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You are here: MacNN Forums > Enthusiast Zone > Gaming > 10.2.1 kills UT X

10.2.1 kills UT X
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Sep 19, 2002, 03:55 PM
 
Okay, I fired up UT X preview 3 to check out the update. Everything loaded, the screen switched...to black. No opening movie came up. Nothing. Tried to press escape, quit, force-quit...no response. I hard restarted.

What gives? Anyone else seen this problem?

greg
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Sep 19, 2002, 05:59 PM
 
I've given up on UT X...while it was half usable in previous OS X releases, it hasn't seen a much needed update in a long time. I realize that Glenda is doing this on her own free time but c'mon...was this a tease or an actual project? I've got 'free-time' projects too...but I finish them. You can't tell someone you're gonna help them with some math homework and then all of a sudden tell 'em "screw you, this is my free-time and I don't feel like helping you anymore"...well, you can, but I'll be damned if that person ever looks at you the same way again.

When are we going to get a polished native version of UT X? Soon? Never? UT 2003 is this Winter. While it won't make UT X obsolete to some, it will make it obsolete to me.

And my biggest peeve is that Westlake knows f**k all about OS X. Of all the port houses and game companies, Westlake has been to worst at trying to adapt to the new OS X way. This includes playing games in a window, the bundle concept (this includes the drag and drop install concept), app hiding (Blizzard games are doing this).

I won't go into the 'Steve kills OS 9' speech because I can understand that Westlake still makes lots of money off OS 9 users but this is a vicious circle thing...if you keep making OS 9 games, people won't upgrade to OS X.

I'm glad MacPlay (Omni) is pushing towards MacOS X-only releases. Supporting both OS X and OS 9 (two completely different OSs connected by a a very thin string) always spells trouble. You don't get the best of both worlds...you get the **** of both worlds.

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Sep 19, 2002, 08:43 PM
 
Originally posted by ShortcutToMoncton:
Okay, I fired up UT X preview 3 to check out the update. Everything loaded, the screen switched...to black. No opening movie came up. Nothing. Tried to press escape, quit, force-quit...no response. I hard restarted.

What gives? Anyone else seen this problem?

greg
Guess I'm lucky....UTX preview3 works fine on my X.2.1 system. Just got done with a game of Rocket Arena. Maybe it helps not having too many mods. All I have is RA and Eavy's Assault Bonus Pack.

If there was anyway I could transfer my UT folder over to you, I would let you try it. Do you have AIM or iChat (they file share right). Let me know, I'll check back on this thread.

I don't really play UT that often anymore, as the newer games fill that spot. Plus UT2K3 will be coming out. That should be lots of fun. But I really want to see UT2 for OS X. It looks incredible. Bet it will be too. The developers are really taking thier time to get it right.

...Bob R.
(Last edited by RobbR; Sep 19, 2002 at 08:49 PM. )
     
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Sep 19, 2002, 09:34 PM
 
...hmmmm. I have no extra mods whatsoever, it's just a clean install of UT GoTY with the X preview 3.

I'm on iChat...user name is same as here, but it won't connect at the moment....

greg
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Sep 19, 2002, 10:11 PM
 
Originally posted by ShortcutToMoncton:
...hmmmm. I have no extra mods whatsoever, it's just a clean install of UT GoTY with the X preview 3.

I'm on iChat...user name is same as here, but it won't connect at the moment....

greg
I have my iChat up....my name is macnutx

I'll be up for a while, if you want to give it a try when you connect.
     
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Sep 19, 2002, 11:14 PM
 
Originally posted by Guy Incognito:
And my biggest peeve is that Westlake knows f**k all about OS X. Of all the port houses and game companies, Westlake has been to worst at trying to adapt to the new OS X way. This includes playing games in a window, the bundle concept (this includes the drag and drop install concept), app hiding (Blizzard games are doing this).

...

Flame away...I deserve it.
You sure do. ;-)

All of our Q3-based games are playable in a window. All of the games I've worked on, and I'm guessing most of our Westlake titles, are hideable - this includes the Q3-based games, Civ3, Galactic Battlegrounds and probably others. In most cases, you hit either Command-H or Command-P (pause).

I'm unable to hide Soldier of Fortune 2 via Command-H when running fullscreen, but I may be doing something wrong. Similarly for Giants, I'm unable to determine how to hide it at all, or make it run in a window. Again, I may be missing something.

One other Mac-like thing is Command-Q. Most (if not all) of our games support this combo as a means of quitting the game. A number of games that were not done by Westlake do not support this on the Mac.

About the drag-n-drop installs, I'm looking at what other porting houses have done and I see some examples of OSX-only apps that have installers: Giants and Soldier of Fortune 2 come to mind. You mentioned Blizzard, and their titles all use installers. Oh, the humanity! While I haven't looked at every Westlake title shipped recently, I know that Galactic Battlegrounds had a drag-n-drop installer. Obivously if the game has more than one CD, an installer is going to be necessary.

Anyway, I'd challenge you to find one game that does everything in a perfect, Mac-like way. I don't think such a thing exists yet, although I haven't played every game out there either.

Brad
     
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Sep 20, 2002, 04:34 AM
 
Originally posted by Brad Oliver:

Anyway, I'd challenge you to find one game that does everything in a perfect, Mac-like way. I don't think such a thing exists yet
Well, then it's your task to write one! The best port I've ever seen was Duke Nukem 3D (by westlake - it even added real multiple-monitor support*!), but that was a while ago.

Seriously, saying "the others suck too" doesn't make your recent ports any better. All recent Westlake games I've tried were very crashy here, and Tony Hawk Pro Skater 2 doesn't even have a 128x128 icon.

* For example: Front view = screen 1, rear view = screen 2
(Last edited by amonitzer; Sep 20, 2002 at 04:39 AM. )
     
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Sep 20, 2002, 01:33 PM
 
Originally posted by amonitzer:
Well, then it's your task to write one!
I'm hoping JK2 is going to be The One.

Tony Hawk Pro Skater 2 doesn't even have a 128x128 icon.
The only defense that I can offer is that Tony Hawk 2 was the first Westlake game to ship for OSX, and coincidentally, the first Mac game to ship with OSX support in the box.

Brad
     
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Sep 20, 2002, 04:29 PM
 
Originally posted by Brad Oliver:


I'm hoping JK2 is going to be The One.

I'm looking forward to a bundle that makes use of Application Support for plugins, maps and saved games. It would also have to be playable in a window and hideable (pause the game at the same time). I know it's not always feasible for certain games because of the extra work involved but such a game would be following the OS X direction closely.
     
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Sep 20, 2002, 05:49 PM
 
Originally posted by Guy Incognito:
I'm looking forward to a bundle that makes use of Application Support for plugins, maps and saved games. It would also have to be playable in a window and hideable (pause the game at the same time).
It has all of those features but one: it doesn't pause the game when hidden. That's a tricky one, at least as far as the multiplayer app is concerned.

Brad
     
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Sep 20, 2002, 05:52 PM
 
UNREAL TOURNAMENT, PEOPLE!!!!! IT STILL DOESN'T WORK!!!!!!



greg
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Sep 20, 2002, 06:00 PM
 
Originally posted by Brad Oliver:


It has all of those features but one: it doesn't pause the game when hidden. That's a tricky one, at least as far as the multiplayer app is concerned.

Brad
Well...that one is excused.
     
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Sep 20, 2002, 06:38 PM
 
Originally posted by ShortcutToMoncton:
UNREAL TOURNAMENT, PEOPLE!!!!! IT STILL DOESN'T WORK!!!!!!



greg
Dunno how to fix your problem...try reinstalling UT X.

I wonder how Epic's in-house port is going to turn out. Have they any OS X experience? UT 2003 might be a total flop on OS X.

It'll be OS X only...will they use Carbon or Cocoa/coreservices?
     
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Sep 20, 2002, 10:43 PM
 
Originally posted by Guy Incognito:
I wonder how Epic's in-house port is going to turn out. Have they any OS X experience? UT 2003 might be a total flop on OS X.

It'll be OS X only...will they use Carbon or Cocoa/coreservices?
I've heard the same as everyone else. One thing I caught in their PR was that their Linux guy is also doing the Mac port.

Brad
     
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Sep 21, 2002, 01:05 PM
 
Well, I guess I should clarify things a little...I'm on a Quicksilver 733 MHz with a Radeon 8500 card.

Is anyone else with a similar system (especially the video card) seeing any problems?

greg
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Sep 21, 2002, 01:06 PM
 
Just as a note I forgot to add...games like Airbust and Racer (OpenGL) are working fine....

greg
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Sep 21, 2002, 06:15 PM
 
Works fine for me too. I think you are experiencing an isolated incident. Have you tried ditching the prefs or reinstalling?
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Sep 22, 2002, 06:37 PM
 
Yeah, I reinstalled the UT preview 3 upgrade, then the whole game...works fine now. Ugh. What a pain. I wonder why.

greg
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Sep 22, 2002, 08:15 PM
 
Originally posted by Brad Oliver:
I've heard the same as everyone else. One thing I caught in their PR was that their Linux guy is also doing the Mac port.
Do you have any idea why they're doing the port themselves? I know you don't have deep information but I would like to hear your guess.

Is they doing this to save money, don't trust mac port company, or can't afford to leak the source code?
     
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Sep 22, 2002, 08:43 PM
 
Originally posted by Adam Betts:
Do you have any idea why they're doing the port themselves? I know you don't have deep information but I would like to hear your guess.

Is they doing this to save money, don't trust mac port company, or can't afford to leak the source code?
I don't think source-code-leaking is the reason, since it's no problem for us to get code if its needed for other projects.

My hunch is that they hired a guy to do the Linux port because they wanted a Linux version really badly, and he told them he'd do the OSX version too, so they went for it.

That's all 100% pure speculation on my part.

Brad
     
   
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