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You are here: MacNN Forums > Enthusiast Zone > Gaming > Apple needs to get on the developers' cases for availability

Apple needs to get on the developers' cases for availability
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Apr 25, 2003, 02:31 PM
 
I found this off a /. link. It's funny, but harsh because there's some truth to it (though a little exagerated).

http://webdev.o1.com/rvb/movies/switch/RvB_switch.mov

Got it off this page.

http://www.redvsblue.com/appleswitch.shtml

I always hoped that there would be a wider availability of games on the Mac platform. Yes, I know the argument that there are dozens of different FPS and the good ones do get ported to the Mac, however, why would I want to play one when all my friends are playing another.

I eventually had to end up getting a Windows box just to play games. That's pretty much all I use it for.

There's never enough when you have too little
     
goose  (op)
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Apr 26, 2003, 10:37 PM
 
Also, you guys might get a kick out of their Red vs.Blue Halo movies. They are pretty funny. I liked their public service announcement one.

Links to their movies.

Episode Guide

The Blood Gulch Chronicles Trailer
-- Trailer Quicktime 720x480 (17.1 MB)

Episode 0 -- Introduction
-- Quicktime Format 360x240 (5.7MB)

Episode 1 -- Why Are We Here?
-- Quicktime Format 360x240 (Super Breakout format)

Episode 2 -- Red Gets A Delivery
-- Quicktime Format 360x240 (21.2 MB)

Episode 3 -- The Rookies
-- Quicktime Format 360x240 (20.5 MB)

Shorts

Public Service Announcement -- W.M.D.
-- Quicktime Format 360x240

Linked off of: http://www.redvsblue.com/bloodgulch.shtml

There's never enough when you have too little
     
Mac Enthusiast
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Apr 27, 2003, 03:40 PM
 
a lot of the problem is that OS X didnt have open GL up to date, so many new games were unable to run. not only that, no one wants to make games for 3 percent of the market, especially considering that much of that market will pirate.
"Take a little dope...and walk out in the air"
     
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Location: Oviedo, Floriduh USA
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Apr 27, 2003, 06:52 PM
 
Originally posted by DBvader:
a lot of the problem is that OS X didnt have open GL up to date, so many new games were unable to run. not only that, no one wants to make games for 3 percent of the market, especially considering that much of that market will pirate.
There is not nearly as high a percentage of people pirating on Macintosh as there is on Windows. Unfortunately, those few who pay on Windows is bigger than the many who pay on Macintosh.

I think it's more likely that Apple needs to keep in constant contact with developers to make certain that the consumer's needs are met, whether the problem lies with Apple's code, their supplier's code, or the application/game software developer's code.
folding@home is good for you.
     
   
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