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SMP gaming Petion!
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Mac Elite
Join Date: Dec 2001
Location: Windham, ME
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Offline
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http://www.PetitionOnline.com/mpgames/petition.html , please sign it all. I will be eamiling this to all the above mac game companies aswell, they seem to think that the DP mac community isnlt big enough to worry about SMP support, lets show em that we are the Majority of the mac gaming comunity. thanx!
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Mac Enthusiast
Join Date: May 2002
Location: Seattle, WA, USA
Status:
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I'm #8. 
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#macnn: where all the real action is at.
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Mac Elite
Join Date: Oct 2001
Location: Internet
Status:
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Originally posted by SteevAK:
I'm #8.
I'm #12
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MacBook Air 11" 1.6Ghz 4GB 128GB Backlit Keyboard, 4S, iPad 2
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
Status:
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Game developers already know that people would like all the games to be optimized for MP computers. However, you folks don't seem to understand that some games can't be optimized for SMP use there are. Some games could be, but may require a complete rewrite of the engine which could easily double or triple development time. People already complain about how long the quick Mac ports take. Doubling or tripling the average time will just make those people complain even more. No petition will be able to jack about it.
You can be sure that the Mac developers will add SMP if feasible.
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Professional Poster
Join Date: May 2001
Location: Santa Clara, CA
Status:
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Originally posted by a2daj:
Game developers already know that people would like all the games to be optimized for MP computers. However, you folks don't seem to understand that some games can't be optimized for SMP use there are. Some games could be, but may require a complete rewrite of the engine which could easily double or triple development time. People already complain about how long the quick Mac ports take. Doubling or tripling the average time will just make those people complain even more. No petition will be able to jack about it.
You can be sure that the Mac developers will add SMP if feasible.
I'm sure that there are easier ways to port an app in the future sometime so it comes standard with every ported game. It's going to have to be a reality soon enough, because games are getting more and more complicated (in reference to graphics), and if current Macs (like mine, currently the best one) don't fly through CURRENT games, there's no way Macs will be prepared for games in the future. Dual support is a must!
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World of Warcraft (Whisperwind - Alliance) <The Eternal Spiral>
Go Dogcows!
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Mac Elite
Join Date: May 2000
Location: northeast PA
Status:
Offline
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Originally posted by a2daj:
Some games could be, but may require a complete rewrite of the engine which could easily double or triple development time.
Delays and increased development costs don't make much sense from a business standpoint. But as a former dualie owner, I can understand the customer point of view too. So where does that leave us?....joe
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Mac Elite
Join Date: Dec 2001
Location: Windham, ME
Status:
Offline
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but look at what 85% of games for mac are based on, the Q3 engine, whaich has FULL SMP support, and even games that don't can have it, I mean Tim over at Omni is making a update for SoF2 for full SMP support, how hard can it be if one guy at omni can do it huh? and if the engine already supports it there is almost no excuse. right now here are a few games I know o fthat have SMP in the engine but its not applied o the game.
MOH:AA
RtCW
Alice
JK2
NOLF (i think is Q3)
ST: Elite Force
and those are just a few off the top of my head. It seems liek Mac pLay has gotten the idea, SoF2 is goign to be SMP, AvP2 will be if its nto fast enough they told me, but they should still do it i think, I mean what can it hurts, hell i'd wait an extra month for a game if i kew i would get SMP support.
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Professional Poster
Join Date: May 2001
Location: Santa Clara, CA
Status:
Offline
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Originally posted by Liquidity X:
i'd wait an extra month for a game if i kew i would get SMP support.
So would I!
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World of Warcraft (Whisperwind - Alliance) <The Eternal Spiral>
Go Dogcows!
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Posting Junkie
Join Date: Sep 2001
Status:
Offline
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#14
My dual-800/GF3:
One G4 -- 85 FPS average
Both -- 137
SMP 
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Aspyr Staff
Join Date: Oct 2001
Location: Glendale, AZ
Status:
Offline
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Originally posted by Liquidity X:
but look at what 85% of games for mac are based on, the Q3 engine, whaich has FULL SMP support, and even games that don't can have it, I mean Tim over at Omni is making a update for SoF2 for full SMP support, how hard can it be if one guy at omni can do it huh?
Last I heard, he's only adding it to the multiplayer app. I can understand why, having gone down a similar path with JK2, which is based on a lot of the same Q3 engine enhancements.
Fact is, it's _really_ hard to add SMP support unless the game already has support at a basic level. I do all my development on a DP/800, and it's not like I wouldn't spent the extra time if it were at all possible. The sad truth is that in most cases, it's not.
By the way, in how many other forums have you posted this same message? 
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Junior Member
Join Date: Sep 2000
Location: Seattle, WA, USA
Status:
Offline
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I mean Tim over at Omni is making a update for SoF2 for full SMP support, how hard can it be if one guy at omni can do it huh?
Well, I know Tim, and I really wouldn't assume something is easy just because Tim can do it.
-andrew
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