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Nintendo Question
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Banned
Join Date: Nov 1999
Location: Madison, WI
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Ok, I just thought of this on the way home today. Can I overclock my nintendo or my super nintendo?  I dont know why anyone would want to do this, but I do! It'd rule!  Imagine playing bubble bobble at like 140%!!!! ROCK ON! Or playing F zero!
Anyone seen anyone do this before?!
Ca$h
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Addicted to MacNN
Join Date: Dec 1999
Location: Tampa, Florida
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Of course you can overclock your Nintendo!  The oldest, the simplest, the easier to tinker in.
Look for the XTAL (the tiny oval tin can). There should be two identical ceramic disc capacitors next to it. You have to unsolder them and replace them with another pair of identical capacitors, but of smaller capacitance. The clock frequency is inverse-proportional to the capacitance of these capacitors.
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Clinically Insane
Join Date: Apr 2000
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That is so cool!
Does the above method apply with the 64 as well? How would I go about oc'ing a PSX?
Cipher13
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Clinically Insane
Join Date: Apr 2000
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Dammit...
Cipher13
[This message has been edited by Cipher13 (edited 09-12-2000).]
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Addicted to MacNN
Join Date: Dec 1999
Location: Tampa, Florida
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Of course you can. Although, aren't 64's hot enough?
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Clinically Insane
Join Date: Apr 2000
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Figuratively, yes  . Literally, no, they run cool-as.
Cipher13
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Addicted to MacNN
Join Date: Dec 1999
Location: Pleasanton, CA
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Cool! Now I can play Mario World 3 with awesome, GeForce^2 Ultra quality graphics! Keep dreaming, Sean...
(Dreams of Mario with 32-bit color, FSAA, and a less blocky head...  )
We need a frames per second indicator for these consoles, dude! 
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Banned
Join Date: Nov 1999
Location: Madison, WI
Status:
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How about a guesstimate? I'd say 4 player perfect dark is about FIVE FPS. BLECH!
What a crappy game.
Ca$h
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Dedicated MacNNer
Join Date: Dec 1999
Location: park city, ut usa
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If u want a faster nintendo, u could d/l iNES, it kicks a$$, and you can control the speed of it. emulation.net has it and it's really ez to find rom's if u search.
Hehe, i just got this thing tonight, but i already beat half of legend of zelda......i feel like i'm 8 years old again
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Ok posters time to let them have it. MacNN Staff It's our duty to let MacNN know we hate intelliTXT!
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Clinically Insane
Join Date: Apr 2000
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Of course, you only have ROMs of games you own, RIGHT?
It is illegal to download ROMs and keep them for more than 24 hrs unless you legally own a copy of the game.
It would not be a good idea for anybody to condone such acts as downloading ROMs you are not legaly entitled to, and MacNN does not condone this behaviour. You have to remember, MacNN can be help responsible for anything people post here... keep that in mind.
Cipher13
[This message has been edited by Cipher13 (edited 09-19-2000).]
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Mac Enthusiast
Join Date: Jan 1999
Location: Inside your computer!!!!
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What if you owned them but you got them stolen? Can you download them even though you have no proof of ever owning them?
Because I used to own every SNES game ever made, but I got them all stolen.
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Dedicated MacNNer
Join Date: Dec 1999
Location: park city, ut usa
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yeah, i've got about 60 games for the old NES, i even got about 20 for the atari 2600, but I don't have an easy way of playing them on my computer w/o d/ling rom's. Also, NES cartridges didn't have the best reliability when they were new, let alone 10 to 15 years old.
On a side note, when are all the industries gonna start following software companies and allowing u to register stuff you are supposed to have gotten a license to?
If cd's(or video games or dvd's or anything) came with a 16 digit alphanumeric key that you registered with your name, then someone could make a database that would get rid of napster issues and rom issues, because they could actually tell if u had a license to the copyright.
I bet they won't be doing that for a while, because it would hurt long term profits. They'll fight it all out in the courts trying to make us pay for the same thing over and over again, instead of just buy it once, and d/l it forever, since you DO own a license to it.
Sorta wrong forum, but hey, he started the whole piracy thing.
[This message has been edited by keyser_soze (edited 09-19-2000).]
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Ok posters time to let them have it. MacNN Staff It's our duty to let MacNN know we hate intelliTXT!
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Grizzled Veteran
Join Date: Sep 2000
Location: East Africa
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speaking of iNES, has anyone been able to save games on Final Fantasy? the save feature doesn't seem to work, i can't get the freeze feature to do the job. oh, it makes me so *angry*.  (heheh) i guess i could pull my nintendo out of cold storage, but i want screen shots, and it'd be so nice to play it at work, too, when i need a break from UT. work is tough!
[This message has been edited by druber (edited 09-22-2000).]
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Help find a cure for Malaria: crunch D2OL for Team Macnn.
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Mac Enthusiast
Join Date: May 2000
Location: northern california
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Forget the NES Final Fantasy - I'm up for the Color Wonderswan version coming out in December - 16-bit graphics and everything!
Okay, that was a little out of control.
/e
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Mac Enthusiast
Join Date: May 2000
Location: northern california
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Originally posted by keyser_soze:
yeah, i've got about 60 games for the old NES, i even got about 20 for the atari 2600, but I don't have an easy way of playing them on my computer w/o d/ling rom's.
Did you grow up with these games? I've noticed that people who grew up with Atari and 8-bit Nintendo tend to appreciate them more
Also, NES cartridges didn't have the best reliability when they were new, let alone 10 to 15 years old.
It's not the games - it's the systems. The original NES was a dirt-trap, and the SNES and N64 aren't much better. I have Famicom games that are 15 years old which play fine on a brand new system...
On a side note, when are all the industries gonna start following software companies and allowing u to register stuff you are supposed to have gotten a license to?
If cd's(or video games or dvd's or anything) came with a 16 digit alphanumeric key that you registered with your name, then someone could make a database that would get rid of napster issues and rom issues, because they could actually tell if u had a license to the copyright.
I don't think there's a database in the universe large enough to hold all of that information. Besides, privacy advocates would be all over it faster than the CueCat
/e
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Professional Poster
Join Date: Sep 2000
Location: Carbondale, IL
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Offline
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what kind of CPU did the NES have? Speed? who made it?
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AIM: bmichel5581
MacBook 2.2 GHz Intel Core 2 Duo
4GB RAM
160GB
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Mac Enthusiast
Join Date: Feb 2001
Location: Livermore, California
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Actually, if CDs required an unlock key, someone would just make a database for files. Can anyone say Surfer's Serials?
------------------
The online resource for Rockman and Forte!
http://bluebomber.darkmazda.com/
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Mac Elite
Join Date: Sep 2000
Location: New York
Status:
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dudes, the snes used a motorola 6809 processor, the same as the apple II. The processor is very weak, so to compensate the SNES has some impressive graphics hardware for that time. Nintendo used to do their development on apple IIs, and then Macs, through emulation. Apple originally planned for the first macintosh to use the 6809 too, but when steve took over the project he wanted to use the graphical interface of the lisa so the 68000 processor of the lisa was needed (a much more powerful processor). There's an emulator on emulation.net that is supposedly a modified hack of nintendo's developer software. Check it out. It was quite a scandal like 3 years ago I think. However Snes9x now incorporates all the features of that emulator and even runs on OS X. Very cool. Either way I still suck at all snes games. I never had one, I still have my genesis in my dorm room however, play nhl 94 all the time. Lets go rangers!
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Mac Elite
Join Date: Nov 2000
Location: dark side of the moon
Status:
Offline
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its funny, alast week half the kids on my floor were playing oni.... now were all back to playing Dr. Mario (i am playing megaman 3 right now)
its very nice to be able to do so, i miss my old nintendo, but when i go home, i will have to pull that thing out.
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There's someone in my head but its not me...
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Dedicated MacNNer
Join Date: Apr 1999
Location: MA
Status:
Offline
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Actually, the SNES used the 65816... the same CPU in the Apple IIgs. It was a true 16-bit CPU with backwards compatibility with the 6502 series (used in the Apple I/II, C-64, Atari 400/800/XL/XE, NES, and much more).
The Motorola 6809 was a completely different chip... not compatable at all with the 6502. The 68000 was another chip from Motorola that was another completely different chip, that could use the same support chips from the 6800 line. But codewise, nothing would run on the 6809 and 68000.
So, to sum up - 6502 and 6809 8-bit chips
65816 68000 - 16 bit chips
6502 --> 65816
6809 --> 68000
Nintendo, as I recall, used the IIgs in early development of SNES games. But since, they've moved on to PCs with emulator cards... and of course, now, they don't do development for the SNES.
------------------
dennis
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dennis
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Mac Elite
Join Date: Aug 2000
Location: Minneapolis, MN
Status:
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Smileydude is right.
I had a Tandy Color Computer 2 and 3. They had a Motorola 6809 in 'em, and were relative to the 68000 from Motorola. Its no wonder I went for a mac after selling my Coco!
The processors weren't *that* great, but were efficient and programmers took the best effort to maximize their potential. It seems amazing when you look back on 'OS-9' from Microware that was a multi-user OS capable of running dozens of applications simultaneously in the same way UNIX does in 64Kb! This pre-dates the Macintosh completely. Of course the interface was command-line and when a GUI was developed as a seperate application, it wasn't the fastest in the world.
But *that* was efficient computing!
Back to emulation, the scene is awesome. Having a history of computing software from the Commodore64, AppleI-gs, Macintosh, PC from DOS-Win2k, Linux native/emulated, to all the arcade games, consoles up to the PSX is none short of astounding.
Check out: www.emulation.net
for the low down on emulation on a Mac!
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