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You are here: MacNN Forums > Hardware - Troubleshooting and Discussion > Mac Notebooks > Macbook Pro + Windows XP + 3DMark6 Gaming benchmark

Macbook Pro + Windows XP + 3DMark6 Gaming benchmark
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Junior Member
Join Date: Mar 2006
Status: Offline
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Apr 18, 2006, 09:03 PM
 
I dont really know what any of these results mean. All the games i've run on it so far have run flawless. Lots of the tests seemed to not work that well because of the apple setup + windows XP


System Configuration

System and CPU Information
Operating System Microsoft Windows XP
DirectX Version 9.0c
Mobo Manufacturer Apple Computer, Inc.
Mobo Model Mac-F425BEC8
AGP Rates (Current/Available) 16x / N/A
CPU Intel Core 1999 MHz
Physical / Logical CPUs 1 / 2
MultiCore 2 Processor Cores
HyperThreading Not Available
FSB 166 MHz
Memory 2032 MB

Display Information
Graphics Chipset ATI MOBILITY RADEON X1600
Driver Name ATI Mobility Radeon X1600
Driver Version 6.14.10.6606
Driver Status Non WHQL - Not FM Approved
Co-operative adapters No
Video Memory 258 MB
Core Clock 310 MHz
Memory Clock 148 MHz

Benchmark Settings
Default Settings Custom
Program Version 3DMark06 Revision 0 Build 2
Resolution 1280x768
Anti-Aliasing None
Texture Filtering Optimal
Vertex Shader Profile 3_0
Pixel Shader Profile 3_0
Force Full Precision No
Disable Post-processing No
Force Software Vertex Shaders No
Force Software FP Filtering No
Disable HW Shadow Mapping No
Color Mipmaps No
Repeat Count Off
Fixed Framerate Off

Main Test Results
3DMark Score 1520 3DMarks
SM 2.0 Score 523 Marks
SM 3.0 Score 572 Marks
CPU Score 1639 Marks

Detailed Test Results

Graphics Tests
1 - Return to Proxycon 4.03 FPS
2 - Firefly Forest 4.69 FPS

CPU Tests
CPU1 - Red Valley 0.514 FPS
CPU2 - Red Valley 0.836 FPS

HDR Tests
1 - Canyon Flight (SM 3.0) 5.11 FPS
2 - Deep Freeze (SM 3.0) 6.32 FPS

Feature Tests
Fill Rate - Single Texturing N/A
Fill Rate - Multi Texturing N/A
Pixel Shader N/A
Vertex Shader - Simple N/A
Vertex Shader - Complex N/A
Shader Particles (SM 3.0) Not Supported
Perlin Noise (SM 3.0) N/A

Batch Size Tests
8 Triangles N/A
32 Triangles N/A
128 Triangles N/A
512 Triangles N/A
2048 Triangles N/A
32768 Triangles N/A
Danoldo is online now Edit/Delete Message
     
Clinically Insane
Join Date: Oct 2000
Location: Los Angeles
Status: Offline
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Apr 18, 2006, 10:49 PM
 
Where can we find results to which we may compare the above?

"The natural progress of things is for liberty to yield and government to gain ground." TJ
     
Danoldo  (op)
Junior Member
Join Date: Mar 2006
Status: Offline
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Apr 19, 2006, 08:30 AM
 
Search for 3Dmark6 results, I assume.... I posted them on www.offtopic.com, a highly used IT board and they told me what the results meant
     
   
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