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Half Life 2 running on X800!!
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May 6, 2004, 08:26 PM
 
(Last edited by RooneyX; Jun 8, 2004 at 09:16 AM. )
     
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May 6, 2004, 08:35 PM
 
Originally posted by RooneyX:
http://homepage.ntlworld.com/creamh...lfLife2Demo.zip

Penis Rather Better!
Ok what the hell are you talking about?
     
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May 6, 2004, 08:47 PM
 
Originally posted by Caesar2099:
Ok what the hell are you talking about?
hehe...first thing that came to my head...only for the initiated.
     
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May 6, 2004, 10:34 PM
 
Yeah, there is a rather... er... 'vocal' thread over the video in the Lounge right now.

It really does look amazing.
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May 6, 2004, 10:50 PM
 
Originally posted by PowerMacMan:
Yeah, there is a rather... er... 'vocal' thread over the video in the Lounge right now.

It really does look amazing.


I'm baninated from the lounge for arguing with the religious right.

Good. I spent too much time there when I should've been working!
     
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May 7, 2004, 09:16 AM
 
Half life will never make it to the mac. End of store. I wish it would but there is about a 0.001% chance of it happening.
Ryan
     
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May 7, 2004, 03:36 PM
 
Originally posted by mr56k dialup:
Half life will never make it to the mac. End of store. I wish it would but there is about a 0.001% chance of it happening.
What half life are you talking about? this isn't a half life for the mac thread.
     
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May 7, 2004, 04:04 PM
 
Originally posted by mr56k dialup:
Half life will never make it to the mac. End of store. I wish it would but there is about a 0.001% chance of it happening.
That's why we need better graphics chips. OK, so we got 9700s in Powerbooks now and Power Macs aren't doing to bad. But without AGP 8X support in the Powerbooks, probably lower clocked chips too, and 64MB cards in the top Power Macs, we aren't going to get the best games ported many times.

If someone had ported Half Life to the Mac then they would see the demand for the sequel on this platform. We must raise our voices and petition!
     
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May 7, 2004, 04:29 PM
 
Originally posted by RooneyX:
That's why we need better graphics chips. OK, so we got 9700s in Powerbooks now and Power Macs aren't doing to bad. But without AGP 8X support in the Powerbooks, probably lower clocked chips too, and 64MB cards in the top Power Macs, we aren't going to get the best games ported many times.

If someone had ported Half Life to the Mac then they would see the demand for the sequel on this platform. We must raise our voices and petition!
There's not that much difference between AGP 4X and 8X and most of the games on the PC platform aren't even design to take advantage of it. Sure 8x is faster but it doesn't do any good when developers don't use it.

PC users are getting 256MB cards now. Even that's overkill until games like Doom 3 hit the market. 128MB is pretty much the PC standard now. As far as porting PC games to the Mac, why would a company waste it's time and money when they could make just a PC version with a wider market and more potential for profit than make a Mac version with a lower market and a potential not to make as near as much as a PC version title would.

I wish there were more Mac games out and that they would work with their PC versions counterparts so I could sell my custom upgraded HP (the only part from the orginal HP is the case) and be a 100% Mac user again. But that won't happen until Apple gets more marketshare and better graphics cards.
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May 7, 2004, 08:06 PM
 
Originally posted by Applefreak01:
There's not that much difference between AGP 4X and 8X and most of the games on the PC platform aren't even design to take advantage of it. Sure 8x is faster but it doesn't do any good when developers don't use it.
They are using it - Doom III and Half Life 2 will literally saturate it. There's no point saying developers aren't using it just because last years games didn't saturate it.
     
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May 7, 2004, 08:15 PM
 
Originally posted by RooneyX:
They are using it - Doom III and Half Life 2 will literally saturate it. There's no point saying developers aren't using it just because last years games didn't saturate it.
You know because you have a copy of Doom III and Half Life 2, right? Riiiight!
     
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May 7, 2004, 09:58 PM
 
Originally posted by RooneyX:
That's why we need better graphics chips. OK, so we got 9700s in Powerbooks now and Power Macs aren't doing to bad. But without AGP 8X support in the Powerbooks, probably lower clocked chips too, and 64MB cards in the top Power Macs, we aren't going to get the best games ported many times.

If someone had ported Half Life to the Mac then they would see the demand for the sequel on this platform. We must raise our voices and petition!
an 8X graphics bus isn't the reason why Half-Life 2 isn't coming to the Mac. an 8x graphic bus is pointless. The games are made around DirectX and thus porting over to the Mac reduces performance.
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May 7, 2004, 10:00 PM
 
Originally posted by RooneyX:
They are using it - Doom III and Half Life 2 will literally saturate it. There's no point saying developers aren't using it just because last years games didn't saturate it.
They aren't using it because most of the systems don't take advantage of it. The performance gains between 4x and 8x is miniscule. check tomshardware.
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May 7, 2004, 11:04 PM
 
Originally posted by riotge@r:
The games are made around DirectX and thus porting over to the Mac reduces performance.
DirectX libraries already exist for Macintosh. They're not porting the game because they don't give a sh*t. Just as with the original Half-Life, they'll probably prevent any 3rd party companies to port it as well.
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May 8, 2004, 06:59 AM
 
Originally posted by riotge@r:
an 8X graphics bus isn't the reason why Half-Life 2 isn't coming to the Mac. an 8x graphic bus is pointless. The games are made around DirectX and thus porting over to the Mac reduces performance.
the PM G5 has 8x AGP.
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May 8, 2004, 07:17 AM
 
Originally posted by voodoo:
the PM G5 has 8x AGP.
Quote:

...without AGP 8X support in the Powerbooks
     
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May 8, 2004, 08:34 AM
 
Originally posted by RooneyX:
Quote:

...without AGP 8X support in the Powerbooks
Yea yea, I was commenting on this one:

Quote:

"an 8X graphics bus isn't the reason why Half-Life 2 isn't coming to the Mac."

and it isn't an issue because Macs already have 8x agp.

Good to see you're still alive RooneyX
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May 8, 2004, 08:09 PM
 
Originally posted by RooneyX:
They are using it - Doom III and Half Life 2 will literally saturate it. There's no point saying developers aren't using it just because last years games didn't saturate it.
They aren't using it until Doom III and Half Life 2 come out. Once those titles are out more devolpers will jump on the bandwagon.
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May 8, 2004, 08:40 PM
 
How I see it:

HL2 and D3 will make people get the cards capable to run them, then other games can hop on and offer up the next gen graphics.

Well thats my naive look at things.

-Owl
     
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May 8, 2004, 08:52 PM
 
Originally posted by OwlBoy:
How I see it:

HL2 and D3 will make people get the cards capable to run them, then other games can hop on and offer up the next gen graphics.

Well thats my naive look at things.

-Owl
Agreed. Only until someone makes a good title using the latest gaming technology like Doom III and Half Life 2 then the rest of the gaming developers will jump on.
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May 8, 2004, 09:51 PM
 
Originally posted by Applefreak01:
Agreed. Only until someone makes a good title using the latest gaming technology like Doom III and Half Life 2 then the rest of the gaming developers will jump on.
I always find it interesting that it's always computer games that are pushing computer hardware forward, hehe.

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May 9, 2004, 11:24 AM
 
This is part of the larger E3 demo from 2003. I'm hoping this doesn't mean that very little progress has been made at this point on it. Instead, I hope they are saving all the new stuff for this E3, coming up in 3 days.

I just wish Valve wasn't so tied into MS these days. You would imagine a complete theft of their property last September would have taught them the value of security. Security in general these days means distancing yourself from Microsoft products. (For those wondering what I am talking about Gabe's production system got infected by a worm sent to him in his Outlook e-mail. This work installed keyloggers, and captured passwords, allowing someone from the internet to log in and download Half Life 2 and Counter Strike Condition Zero.)
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May 9, 2004, 11:32 AM
 
I'm a Powerbook man, thats where I need my AGP 8X and upgradable graphics. I know it wont happen.

Voodoo, course I'm still alive. Just baninated fro the Lounge...I'm a good boy otherwise...its just rightwing politics I cant stomach.
     
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May 10, 2004, 08:25 AM
 
Originally posted by phillryu:
I always find it interesting that it's always computer games that are pushing computer hardware forward, hehe.
Yeah, I stopped playing cpu intensive games about 6 month ago (don't know why, just lost interest) and now I have no more reason why I would need a better graphic card (now I have a Radeon 8500) or a G5 (I have a G4 1.4GHz)....
     
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May 10, 2004, 03:17 PM
 
Hey! a very pleasing quote from an article on IGN today:


Originaly Posted here.
What's that I said? Release?!? Yes, I can see your ears perking up now when I mention that word. Believe it or not, Half-Life 2 will actually come out -- and it may be sooner than you think. When I asked Doug about when we could all expect to play the final version of the most anticipated shooter of this year, he let us know that it would be, simply, "this summer." I was hoping to get a bit more out of him, like an exact date, but he did say that Valve would be a little specific at E3.

I also asked about the console version of the game and how it was coming along. "We're really focused on shipping the PC version this summer," Doug responded. "As soon as that's done, we're going to look at the consoles and see what other platforms make sense. We're working on bringing the technology of the Source engine to the Xbox and we're also very interested in looking at the other platforms as well."
Wooo!

-Owl
     
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May 10, 2004, 03:45 PM
 
Wahoo! ! !












Wait... they probably mean Linux.
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May 10, 2004, 03:48 PM
 
Originally posted by PowerMacMan:

Wait... they probably mean Linux.
But it was plural! Look at it in a good light! He said Platforms!



-Owl
     
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May 10, 2004, 03:49 PM
 
BeOS.
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May 10, 2004, 06:16 PM
 
DOS.
     
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May 10, 2004, 08:38 PM
 
PS2?
     
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May 10, 2004, 08:46 PM
 
Originally posted by Squozen:
PS2?
Hahaha!

We Have A Winner!
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May 13, 2004, 02:55 AM
 
how bout we all email them like crazy... every day.. until they give us a mac port
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May 13, 2004, 06:29 AM
 
Had this been an email message, I'd have thought it would be spam. There're lots of email messages with one liners and a "link" or an attachment to it.

Half-Life 2 on the Mac would be cool. That'd give it a boost in the credibility department for games. But then again, not everywill will be able to buy a G5 just for a game.
     
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May 16, 2004, 11:44 PM
 
Originally posted by RooneyX:
http://homepage.ntlworld.com/creamh...lfLife2Demo.zip

...
Link is broken.
     
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May 17, 2004, 11:36 AM
 
Originally posted by reader50:
Link is broken.
yeah he copied the wrong url, he copied the shortened one that was postedwith a ... in it. use the link on the original post in the lounge
     
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May 17, 2004, 02:33 PM
 
Fixed download link (21 MB)
     
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May 18, 2004, 08:20 AM
 
Originally posted by olePigeon:
DirectX libraries already exist for Macintosh.
Doesn't make it a walk in the park to port, espeically with modern games that rely heavily on pixel shaders (which need to be basically rewritten to use the arb_fragment_program OpenGL extension).
     
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May 20, 2004, 07:35 PM
 
Originally posted by OwlBoy:
But it was plural! Look at it in a good light! He said Platforms!



-Owl
That would mean Novell, RedHat, Fedora, and Corel. Valve is beyond Anti-Mac, you'll never see it. Ever.
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May 21, 2004, 06:18 AM
 
I've given up hoping for HL2 on the Mac. While it would be possible for someone to do a port it isn't very likely. While HL2 looks pretty awesome I'm rooting for Doom 3 to kick its ass in sales. Not only does iD support OpenGL development but they've also gone to the effort of writing five different back-end engines for D3 which run the gamut of video card capabilities. Like Unreal Tournament 2003/4 the real limit on D3's performance will likely be the speed of your Mac's processor. However as we learned with UT2003/4 a little bit of work smashing bugs can net huge performance gains.
     
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Jun 1, 2004, 01:53 PM
 
The cut down version of the X800 has made it to mobile form. Introducing the X600...

http://www.theregister.co.uk/2004/06/01/ati_x600/
     
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Jun 3, 2004, 05:05 AM
 
Originally posted by olePigeon:
That would mean Novell, RedHat, Fedora, and Corel. Valve is beyond Anti-Mac, you'll never see it. Ever.


Yep, hell will freeze over when they make HL for Mac.
     
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Jun 3, 2004, 01:57 PM
 
Originally posted by Will McGoonigle:
The cut down version of the X800 has made it to mobile form. Introducing the X600...

http://www.theregister.co.uk/2004/06/01/ati_x600/
Very tasty. An upgradable x600 in a Powerbook G5. I can dream.
     
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Jun 5, 2004, 07:27 AM
 
Originally posted by Angus_D:
Doesn't make it a walk in the park to port, espeically with modern games that rely heavily on pixel shaders (which need to be basically rewritten to use the arb_fragment_program OpenGL extension).
Wow! you clever.
     
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Jun 6, 2004, 07:53 AM
 
Originally posted by RooneyX:
I'm a Powerbook man, thats where I need my AGP 8X and upgradable graphics. I know it wont happen.

Voodoo, course I'm still alive. Just baninated fro the Lounge...I'm a good boy otherwise...its just rightwing politics I cant stomach.
I know what you mean

There will be a PB G5 in the future and that new fancy pants PCI-Extreme graphics port. Non-upgradeable but darned fast.
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Jun 7, 2004, 02:14 PM
 
Originally posted by voodoo:
I know what you mean

There will be a PB G5 in the future and that new fancy pants PCI-Extreme graphics port. Non-upgradeable but darned fast.
Damn I feel like building a PC box again. I haven't built one for a year and a half. I loved tweaking them to perfection....even Windows ran great on my boxes. Gone are the days of multi-player blasting into the wee hours of the morning, rolling a joint or munching weed and cheese on Jacob's crackers between each death. What a geek I was.
     
   
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