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You are here: MacNN Forums > Enthusiast Zone > Gaming > PICS: Shadowbane / GenCon / OS X

PICS: Shadowbane / GenCon / OS X
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Junior Member
Join Date: Sep 2001
Location: Earth
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Aug 10, 2002, 11:47 PM
 
My friend just got back from GenCon in Milwaukee and took these ( http://homepage.mac.com/sisawat/PhotoAlbum1.html ) pictures. They were running Shadowbane mostly on G4's with 17inch flats running OS X. He said for a lot of people this was their first exposure to X, and other than plenty of uninformed typical windoze comments, it was good. He got to hang out with the developers, and was told that one of the chief developers refused to work on Shadowbane if it was not developed at the same time for OS X. On the shadowbane forums, people are commenting on the whole Mac thing ( http://sbforums.ubi.com/forums/show....o=&fpart=1 ). I think it's cool, this is Apple / OS X tredding on some hard-core PC turf, the fantasy online gaming world is entrenched in the PC platform. Shadowbane being released on X at the same time as PC is a good thing for Mac gaming, ubi deserves a lot of credit.

Can't wait to get my beta account!
"you must not ask a girl weather or not she likes Star Trek on the first date. This is not a wise thing".
     
Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
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Aug 11, 2002, 01:40 AM
 
I was there today, and managed to snag a G4 for about 90 minutes. I've been eagerly following this game for over a year now.

Impressions:
BAD:
• This build is unoptimized, and dropped frames far too often for dual-GHz G4's with GF4s. This should be fixed.
• The graphics, unfortunately, look no better in person than they do in screenshots. I know some people don't care about this, but it bothers me (for comparison's sake, look at Asheron's Call 2, which will be released around the same time).
• Combat is clumsy; I needed to click attack 3-4 times before I'd start swinging my axe. This might have been a lag issue. Furthermore, characters won't attack unless facing the enemy when attack is clicked, and those "emenies" need more variation (I quickly bored of random deer, rats, and wolves).
• It crashed about every 20 minutes. The server also went down twice for about 10 minutes each time. Darn beta software!
• There is no efficient way to heal -- potions are overpriced, and "sitting" results in absurdly slow regeneration. If you want to seriously level up, you need a healer around.
• The font used to display most general information is unbelievably ugly.
• It's nighttime, all the time. I needed to turn the gamma waaaaaaay up.

GOOD:
• The character models & spell effects are both pretty good, far surpassing the world graphics.
• The game ran almost as poorly on the PC's as it did on the Macs.
• When creating a character, you're presented with TONS of options.
• You can zoom way-out and play it Diablo -style.
• Vendors are easy to deal with, though items are a bit overpriced.
• Trading is secure.
• Parties are easy to form and you're given a wealth of options concerning them.

It's important to note that Shadowbane's main appeal is the politics; Building cities, establishing empires, making allegiances, and participating in guild wars were obviously key elements that I was unable to play with. However, I'm sorry to say that I came away, overall, unimpressed. The graphics need a lot of work, as does player vs. monster combat. However, I'm hoping that they will polish things up -- A LOT -- before release in November.

And BTW, just for showing up at their booth, I was able to secure a beta account to be activated in 2-3 weeks, plus I got a free t-shirt! Hopefully, after a month or two with the beta, my opinion of the game will go up, as it's my only choice for an MMORPG I can play with my Windoze-uzin' friends. If, however, there's little or no improvement, I just can't justify a monthly fee to play the game in it's current form.

Anyone else get a chance to play it?
Be happy.
     
   
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