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You are here: MacNN Forums > Enthusiast Zone > Gaming > Weird Quake3 Arena problem

Weird Quake3 Arena problem
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Forum Regular
Join Date: Dec 2002
Location: Silicon Valley
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Dec 10, 2002, 11:28 AM
 
Sometimes, but not all of the time. When a Quake level loads all of the colors are washed out, whited out.
Very hard to play when almost everything on the screen is white.
I can only describe it as if you were wearing night vision gogles during the day.
Other than this color glitch The game plays great.
My machine is:
Dual800
GF4
1.1 gigs of ram

PS.
The same thing has happened with the mod Urban Terror.

Thanks
     
Senior User
Join Date: Nov 2000
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Dec 10, 2002, 03:06 PM
 
Only thing I can think of is to cmd+option+tab it...

It should hide Q3 and switch to another app (most likely, Finder).
     
Mac Elite
Join Date: Feb 2002
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Dec 21, 2002, 01:03 PM
 
I too have that problem, its as iff the brightness was turned passed the maximum setting. For me though, it clears up after about a minute and then looks fine.
     
Dedicated MacNNer
Join Date: Apr 2002
Location: Boston, MA
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Dec 21, 2002, 04:15 PM
 
I have that problem quite a bit actaully. Just quit and go back into quake to fix it. I think it is a generic big in every Mac Quake version out there.
Revenge is a meal best served cold.
     
Mac Elite
Join Date: Feb 2002
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Dec 29, 2002, 03:05 PM
 
I get these graphic glitches in Quake3 no matter what graphic settings I use? Any ideas?

     
Banned
Join Date: Aug 2001
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Dec 30, 2002, 03:49 AM
 
Bad graphics card or drivers probably.
     
Mac Elite
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Dec 30, 2002, 07:15 AM
 
Does it on my PC also, both nvidia cards.
     
joe
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Dec 30, 2002, 08:20 AM
 
Originally posted by Slaveway:
Sometimes, but not all of the time. When a Quake level loads all of the colors are washed out, whited out.
Very hard to play when almost everything on the screen is white.
I can only describe it as if you were wearing night vision gogles during the day.
Other than this color glitch The game plays great.
My machine is:
Dual800
This is a long time bug with Quake3's SMP code. It only happens with dual processor Macs. I use to get the exact same washed out Q3 screen after playing 2 or 3 maps with my dual 500 Cube. But it hasn't happened since upgrading my Cube's cpu to a single 1GHz PowerLogix.

I'm not sure but I think this white out problem was fixed in the latest v1.32 Q3 upgrade. If not, the workaround is to just restart the map and the colors will come back. You can also try to play the game with the washed out screen and the colors will eventually come back. Or - if you can live with lower frame rates - turn off SMP (r_smp 0) from the console to get Q3 to run in single processor mode. You have to quit Quake3 for that SMP command to take effect.

Personally I use to restart the map to get rid of the whitewash screen. It wastes some time but it's well worth it because Quake3 gets a tremendous speed boost from dual processors. Get this, Quake3 is actually slower on my single 1GHz than my former dual 500 (83fps vs 103fps) on an otherwise identical setup (Cube, GeForce3, 1.1gigs CL2 RAM). It's not as smooth now either - I know that doesn't make sense because 83fps is damned quick. It's only Quake3 that acts this way though. Other games and non-SMP apps are very much faster on my single 1Ghz than my previous dual 500. Moral of the story - if you're a die hard Quake3 fanatic then stick with the dualie and get a graphics card that can keep up.....joe
     
Mac Enthusiast
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Dec 30, 2002, 02:06 PM
 
I get the same problem and I have a DP800 Geforce 3 card. Thing is if the level loads up that way and I jump through a transport (or whatever) the colors correct themselves. But now I'm starting to experience my sound drop out for a couple of seconds.

The only problem I have with Quake is my plasma gun shots are gray squares!
     
Senior User
Join Date: Sep 2001
Location: California
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Dec 30, 2002, 05:45 PM
 
i have an easier work around for this problem. whenever i get the washout i just switch from trilinear to bilinear filtering, or the other way around. with my radeon 7000 i've notice that there's no performance difference between these two modes so i don't care which one is selected. i'm about to install an 8500 so this might change. but with this work around you can stay in the game and you don't have to rejoin or anything. you're just vulnerable for the time that it takes to reload everything in the level. it does clear up on it's own sometimes but who wants to wait for that when you can't even see where the crosshairs are?

not all who wander are lost.
     
Senior User
Join Date: Sep 2001
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Dec 30, 2002, 06:11 PM
 
Originally posted by Camali:
I get the same problem and I have a DP800 Geforce 3 card. Thing is if the level loads up that way and I jump through a transport (or whatever) the colors correct themselves. But now I'm starting to experience my sound drop out for a couple of seconds.

The only problem I have with Quake is my plasma gun shots are gray squares!
i had that same problem too but it was only in baseq3. i'd suggest just getting the OSP mod [http://www.orangesmoothie.org/] and maybe even the CPMA promode mod [http://www.promode.org/] to go with it.
OSP plays just like baseq3 only it has some new maps and a nice detailed stat sheet comes up after each match showing you the hit percentages for each gun, how many red/yellow armors you picked up, damage given/damage recieved etc.
promode is [obviously] what most pro quake players use. it runs through OSP and is mainly just a high performance tweaked version of baseq3. weapon switching is faster, and overall gameplay is a little faster. some of the physics have been slightly tweaked and moving through the air is a little different. there's new white skins for all the characters and it comes with it's own maps as well. one thing that i noticed is that they have a new plasma gun effect. it looks just about the same as the original, just better and cleaner. hard to explain. i don't know how in to the game you are but i'm pretty hardcore and after playing in these modes, i never want to go back.

if i'm playing against bots, i'll start the game in OSP then put '\callvote promode 1' in the console to turn on promode. very few online games have CPMA promode running, but if you join an OSP game with voting on you can usually put in that same vote command and turn it on. i've never had any trouble finding OSP games to join.

hope this helps. happy quaking.
(Last edited by mr. burns; Dec 30, 2002 at 09:05 PM. )

not all who wander are lost.
     
   
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