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Unreal Tournament & Open GL
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Mac Elite
Join Date: Mar 2000
Location: UK
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Oct 14, 2002, 01:43 AM
 
I've got a Nvidia Gf2MX in my Cube and I want to try UT in Open GL, I've changed the render line in the UT.ini to Open GL but I get a crash on start up (min/max texture error).
Anyone know how to properly set up UT for OpenGL?
Also when I enable High detail textures under advanced options (in Rave mode), I get huge black block outs/missing textures, the ones that do appear look really good though!
I've got the latest Nvidia drivers for OS9.2.2 (3.0) and I've nevr had this problem with Radeons or my old GF3 on the Mac.
(Last edited by roders; Oct 14, 2002 at 01:51 AM. )
     
Senior User
Join Date: Oct 2000
Location: Earth
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Oct 14, 2002, 08:10 AM
 
How much RAM do you have?

Steve
     
roders  (op)
Mac Elite
Join Date: Mar 2000
Location: UK
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Oct 14, 2002, 09:38 AM
 
Right after searching loads of different forums, I eventually read the "READ ME" that came with the 436 update (Duh) and Open GL works fine now, is a little faster, and looks better, UTX PR3 works too (under 10.2.1) which is nice.
Still getting missing textures/black spaces with Rave and High detiuals textures (it's fine in OpenGL).
Ow and I've got 448MB ram, anyone got any tips for tweaking more performance out of UT, say by changing some .ini settings (the same for Q3A's .cfg would be great).
Cheers.
(Last edited by roders; Oct 14, 2002 at 10:08 AM. )
     
   
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