Well, I've been having great success with this strategy, and I wanted to share it with you guys so mac gamers will dominate battle.net!

Anyway, it involves massing druids of the talon.
I started an account for this, wnxpryu006, and I'm 12-1 at this point in random team games. (The one loss was from disconnect). Ok here's the build order:
3 wisps to gold mine
1 wisp to alter
1 wisp to lumber
Upgrade tree of life
(All that in first 3 seconds)
When you hit 40 wood, take the lumber wisp off and start a moonwell. When alter is done, pick a hero (I recommend demon hunter or priestess).
When the tree of ages is done upgrading, immediately queue up two wisps for gold and like 5 for wood. As the tree is pumping out the wisps, build your first Ancient of Wind, and another moonwell.
When you reach 120 wood, upgrade the tree again, and while it is upgrading, start another Ancient of Wind.
When the first Ancient is done, upgrade druids. When second AOW is done, start pumping out druids. As soon as the tree of eternity finishes, upgrade master rank for druids, and continue pumping out druids (they are VERY cheap). You should mass at least 12 of them, mapping them to control group 2 and your hero as 1.
TACTICS:
Why druids of the talon?
Cyclone. The most broken spell in the game

Undispellable, you can cast two-three per druid, 30 seconds an enemy unit is gone. When enemy heroes TP out, cycloned units do not tp. Usually you want to cyclone about 1/2 of the enemy army and let your team mates kill the rest, and when the rest of the army comes down, kill them. Bite size chunks. Oh, and keep on cycloning enemy heroes until you're done with the armies, then surround them.
Faerie Fire: Pretty useful, but sucks mana for cyclone, so I usually turn it off.
Storm crow: When you see air, transform your 12 + druids into crows, and the air is gone. It's already one of the best anti air in the game, and when you have masses of them...
Now what do you do when you creep?
Just cyclone either all the weakest creeps, or the strongest one, and focus firing with all your druids makes easy work of all groups. Remember that golems are magic immune, and that dragons and drakes are really really easy to kill with storm crow.
What if the enemy rushes you?
This is the ONLY weakness of this build. For about 4 minutes you are pretty defenseless, with only a demon hunter or hero to protect you. That's why you should play team games, where team mates can help you defend an early rush.
If the enemy attacks first, but no rush?
Talons are one of the best defenses in the game. Just cyclone most of the enemy army, and take the units down one by one.
Can talons attack enemy units? Does cyclone do any damage?
Cyclone does not do any damage, but druids do have a ranged attack. It does about 17 damage I believe, and it's quite powerful if you focus fire with tons of druids.
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Hope that you are successful with this.
-phillryu