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Why don't any of the mac Geforce cards support bump mapping, and other specil stuff, like pixel shadding?? I know that neither the GF4 Ti, GF4mx, and the GF3 support bump mapping....Why Not?
Let's not forget that OpenGl is used for other things except gaming (like 3d modelling). So if Apple is not serious about OpenGL there not also serious about the new department they want to get in.(cinema)