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I always hoped that there would be a wider availability of games on the Mac platform. Yes, I know the argument that there are dozens of different FPS and the good ones do get ported to the Mac, however, why would I want to play one when all my friends are playing another.
I eventually had to end up getting a Windows box just to play games. That's pretty much all I use it for.
a lot of the problem is that OS X didnt have open GL up to date, so many new games were unable to run. not only that, no one wants to make games for 3 percent of the market, especially considering that much of that market will pirate.
Originally posted by DBvader: a lot of the problem is that OS X didnt have open GL up to date, so many new games were unable to run. not only that, no one wants to make games for 3 percent of the market, especially considering that much of that market will pirate.
There is not nearly as high a percentage of people pirating on Macintosh as there is on Windows. Unfortunately, those few who pay on Windows is bigger than the many who pay on Macintosh.
I think it's more likely that Apple needs to keep in constant contact with developers to make certain that the consumer's needs are met, whether the problem lies with Apple's code, their supplier's code, or the application/game software developer's code.