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You are here: MacNN Forums > Enthusiast Zone > Gaming > new quake supports ffsa on nvidia cards

new quake supports ffsa on nvidia cards
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Fresh-Faced Recruit
Join Date: Aug 2002
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Sep 30, 2002, 03:01 PM
 
hey,

the new version of classic quake that came out today (see versiontracker) claims to support anti-aliasing on nvidia cards. is this the first game to support this, because afaik anti-aliasing was limited to ati cards. i'm at work and can't test it myself. anybody?
(Last edited by bradexample; Sep 30, 2002 at 03:14 PM. )
     
Mac Elite
Join Date: Oct 2001
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Sep 30, 2002, 07:31 PM
 
I can't check it, but apparently the new update to aliens Vs. Preadator (V 1.09) supports FSAA on selected cards - It does not say which cards though... searching.....
     
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Sep 30, 2002, 09:46 PM
 
well i tried it on my mac and got strange garbled video when i tried anti-aliasing. this is on a dual 533 with a gforce4ti. gonna try trashing the prefs...
     
erw
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Oct 3, 2002, 01:50 PM
 
Worked for me with a dual 533&GF3, but only with thousands of colours. Slowed down a bit.

Ran faster and looked better if I just ran it at 1600x1200 in millions with no fsaa...
     
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Oct 4, 2002, 03:54 PM
 
interesting. i tried trashing the prefs and that still didn't work. maybe it has to do with the fact that i'm using dual monitors off of the same card. time for some more trial and error troubleshooting...
     
awe
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Oct 8, 2002, 04:31 PM
 
The garbled video that you are experiencing with NVidia boards and enabled FSAA is a driver bug, which will hopefully be fixed by NVidia soon.

awe
     
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Oct 9, 2002, 09:17 AM
 
thanks for the info!
     
   
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