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You are here: MacNN Forums > Enthusiast Zone > Gaming > 10.2.3 has open gl 1.4

10.2.3 has open gl 1.4
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Mac Elite
Join Date: Sep 2001
Location: MA, USA
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Dec 19, 2002, 05:03 PM
 
taken from the kbase files:

"* Includes OpenGL 1.4 which contains improvements for all systems."

anyone notice a difference?
     
Dedicated MacNNer
Join Date: Apr 2002
Location: rodeo island
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Dec 20, 2002, 09:33 AM
 
I have a DP1000 Gf4ti rig and without changing anything, saw my fps rate in Q3 1.32 drop from 170 to 83.

I run the game at 1024x768 high quality.

That was really, like, a bummer.

This morning I trashed my config (in the game directory AND in the users/you/application support/q3/baseq3 directories) and let quake build a new one for me.

I then restored my graphics settings and voila, most of my fps returned. Demo four now runs at 150 fps, so I'm only down 20 fps now, which I can live with.

I wish Nvidia would release mac driver updates with the frequency they release windows ones. That would be sweet.
     
Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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Dec 25, 2002, 04:10 AM
 
One of the new OpenGL features that came with 10.2.3 is support for S3TC texture compression. This type of texture compression allows for on the fly texture compression (which OpenGL in OS X has actually had since 10.1.something) and more importantly precompressed texture support which some games, like UT 2K3 make heavy use out of.
SoFII gets a big performance help with texture compression enabled.

Here's a forum topic at IMG discussionhow to enable the new texture compression for SoF II.
http://www.insidemacgames.com/forum/...pic.php?t=7115

One of my SoF II saved games went from 4 fps with Very High textures to 90 fps with DXT1 and DXT5 texture compression enabled.
     
   
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