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Quake 3 and Mods
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Registered User
Join Date: Oct 1999
Location: Pensacola, FL, USA
Status:
Offline
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How do I make quake 3 automatically load Urban Terror 2.6 at startup? I hate having to click on mods and then load the mod...just want to start Q3 and go into UT!  Thanks!
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Professional Poster
Join Date: May 2001
Location: Santa Clara, CA
Status:
Offline
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Is it really that painful? Unless you can construct an application that opens /mod ut (or whatever the folder's named), you still need to open it through Q3.
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World of Warcraft (Whisperwind - Alliance) <The Eternal Spiral>
Go Dogcows!
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Mac Elite
Join Date: Dec 2001
Location: Atlanta, GA, USA
Status:
Offline
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With OSX, you can make a script that does it and name it "urbanterror.command" and when you double-click it, it will run the app from the command-line with all the command-line params. Just create a text file like this in the Quake folder:
Code:
#!/bin/sh
# change to the quake directory
cd `dirname $0`
# start the app
./Quake3.app/Contents/MacOS/Quake3 +set fs_game q3f2
That is my script for starting Quake 3 Fortress. Substitute your game name for q3f2 and you're set. Double-click to run.
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Mac Pro 2x 2.66 GHz Dual core, Apple TV 160GB, two Windows XP PCs
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Mac Elite
Join Date: Feb 2001
Location: Vancouver, WA
Status:
Offline
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I find the .command method messy since it launches a Terminal window. So I use AppleScript:
Code:
ignoring application responses
do shell script "/Path/To/Quake3.app/Contents/MacOS/Quake3 +set fs_game missionpack"
end ignoring
Save as an application, and you've got a double-clickable icon that'll launch Q3 with your parameters and then get out of the way. (Requires 10.1.2 or newer.)
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