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OS X 10.2.5 and 3D Games
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
Status:
Offline
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Anyone experienced any notable performance boosts?
From what I've read (*cough*macosrumors*cough*), there SHOULD be a notable improvement in OpenGL games...
I haven't updated yet, but what experiences have you guys had?
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Be happy.
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Mac Enthusiast
Join Date: Jan 2001
Location: Belgium
Status:
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RTCW and spearhead demo are clearly 15-20 fps faster here dual800 gf2mx. Especially the mohaa demo really smoothtly here.
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Mac Elite
Join Date: Mar 2003
Location: United States
Status:
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I'm getting a better fps rating as well. ^_^
Ming
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A Proud Mac User Since: 03/24/03
Apple Computer: MacBook 2.0GHz Intel Core 2 Duo, 3 GB Memory, 120 GB HD
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Addicted to MacNN
Join Date: Jan 2002
Location: PDX
Status:
Offline
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Would WC3 fall into this category? If so, has anyone seen any improvements?
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Mac Elite
Join Date: Mar 2003
Location: United States
Status:
Offline
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I won't be able to tell for WC3, since it already ran fine before the update... so I won't be able to tell if it's any better.
Ming
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A Proud Mac User Since: 03/24/03
Apple Computer: MacBook 2.0GHz Intel Core 2 Duo, 3 GB Memory, 120 GB HD
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Banned
Join Date: Apr 2003
Status:
Offline
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Originally posted by daydreamer:
RTCW and spearhead demo are clearly 15-20 fps faster here dual800 gf2mx. Especially the mohaa demo really smoothtly here.
That much? That's a serious speed gain!
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
Status:
Offline
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Yum Yum Yummy to hear!
Guy, what happened to your old account?
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Be happy.
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Professional Poster
Join Date: Jan 2002
Location: Rochester, NY
Status:
Offline
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I have heard that a lot of nVidia drivers were updated like the GeForce2 MX and the 420 and 440 Go series.
Although I can not report any FPS, I must say that both MOH: Spearhead demo and WWII: Online are much smoother. I now play WWII: Online with full detail.
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Banned
Join Date: Apr 2002
Location: -
Status:
Offline
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weird, they didn't mention any gfx related improvements in the kbase article.... 
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Posting Junkie
Join Date: Sep 2001
Status:
Offline
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Originally posted by ambush:
weird, they didn't mention any gfx related improvements in the kbase article....
Improvements to OpenGL. Supposedly adding some needed texture compression, or so I heard that's what the Unreal Tourney team was waiting for with OS X.
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Posting Junkie
Join Date: Sep 2001
Status:
Offline
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Well, that's nice. I get 20-30 less frames in Quake 3 now. Oddly enough, RTCW seems the same. Now that's odd. I'll restart and try that again. On the timedemo I run in Q3, I get 126.6 frames everytime (give or take a frame or two. Now I'm getting 100 or less. That sucks. R_SMP i still on.... 
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
Status:
Offline
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Mine went from 106 to 108 at 1024x768 with max details in Q3.
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
Status:
Offline
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For comparison's sake, post what video card you have... if you're not sure, at least specify ATI or nVidia.
I've noticed sizable gains over on the new iMac with a GF2, but the ol' DP450 with a Radeon experienced only minimal gains.
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Be happy.
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Mac Enthusiast
Join Date: Feb 2003
Status:
Offline
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medal of honor used to run at 45 - 50 FPS with SMP on my Dual 867/512/9000
i now get 80-100 FPS w/o SMP!
fantastic.
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"Take a little dope...and walk out in the air"
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Mac Enthusiast
Join Date: Feb 2003
Status:
Offline
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i thought that i might as well play the single player game of MOH, and wa weird thing ahppened. the FPS was rediculously low! it was somewhere at around 10 FPS for a lot of it, and after i turned the options down really low it was a more manageable 20 - 25 FPS...
whats the deal? with everything on high, i was almost content with the multiplayer FPS ratings...why are the single player ones so insane?
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"Take a little dope...and walk out in the air"
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
Status:
Offline
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What's your CPU? In single player, it has to do some AI that it doesn't need to worry about in MP, lowering framerates.
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Be happy.
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Banned
Join Date: Apr 2003
Status:
Offline
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Originally posted by mac freak:
Yum Yum Yummy to hear!
Guy, what happened to your old account?
Gorgonzola, a MacNN admin, and a bunch of people didn't like my attitude.  But that's the way I am, and I ain't changin'.
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Professional Poster
Join Date: Jan 2002
Location: Rochester, NY
Status:
Offline
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Originally posted by Guy Incognito 2:
Gorgonzola, a MacNN admin, and a bunch of people didn't like my attitude. But that's the way I am, and I ain't changin'.
Don't blame ya either. 
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Clinically Insane
Join Date: Dec 2000
Location: Caught in a web of deceit.
Status:
Offline
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Check this out:
Xbench uses a tiny subset of OpenGL.
Some portions are much faster in 10.2.5.
Download the test from here:
http://homepage.mac.com/arekkusu/bu...fToRectTex.html
and you'll see that in this particular case 10.2.5 is about 20 times faster than 10.2.4, on ATI cards.
How often is this command used?
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
Status:
Offline
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Any further updates? I've noticed only a very small improvement in Shadowbane, to add another piece of data here  .
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Be happy.
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Forum Regular
Join Date: May 2001
Location: Oviedo, Floriduh USA
Status:
Offline
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Originally posted by Eug:
Check this out:
Xbench uses a tiny subset of OpenGL.
Some portions are much faster in 10.2.5.
Download the test from here:
http://homepage.mac.com/arekkusu/bu...fToRectTex.html
and you'll see that in this particular case 10.2.5 is about 20 times faster than 10.2.4, on ATI cards.
How often is this command used?
I couldn't see what the test was, but from what I could see of the URL, it's about texturing, which is used a lot in 3D games.
The ATI drivers had terrible problems and those who have them are seeing tremendous benefit apparently. The Radeon 9700 owners will be quite pleased.
I think that nVidia owners will see some improvement, due to OpenGL fixes.
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folding@home is good for you.
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