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halo 2 requirements
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Junior Member
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Feb 3, 2005, 12:10 AM
 
zup.. i was thinking.. how does halo 2 for mac will be .. does it will have very high requirements?... oh.. and.. how do you think halo and halo 2 will run in the new powerbook 12"(1.5 ghz, 512 ram, 64 vram)?
     
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Feb 3, 2005, 12:38 AM
 
Originally posted by Homer S.:
zup.. i was thinking.. how does halo 2 for mac will be .. does it will have very high requirements?... oh.. and.. how do you think halo and halo 2 will run in the new powerbook 12"(1.5 ghz, 512 ram, 64 vram)?
Except that won't be out for like 3 years. So it will run like **** on the PB. Sorry if I shattered any dreams there though.
...
     
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Feb 3, 2005, 05:44 PM
 
hehe ok ok... ill just wait for better updates and for halo 2
     
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Feb 3, 2005, 06:01 PM
 
oh hehe.. i forgot.. and how about halo performance in the new pb 12"?
     
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Feb 3, 2005, 07:08 PM
 
It should be playable on the current PowerBooks, even the 12". I had a similar system a while back and it wasn't super fast but it wasn't too slow either.

Halo 2 likely will NEVER come out for Mac or PC. Halo PC was kind of a consolation to the people who eagerly waited for Halo to come out for those platforms, since the XBox hadn't even been invented yet when Halo was first publicly demoed. Anyway, if Halo 2 ever does come out for Mac and PC, it'll probably be a number of years before that happens.

"That's Mama Luigi to you, Mario!" *wheeze*
     
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Feb 4, 2005, 05:31 PM
 
what do u mean for "playable"?
     
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Feb 4, 2005, 06:45 PM
 
Well, I played it on a 1.33 GHz single-processor PowerMac G4 with 1 GB of RAM and a 64 MB GeForce 3 video card. The PowerMac's advantages over the current low-end 12" PowerBook should be partially offset by the PowerBook's higher clock speed and more modern (though only slightly faster) video card.

During heavy action it would slow down a bit, but in general it was quite smooth (30-40 fps). A couple things you might do to keep the performance high would be to turn off decals and shadows, which tend to be processor-intensive rather than graphics-intensive. Also turn off Vsync (use No Vsync or 30 FPS). On the version I played back then, lens flare was not hardware accelerated, so that also slowed the game down and it won't for you.

Other than the iBooks, which can't use Pixel Shader 2.0 features, all the PowerBooks ought to run Halo fairly well. It won't be as good as on a modern gaming PC or an XBox, but it'll look good and the framerates shouldn't drop too low. Tweak the settings but I'd suggest using the highest level of shaders (NV shaders or ATI pixel shaders), as well as highest model, texture and particle details, and specular effects. Once you have all those on, it'll look proper. Then you can experiment with the other stuff (screen resolution, shadows, decals, detail textures).

"That's Mama Luigi to you, Mario!" *wheeze*
     
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Feb 5, 2005, 04:57 AM
 
Halo 2 uses Havok physics engine.

Nuf said.
     
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Feb 8, 2005, 12:36 AM
 
You could just buy an xbox and a copy of halo2. Trust me, the game is well worth it!
Mac: 15" 1.5ghz PB w/ 128mb vid, 5400rpm 80gb, combo drive, 2gb ram
Peripherals: 20gb 4g iPod, Canon i950, Canon S230 "elph", Canon LIDE30, Logitech MX510, Logitech z5500, M-Audio Sonica Theater, Samsung 191T
PC: AMD "barton" XP @ 2.3ghz, 1gb pc3200, 9800pro 128mb, 120gb WD-SE 120gb
Xbox: 1.6, modded with X3 xecuter, slayers evoX 2.6, WDSE 120gb HDD
     
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Feb 8, 2005, 12:44 AM
 
In theory it should have the same requirements as halo 1 because they both run on the same xbox hardware. Although halo 2 seems to drop frames sometimes and in cutscenes textures aren't drawn for about half a second.
     
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Feb 8, 2005, 05:48 AM
 
Bungie has not yet announced Halo 2 for Mac or PC, and I am somewhat doubtful they will. If they do, I would expect requirements to be higher. What they managed to do on the Xbox was done by using specific features in hardware common to all Xboxes. I would also not expect to be able to play on Xbox Live.

I would just buy an Xbox if you want to play it. It's cheaper than buying a high-end PC and then hoping it comes out.
Genius. You know who.
     
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Feb 20, 2005, 11:21 AM
 
Originally posted by Adam Betts:
Halo 2 uses Havok physics engine.

Nuf said.
Translation... don't expect a Mac version any time soon (i.e., never).
     
   
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