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Star Wars: The Old Republic MMORPG for Macintosh - Help us get noticed!
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Fresh-Faced Recruit
Join Date: Jun 2009
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We need you! icemansab has made a huge thread to get BioWare's attention and ask them to make a Mac client for Star Wars: The Old Republic, an upcoming MMORPG based on Star Wars: Knights of the Old Republic (KOTOR) I & II.
Head on over to this thread, register on the SWTOR forums, respond and take the poll and make the developers hear us!
It's very important that we show developers there is a demand for a Mac version of this game, so please help out if you have a few minutes to spare!
(Last edited by mpen; Jun 6, 2009 at 03:54 PM.
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Fresh-Faced Recruit
Join Date: Jun 2009
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A MESSAGE TO MODERATORS
Mac-Forums.com just took down a similar thread of mine with the accusation that I was spamming/advertising. Please take a moment to consider what my post is really about before passing a judgement on it. I'm not trying to make anyone any money, or scam anyone. I'm providing a link to another forum where Mac users are trying to get a game developer's attention. I beg you not to take this down.
(Last edited by mpen; Jun 6, 2009 at 03:54 PM.
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Professional Poster
Join Date: May 2001
Location: Hampton Roads, VA
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Yeah what the hell - I'll post over there. I am really looking forward to this game right now.
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All glory to the hypnotoad.
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Fresh-Faced Recruit
Join Date: Jun 2009
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That's great! Thanks so much!
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Posting Junkie
Join Date: Jun 2000
Location: Union County, NJ
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As cool as a native Mac client would be, I'm betting it's far too late in the development cycle to start one. You can't just *poof* make a Mac game.
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Professional Poster
Join Date: May 2001
Location: Hampton Roads, VA
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Originally Posted by starman
As cool as a native Mac client would be, I'm betting it's far too late in the development cycle to start one. You can't just *poof* make a Mac game.
On the flip side there is no release date for this yet. So if they're planning for a 2010 release that could be plenty of time to create a mac client.
I agree that the chances are slim, but I'd like to see it to avoid boot camp.
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All glory to the hypnotoad.
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Clinically Insane
Join Date: Dec 1999
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If it has the Lucasarts logo on it, it's not going to be on the Mac. Ever.
Bioware is Microsoft's b*tch now, just like most game companies. It would have to be a 3rd party developer like Aspyr.
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Posting Junkie
Join Date: Jun 2000
Location: Union County, NJ
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The best way to get the app written is to use some in-house cross-platform code, or write the thing natively in Cocoa at the start. If it hasn't happened by now, I'll bet dollars to donuts it's not going to. The game is probably written in MFC and porting that bitch to Cocoa won't be easy.
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Professional Poster
Join Date: Apr 2000
Location: Gothenburg, Sweden
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Originally Posted by starman
As cool as a native Mac client would be, I'm betting it's far too late in the development cycle to start one. You can't just *poof* make a Mac game.
You can: Cider. Anything better than that is likely aiming too high, though.
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The low-end Mac Pro is the most overpriced Mac since the IIvx
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Mac Elite
Join Date: Mar 2000
Location: Ottawa, Ontario, Canada
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Originally Posted by P
You can: Cider.
They should have named that Molasses... slow and sticky... ie. slow and buggy.
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Mac Pro Dual 3.0 Dual-Core, 4GB, 160GB & 500GB HDs, Radeon X1900XT, BT, AE, Logitech Z-5500 5.1 Speakers
G5 DP2.5 with 2.5GB, 160GB HD, Radeon X800XT, BT, AE
iBook G4 1.3 with 768MB, 60GB, Radeon Mobility 9200, AE
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Clinically Insane
Join Date: Dec 1999
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Originally Posted by starman
The best way to get the app written is to use some in-house cross-platform code, or write the thing natively in Cocoa at the start. If it hasn't happened by now, I'll bet dollars to donuts it's not going to. The game is probably written in MFC and porting that bitch to Cocoa won't be easy.
That, and it'll be written entirely to use DirectX.
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Posting Junkie
Join Date: Jun 2000
Location: Union County, NJ
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Originally Posted by olePigeon
That, and it'll be written entirely to use DirectX.
Tru dat, unless they built it with Ogre (gag).
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Addicted to MacNN
Join Date: Jun 2002
Location: Calgary
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You totally picked the wrong platform if you're concerned about getting the coolest games.
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Addicted to MacNN
Join Date: Jan 2006
Location: A house
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Originally Posted by olePigeon
If it has the Lucasarts logo on it, it's not going to be on the Mac. Ever.
Bioware is Microsoft's b*tch now, just like most game companies. It would have to be a 3rd party developer like Aspyr.
Except KOTOR? And Battlefront?
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Fresh-Faced Recruit
Join Date: Sep 2009
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Originally Posted by imitchellg5
Except KOTOR? And Battlefront?
Only reason why KOTOR and Battlefront came out on Mac was because Microsoft had not acquired Bioware until 2004-05. KOTOR and Battlefront came out way before that time, thus being allowed to make games for the Mac.
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Posting Junkie
Join Date: Mar 2001
Location: Salamanca, EspaƱa
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Originally Posted by yeaimjan
Only reason why KOTOR and Battlefront came out on Mac was because Microsoft had not acquired Bioware until 2004-05. KOTOR and Battlefront came out way before that time, thus being allowed to make games for the Mac.
I'm pretty sure it was Electronic Arts that acquired Bioware - though they are no less evil than Microsoft 
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I could take Sean Connery in a fight... I could definitely take him.
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