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You are here: MacNN Forums > Enthusiast Zone > Gaming > How do games look on "widescreen" screens?

How do games look on "widescreen" screens?
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Zim
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Feb 4, 2003, 08:10 AM
 
Ok, dumb question maybe, but...(I;m bored so why not...)

on the new 17" iMac and the widescreen powerbook, I'm just curious, how do games that might normally run in a more "normal" resolution (eg. 640x480, 800x600, etc) look?

Are they "stretched", or do you end up with black bars on the sides (like a 16:9 TV)?

Just a mild curiosity.

Cheers,
Mike
     
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Feb 4, 2003, 08:21 AM
 
Games need to have support but Quake 3, tropico etc have support for 16:9.

Most games do as most companies have at least one person with a widescreen working for them. Thus they get support.

Cheers Edwin

Warcraft 3 looks amazing btw.
     
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Feb 4, 2003, 12:08 PM
 
Most games that support wide screen resolutions render the game stretched. So a circle looks like an oval. Games using the Quake and Unreal engines look stretched. So does Warcraft III. I haven't tried many others, but if I get a chance, I'll make another post.

Some 2D games, like the Escape Velocity series, will take advantage of the extra space by showing more. I've seen one 3D game that will also display more on screen. Ghost Recon, on my PowerBook works like that. The reticle is a circle. Nothing is distorted.
     
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Feb 4, 2003, 12:13 PM
 
Diablo 2 also stretches quite well.
I was here but I disappear
     
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Feb 4, 2003, 05:21 PM
 
Originally posted by atomiclotusbox:
Diablo 2 also stretches quite well.
Heh, the stretching puts the ass in Assassin.
     
Aspyr Staff
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Feb 4, 2003, 06:45 PM
 
Originally posted by a2daj:
Most games that support wide screen resolutions render the game stretched. So a circle looks like an oval. Games using the Quake and Unreal engines look stretched.
Both engines support non-stretched aspect ratios for widescreen resolutions. In the Q3 engine, you set the customwidth/height cvars to the widescreen res and set the r_mode to -1.
     
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Feb 4, 2003, 07:17 PM
 
Can someone post sceenshots?

What does Q3 look like on a 22 or 23 inch cinema display at max res?

-Owl
     
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Feb 5, 2003, 01:53 AM
 
Originally posted by Brad Oliver:
Both engines support non-stretched aspect ratios for widescreen resolutions. In the Q3 engine, you set the customwidth/height cvars to the widescreen res and set the r_mode to -1.
D'oh! You're right. My bad. The HUD in the Q3 games threw me off as they're stretched. In the Q3 engine and UT engine, they cut the tops and bottoms off.

Oh, and Oni also chops the top and bottom off. It looks really nice at 1280x854 on my TiBook. Ironically enough, my PowerMac with a Radeon 8500 can only get 800x600...
(Last edited by a2daj; Feb 5, 2003 at 02:12 AM. )
     
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Feb 5, 2003, 04:55 PM
 
Here are 2 different screenshots from Q3 on my 22" at max resolution(1600x1024) with everything as high as it will go.
Quake SS1
Quake SS2
Revenge is a meal best served cold.
     
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Feb 5, 2003, 06:38 PM
 
Max Payne supports widescreen in native res too. Looks amazing.

Cheers Edwin
     
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Feb 5, 2003, 06:44 PM
 
Originally posted by Vash:
Here are 2 different screenshots from Q3 on my 22" at max resolution(1600x1024) with everything as high as it will go.
Quake SS1
Quake SS2
I just realised TRIGUN !!!!!!!!

I was in my head for ages but I didn't know if your name was after Vash in Trigun or just by accident.

Nice to see another Manga viewer at macnn.

Cheers Edwin
     
   
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