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Spy Hunter on 12in PB. . .
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Fresh-Faced Recruit
Join Date: Jan 2003
Location: Vermont
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Has anyone played Shy Hunter on the 12in PowerBook?
How does in perform?
Thanks in advance,
Kage
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Junior Member
Join Date: Apr 2001
Location: Middle / East TN
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It runs good on my 17", you shouldn't have any trouble on your 12.
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Dual 500 G4 :: 576mb :: 180gb (120+40+20)
17" PB G4 1.33 gHz :: 1gb :: 80 gb @ 5400rpm
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Dedicated MacNNer
Join Date: Jul 2003
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Yes, but your 17" is all tricked out (if the specs in your sig line are correct), not to mention the 330Mhz faster clock speed.
I'd like to know this info also. Any recent game in fact, (ex. Tony Hawk 4). I hope my future 12in is up to par to run Halo when it comes to mac in December.
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Senior User
Join Date: Sep 2003
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Originally posted by HotSoup:
I hope my future 12in is up to par to run Halo when it comes to mac in December.
Hate to tell you this...
I own both a mac and a PC and recently bought the game for my PC.
PC: 1.2ghz celeron, 512MB ram, GeForce 440mx, not the best system out there, right? But still pretty fast.
I can only play the game on 640x480, all settings low or off and get 15fps.
I don't imagine anything under 1.5ghz on the mac side will be able to play this. I mean, the PC port was bad and it's unlikely the xbox-pc-mac port will somehow be better.
Halo: how did we get this far? I mean, when was this first demo'ed as a mac game?
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Mac Elite
Join Date: Sep 2001
Location: Chile
Status:
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Originally posted by petehammer:
Halo: how did we get this far? I mean, when was this first demo'ed as a mac game?
I remember a keynote where some Bungie fellow demo'ed it. It was being rendered, in real time, on a 450MHz PowerMac G3 (B&W) with an ATI Rage 128 16 MB VRAM ...
damn !
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:: frankenstein / lcd-less TiBook / 1GHz / radeon 9000 64MB / 1GB RAM / w/ext. 250GB fw drive / noname usb bluetooth dongle / d-link usb 2.0 pcmcia card / X.5.8
:: unibody macbook pro / 2.4 Ghz C2D / 6GB RAM / dell 2407wfp - X.6.3
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Dedicated MacNNer
Join Date: Mar 2003
Location: Cali
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Ya Halo has actually supposed to be out for Mac and PC awhile ago, just was never released.
So in actuality its not being ported from xbox, xbox was a port from PC.
And I believe that it was written for the mac from scratch, but defiantly not ported from xbox.
Halo is not a new game by far, M$ just held it back to bump sales for the xbox
I really think you will be fine with a 1ghz machine with at least 512 ram.
celerons are notoriously bad for gaming,
had it been a P4 and I would think twice.
I plan on playing it with my 15'
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Force
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Mac Enthusiast
Join Date: Oct 2003
Status:
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Realizing I will always be left wanting in the Mac gaming dept I just went and bought myself a PS2 and a Guncon (a VERY accurate light gun) for some good old zombie target practice with Resident Evil: Dead Aim. The graphics are stellar and I feel a completeness that makes up for what I lacked after switching over to Macs. 
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Senior User
Join Date: Sep 2003
Status:
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Originally posted by forcelite:
So in actuality its not being ported from xbox, xbox was a port from PC.
And I believe that it was written for the mac from scratch, but defiantly not ported from xbox.
Nope. When MS bought Bungie, they had to convert what existed of the game (not a whole lot) to XBox and program all the new levels there. MS sent the game out to Gearbox for the PC port which is supposedly happening side-by-side with the Mac port.
So, parts of it originally were developed for Mac, but that was a long-time ago and assuredly a lot has changed with the game. The team transferred to Xbox, and was then ported to PC by Gearbox, and now ported from the PC code to Mac (by MacPlay?)
Bungie Studio’s tactical first person shooter Halo: Combat Evolved has been a controversial title since it was initially announced four years ago on the stages of the 1999 MacWorld Expo. With a grinning Steve Jobs looking on from the sidelines, executive Jason Jones took the spotlight and played a breathtaking movie, rendered in the game’s engine, that introduced the world to a new co-operative multiplayer, tactical first person shooter featuring incredible environments, jaw-dropping effects, and squad-based tactical gameplay with extensive use of vehicles unseen in any other title to date.
As the year unfolded, however, tumultuous changes occurred within Bungie, which resulted in the re-shaping of Halo into a mainly single-player console game, and released in time for the launch of Microsoft’s new Xbox. At the time of the Bungie sale to Microsoft, however, the executives of the award-winning development company made a promise that their company’s breathtaking new title would eventually get released on the Mac. Four years later, thanks to the tenacity of MacSoft President Peter Tamte, and the combined efforts of the hard working crews at Gearbox and Westlake Interactive, Halo will soon be playing on a Mac Near You.
As announced recently on IMG, the PC port of Halo has been completed and is shipping to stores worldwide, while the Mac version of the game is currently listed as being at the Alpha stage. But to call the computer version of the game a “port” of the console game is misrepresenting the tremendous efforts poured into the title by the dozen or so programmers who have been eating, sleeping, and breathing Halo in the recent months. While the Mac & PC versions of Halo retain certain elements of the original console game, like the first person gameplay and the advanced AI and physics engines, most of the game has been retooled and refitted with new engines that take advantage of the very latest technologies found in today’s desktop computers.
Inside Mac Games.
(Last edited by petehammer; Nov 4, 2003 at 08:58 AM.
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Dedicated MacNNer
Join Date: Aug 2003
Location: London, Ontario
Status:
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I have run Spyhunter on my PB G4 800 with 512MB. It is a little jerky sometimes but not much.....
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Dedicated MacNNer
Join Date: Mar 2003
Location: Cali
Status:
Offline
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Nice petehammer,
It looks like the computer versions of Halo will have a bit of an update to them as far AI and taking advantage of the newer video cards, defiantly nice to hear.
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Force
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