Welcome to the MacNN Forums.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

You are here: MacNN Forums > Enthusiast Zone > Gaming > Uru again Mac bound?

Uru again Mac bound?
Thread Tools
Posting Junkie
Join Date: May 2001
Location: Portland, OR
Status: Offline
Reply With Quote
Dec 16, 2006, 03:41 PM
 
Hey,

I'm participating in the Uru beta test as part of Gametap. Originally, we did not get a Mac port of Uru because it used Havok. However, this seems to have changed. The newest beta uses AGEIA PhysX instead of Havok.

The change in physics engine would seem to imply that they are working on a Mac version, given that the physics engine was the only thing holding the game back, and there has to be a good reason behind the change in physics engine. Havok isn't exactly broken or anything.
8 Core 2.8 ghz Mac Pro/GF8800/2 23" Cinema Displays, 3.06 ghz Macbook Pro
Once you wanted revolution, now you're the institution, how's it feel to be the man?
     
   
Thread Tools
Forum Links
Forum Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Top
Privacy Policy
All times are GMT -5. The time now is 10:31 PM.
All contents of these forums © 1995-2011 MacNN. All rights reserved.
Branding + Design: www.gesamtbild.com
vBulletin v.3.8.7 © 2000-2011, Jelsoft Enterprises Ltd., Content Relevant URLs by vBSEO 3.3.2