So, who likes the new balance changes? I played a few games (4 on 4) last night, and I think casters are now way too strong. For example, in the 8 player map Bloodvenom Falls, there was a battle outside the lower left base that lasted long enough for my level 7 hero to die, for me to regenerate him, and bring him back to the battle. My team was, 1 Orc caster, 1 Orc tauren, 1 Human Caster, 1 Orc Headhunter. THe other team 2 Human caster, 1 Human Gyros, and I forget the other guy. The point is, that niether of us were killing any enemy units. The battle went on for at least 4 minutes. This never happened once before 1.06. It seems that Orc casters are particularly hard to kill now, expecially once they get to master.
In previous versions, casters were more support troops, but now, they can hold their own in battle. Whereas before a team that got all caster would get slaughtered, now that team has a good chance at winning.
Well, just my 2 cents. What do you think?