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Half Life makes it to Mac... sort of...
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Posting Junkie
Join Date: May 2001
Location: Portland, OR
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Anyone else notice that Nightfire runs on the Half Life engine?
http://www.transgaming.com/news.php?newsid=122
At the bottom: "This product contains the Half-Life™ game engine licensed from Valve, LLC. Half-Life game engine ©1998-2003 Valve, LLC. "
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8 Core 2.8 ghz Mac Pro/GF8800/2 23" Cinema Displays, 3.06 ghz Macbook Pro
Once you wanted revolution, now you're the institution, how's it feel to be the man?
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Forum Regular
Join Date: Feb 2003
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Originally posted by goMac:
Anyone else notice that Nightfire runs on the Half Life engine?
http://www.transgaming.com/news.php?newsid=122
At the bottom: "This product contains the Half-Life™ game engine licensed from Valve, LLC. Half-Life game engine ©1998-2003 Valve, LLC. "
Ummmm..... you/they mean Quake 2?
The Half life engine is the Quake 2 engine.
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Posting Junkie
Join Date: May 2001
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Originally posted by akuma-x:
Ummmm..... you/they mean Quake 2?
The Half life engine is the Quake 2 engine.
It was modified pretty heavily. Half Life is more than a simple Quake 2 mod.
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8 Core 2.8 ghz Mac Pro/GF8800/2 23" Cinema Displays, 3.06 ghz Macbook Pro
Once you wanted revolution, now you're the institution, how's it feel to be the man?
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Senior User
Join Date: Aug 2003
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Actually it is a heavily-modified Quake 1 engine. Supposedly they implemented only one function of the Quake 2 engine, with permission.
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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Yeah. Half-Life is more Quake 1 than Quake2.
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Clinically Insane
Join Date: Apr 2000
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Senior User
Join Date: Aug 2003
Location: united states empire
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Originally posted by Cipher13:
I want CS, dammit.
Yes, I want illiteracy and temper tantrums on my mac, too!
j/k...but seriously, I've always been kind of glad those games were never ported...dunno why. I like some of them on PC.
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Mac Elite
Join Date: Sep 2001
Location: Chile
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after MSN Messenger, HL CS is like, reason number 2 for not buying a Mac among many gamers.
I would really like to play CS on my Mac, lightweight engine, decent graphics, excellent gameplay, damn l33t h4xx0r5
(Last edited by Sarc; Jul 20, 2004 at 10:04 PM.
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:: frankenstein / lcd-less TiBook / 1GHz / radeon 9000 64MB / 1GB RAM / w/ext. 250GB fw drive / noname usb bluetooth dongle / d-link usb 2.0 pcmcia card / X.5.8
:: unibody macbook pro / 2.4 Ghz C2D / 6GB RAM / dell 2407wfp - X.6.3
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Senior User
Join Date: Jan 2002
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what's the story on that? I heard it was all but completed for the Mac but then never released.
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Now I know, and knowing is half the battle!
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Mac Elite
Join Date: Sep 2001
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yup, it was done and payed for by Sierra to porting house Logicware (I think).
Then Sierra cancelled the project quoting two main reasons:
1) too expensive to mantain. Half-Life has been patched at least 10 times, and having payed programmers to develop mac patches was just too expensive for a platform with such a low market share.
2) For technical reasons (unclear) networking code was to be separate for Mac & PC's. Hence for us Mac users, it would be very limited.
nowadays the engine is more mature (no more daily patches), the graphics part of the engine that was ported back in 99' was OpenGL ... 100% Mac OS X compatible.
The networking code has been available for Linux for a long time now .... again Mac OS X compatible.
And now, with this Nightfire engine thing, we see that porting is a possibility ...
now, why they don't publish it ? I'll be damned if I know the answer
For more info on the project cancellation back in 1999, do a google search, it's still on some sites.
and to everyone that says "the game is old/ugly/etc" ... FU ... what do you loose if it's made available ?
(Last edited by Sarc; Jul 21, 2004 at 04:36 PM.
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:: frankenstein / lcd-less TiBook / 1GHz / radeon 9000 64MB / 1GB RAM / w/ext. 250GB fw drive / noname usb bluetooth dongle / d-link usb 2.0 pcmcia card / X.5.8
:: unibody macbook pro / 2.4 Ghz C2D / 6GB RAM / dell 2407wfp - X.6.3
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Dedicated MacNNer
Join Date: May 2004
Location: Champaign, IL
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Originally posted by Sarc:
... what do you loose if it's made available ?
Probably about $50 for a very old game....
-Ryan
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800mhz 15" Flat Panel iMac G4, 32mb GeForce2MX, OS X (10.3), Maxtor 120gb & 250gb FireWire HDs, FireWire Zip 250, iSight
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Mac Elite
Join Date: Sep 2001
Location: Chile
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my point is:
- the game is old ... fine, so is DeusEx, StarCraft.
- the game is fun (nevermind graphics)
- it has the larger MP community (10x any other game in number of servers/players).
- multiplayer is fun, specially the CounterStrike mod.
the fact that it's an old game doesn't really count, I mean ppl. where happy to buy EA's F1 Season 2000 (that's 1 year after HL mind you). the game is fun and there a lot of ppl. willing to buy it.
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Mac Elite
Join Date: Feb 2002
Location: USA
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Originally posted by Sarc:
my point is:
- the game is old ... fine, so is DeusEx, StarCraft.
- the game is fun (nevermind graphics)
- it has the larger MP community (10x any other game in number of servers/players).
- multiplayer is fun, specially the CounterStrike mod.
the fact that it's an old game doesn't really count, I mean ppl. where happy to buy EA's F1 Season 2000 (that's 1 year after HL mind you). the game is fun and there a lot of ppl. willing to buy it.
It was fun 4 years ago, but with all the cheating and hacks, that pretty much spoiled the fun.
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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Originally posted by Sarc:
yup, it was done and payed for by Sierra to porting house Logicware (I think).
Then Sierra cancelled the project quoting two main reasons:
1) too expensive to mantain. Half-Life has been patched at least 10 times, and having payed programmers to develop mac patches was just too expensive for a platform with such a low market share.
2) For technical reasons (unclear) networking code was to be separate for Mac & PC's. Hence for us Mac users, it would be very limited.
nowadays the engine is more mature (no more daily patches), the graphics part of the engine that was ported back in 99' was OpenGL ... 100% Mac OS X compatible.
The networking code has been available for Linux for a long time now .... again Mac OS X compatible.
And now, with this Nightfire engine thing, we see that porting is a possibility ...
now, why they don't publish it ? I'll be damned if I know the answer
For more info on the project cancellation back in 1999, do a google search, it's still on some sites.
and to everyone that says "the game is old/ugly/etc" ... FU ... what do you loose if it's made available ?
The issue with the networking code was the same reason as 1. They didn't want to pay for support. Logicware got PC/Mac networking going but Valve didn't want to have to deal with upkeeping the Mac client.
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Senior User
Join Date: Aug 2003
Location: united states empire
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I think Valve's kind of a lazy company. Look at the whole Half-Life 2 stolen code fiasco...and how they used it to delay the release date well over another year.
Oh well. They did some pretty good things to the quake1 engine, but then again, so have these guys.
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Mac Elite
Join Date: Sep 2001
Location: Chico, CA and Carlsbad, CA.
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Originally posted by lenox:
I think Valve's kind of a lazy company. Look at the whole Half-Life 2 stolen code fiasco...and how they used it to delay the release date well over another year.
Oh well. They did some pretty good things to the quake1 engine, but then again, so have these guys.
My goodness, some of those screenshots are amazing. 
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"In Nomine Patris, Et Fili, Et Spiritus Sancti"
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Senior User
Join Date: Jan 2002
Location: Bay Area, CA
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lazy bastards......*shakes fist at valve*
Originally posted by a2daj:
The issue with the networking code was the same reason as 1. They didn't want to pay for support. Logicware got PC/Mac networking going but Valve didn't want to have to deal with upkeeping the Mac client.
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Now I know, and knowing is half the battle!
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Mac Elite
Join Date: Oct 2000
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Originally posted by lenox:
I think Valve's kind of a lazy company. Look at the whole Half-Life 2 stolen code fiasco...and how they used it to delay the release date well over another year.
Oh well. They did some pretty good things to the quake1 engine, but then again, so have these guys.
The question is: how can I get that running on GLQuake for OS X?? 
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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Originally posted by Jim Paradise:
The question is: how can I get that running on GLQuake for OS X??
http://www.fruitz-of-dojo.de/php/download.php4?dlnr=8
There might be an issue with this version that might freeze systems with video cards that support Fragment Programs (aka Pixel Shaders in DirectX land). But that might have been an issue with drivers which may have been fixed over the last year. I ended up getting the latest Mac source code (Tenebrae 1.3) from awe (of fruitz of dojo) last summer and compiled a version based on the 1.4 source that didn't freeze my system but that version was never ready for public consumption. awe mentioned he got a G5 last October or November and might take another stab at a new Mac release, but I haven't heard anything since then.
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