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Minecraft (Page 14)
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May 9, 2011, 01:08 PM
 
Originally Posted by The Final Dakar View Post
The obvious solution is Notes Blocks should be the size of slabs.
How would this be helpful? you cant mix slabs. now if you could do a have material \ half note slab it would help.
     
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May 9, 2011, 01:10 PM
 
Originally Posted by BLAZE_MkIV View Post
How would this be helpful? you cant mix slabs. now if you could do a have material \ half note slab it would help.
You must have air over a note block. By making it half the size, you no longer need to leave the block above them open.
     
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May 9, 2011, 02:09 PM
 
I tried to have hidden note blocks and eventually gave up, it was to much work for not much payoff.

Note blocks have been helping out with the 'invisible player' problem as shown by the picture below. What turned out to be Dakar was hitting the notes like crazy just to be a jerk I assume.



...and the finalized front of the lodge, in all its snowy glory.

     
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May 9, 2011, 02:15 PM
 
all work and no play makes jack a dull boy all work and no play makes jack a dull boy all work and no play makes jack a dull boy all work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boy all work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boyall work and no play makes jack a dull boy

reminds me of the overlook.
     
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May 9, 2011, 02:20 PM
 


     
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May 9, 2011, 02:38 PM
 
I just like how he uses Grab instead of F2.
     
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May 9, 2011, 02:45 PM
 
fn+F2 isn't as easy as command shift 3 for me.
     
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May 9, 2011, 02:48 PM
 
Originally Posted by sek929 View Post
I tried to have hidden note blocks and eventually gave up, it was to much work for not much payoff.

Note blocks have been helping out with the 'invisible player' problem as shown by the picture below. What turned out to be Dakar was hitting the notes like crazy just to be a jerk I assume.

1. Stand in archway
2. Hold spacebar
3. sek get's freaked out
4. Profit

Originally Posted by andi*pandi View Post

reminds me of the overlook.
I was really worried about andi there for a second.
     
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May 9, 2011, 02:53 PM
 
I need to install a 'room 237' where mobs can spawn.
     
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May 9, 2011, 03:14 PM
 


Posting here for personal future reference
     
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May 9, 2011, 03:51 PM
 
Originally Posted by BLAZE_MkIV View Post
I just like how he uses Grab instead of F2.
Originally Posted by sek929 View Post
fn+F2 isn't as easy as command shift 3 for me.
Having my menu bar in the screenshots would drive me crazy. I've actually taken the screenshots folder and added it to my sidebar for easy access/uploading.

Also...sek, are you playing Minecraft full-screen? I tried that a few times and got completely dizzy -- not sure why. FPS games have never bothered me before, but Minecraft is disorienting for some strange reason.

Originally Posted by sek929 View Post
I need to install a 'room 237' where mobs can spawn.
HA...

Originally Posted by The Final Dakar View Post


Posting here for personal future reference
Uh oh...

Also, I'm stealing that.
     
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May 9, 2011, 03:53 PM
 
I play fullscreen just fine. I use smooth lighting and fancy graphics, but keep the draw distance to short to keep it from skipping around.

I tried playing on normal distance but the skipping and FPS lag everytime I would turn around gave me a headache.
     
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May 9, 2011, 05:50 PM
 
SInce I won't be able to keep this under wraps while I build it (well without constructing a giant box) under consideration for my next project:



Edit: looks like a hotlink block. Whatevers.
     
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May 9, 2011, 06:14 PM
 
Edit: looks like a hotlink block. Whatevers.
One of these
http://www.google.com/search?hl=en&q=ParasitesLost.jpg&tbm=isch


I play full screen 1600x1024 @60 fps so no headaches. But i'm not running in an iMac or MacBook. Anything over 30 fps when your panning around should be fine.

Hmmm large circles. I don't think i have enough light grey yet to make a proper go at the Marathon symbol. Not a big fan of pixel art though.
( Last edited by BLAZE_MkIV; May 9, 2011 at 06:20 PM. )
     
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May 9, 2011, 06:18 PM
 
Originally Posted by BLAZE_MkIV View Post
Not a big fan of pixel art though.
Wait, you don't like pixel art? How can you stand this game?
     
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May 9, 2011, 06:25 PM
 
pixel art in minecraft, not pixelish games. ex: lego starwars = fun, yet another picture of megaman != fun
i can easily ignore all the pixel art floating around the WWW.
     
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May 9, 2011, 09:00 PM
 
I had it figured out using switches, but then I tried to expand and messed it up. Network kicked me out.
     
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May 9, 2011, 09:59 PM
 
I think it doesn't like high latency connections. Dakar rebooted or something and it got better.
     
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May 10, 2011, 11:25 AM
 
I fully believe comcast is messing with my internets. </tinfoilhat>
     
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May 10, 2011, 12:22 PM
 
Originally Posted by andi*pandi View Post
I fully believe comcast is messing with my internets. </tinfoilhat>
I'd bet significant amounts of money on it. It doesn't help that my connection speed drop significantly in prime time hours. But I don't have any choice in the matter.
     
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May 10, 2011, 12:29 PM
 
Link's island from the rail:



Creeper damage to the back...



And immediately thereafter, the front...



Why don't they freaking die in the sunlight?
     
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May 10, 2011, 12:45 PM
 
Originally Posted by BLAZE_MkIV View Post
I think it doesn't like high latency connections. Dakar rebooted or something and it got better.
I do have a pretty scummy connection when it comes to latency, but after the thunderstorms last week it was being spotty everywhere. Since the router reboot the time outs have ceased. (And then I had to update my iMac because Minecraft was inexplicably freezing...)

Originally Posted by Jawbone54 View Post
LWhy don't they freaking die in the sunlight?
Because they're fun or challenging or some other poorly thought-out BS.

I have a feeling when I finish my next round of projects I'll be left bitching about mobs spawning on the tops of trees. That's a moronic decision as well.
     
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May 10, 2011, 01:01 PM
 
Thats why it's called survival. I know Dakar doesn't like it, but I like how the element of danger keeps you on your toes. I could turn mobs off and all we'd loose is TNT. But spelunking just isn't the same and the coming dusk leads to some panicky running for shelter. If everyone moves far enough away the mobs despawn and then you can come back. Rail lines are good for this. It also forces mid day spawning of passive mobs for the shepherds.
Jawbone: I'm kind of waiting for a spider to join you on the top of your house.

I don't know about your but the ceiling of my tree farm is well lit.
     
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May 10, 2011, 01:17 PM
 
Originally Posted by BLAZE_MkIV View Post
Thats why it's called survival. I know Dakar doesn't like it, but I like how the element of danger keeps you on your toes.
Yet somehow I (and no one else, really) don't bitch about zombies, spiders, skeletons, burning in lava, drowning in water, and taking damage from falling.

Everyone hates creepers because they're griefers. It's that they destroy your stuff, not you. 9 times out of 10 you survive.
(Not to mention they have two other advantages over the other aggressive mobs: They don't despawn in daylight, and they're completely silent)

Originally Posted by BLAZE_MkIV View Post
I don't know about your but the ceiling of my tree farm is well lit.
Originally Posted by The Final Dakar View Post
     
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May 10, 2011, 01:58 PM
 
Originally Posted by The Final Dakar View Post
Because they're fun or challenging or some other poorly thought-out BS.

I have a feeling when I finish my next round of projects I'll be left bitching about mobs spawning on the tops of trees. That's a moronic decision as well.
Originally Posted by BLAZE_MkIV View Post
Thats why it's called survival. I know Dakar doesn't like it, but I like how the element of danger keeps you on your toes. I could turn mobs off and all we'd loose is TNT. But spelunking just isn't the same and the coming dusk leads to some panicky running for shelter. If everyone moves far enough away the mobs despawn and then you can come back. Rail lines are good for this. It also forces mid day spawning of passive mobs for the shepherds.
What if we had a "mob-free weekend" where we allocated tons of resources and built like crazy? Sort of like Black Ops' double-XP weekends.

[QUOTE]Jawbone: I'm kind of waiting for a spider to join you on the top of your house./QUOTE]

Which one?

Originally Posted by The Final Dakar View Post
Yet somehow I (and no one else, really) don't bitch about zombies, spiders, skeletons, burning in lava, drowning in water, and taking damage from falling.

Everyone hates creepers because they're griefers. It's that they destroy your stuff, not you. 9 times out of 10 you survive.
(Not to mention they have two other advantages over the other aggressive mobs: They don't despawn in daylight, and they're completely silent)
Exactly, exactly, and exactly. Creepers are the only mob type that actually feels unfair.

The daytime is supposed to be safe, yet the front and back entrances of my home were taken out at the Minecraft equivalent of 10:00 AM.

Still, I'll be ordering one of these shirts for my little boy:

     
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May 10, 2011, 01:59 PM
 
I built a wall but a 2x2 trench or a fence will stop creepers too. If you don't do anything to secure your perimeter then it will keep happening. Or you can go dwarf.
     
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May 10, 2011, 02:08 PM
 
I'm going to go with a wall, but work on it has halted until I can plan out the rest of the perimeter. I've got to make sure my "back yard" is accessible in all the right places and at the right level. Every time the creepers blow a few craters into the backyard, which is decently-lit for a considerable distance, I lose a little patience and start working on Bonecatrez (or Bone Island...haven't decided) resource allocation.
     
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May 10, 2011, 02:13 PM
 
I wish there was stone fence. Or you could paint fence.
     
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May 10, 2011, 02:26 PM
 
Originally Posted by Jawbone54 View Post
What if we had a "mob-free weekend" where we allocated tons of resources and built like crazy? Sort of like Black Ops' double-XP weekends.
That's rather brilliant actually. Or something as simple as "Mob-Free Thursdays".

It's worth noting that no one complained when mobs got turned on... but no one was complaining when they were off, either. Making exploration more exciting is a good thing. It's when it starts to interfere with settled and developed areas that it becomes a real drag.

Originally Posted by Jawbone54 View Post
The daytime is supposed to be safe, yet the front and back entrances of my home were taken out at the Minecraft equivalent of 10:00 AM.
Daytime doesn't need to be safe, per se, but it's just that the inherent trait of the creeper makes it impossible to defend against without a healthy dose of paranoia.

It's also worth noting that with the introduction of weather, those "safe" days are even more uncommon. It hasn't been so much of a problem lately, but those first two weeks "rare" weather was happening 3 out of 10 minecraft days, i swear.


Originally Posted by BLAZE_MkIV View Post
I built a wall but a 2x2 trench or a fence will stop creepers too. If you don't do anything to secure your perimeter then it will keep happening. Or you can go dwarf.
I think it's a reasonable expectation that to work at night, you need defenses. During the day? Not so much.

It's an open-ended game, but to me the focus is the creative/building aspect. Hindering that aspect in a post-creative situation seems completely counter-intuitive, if not dickish. Like deleveling people in an RPG.


Originally Posted by andi*pandi View Post
I wish there was stone fence. Or you could paint fence.
Uh oh. Now you did it. I compiled a wishlist one day. I'll have to post it later.
     
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May 10, 2011, 02:46 PM
 
I hate creepers as much as the next guy, but without them the game would be pretty easy IMO. Creepers add the necessary zest to keep an open world creation game interesting. Yeah, they blow up your hard work, but half the fun of creation in this game is the painstaking process, which includes chunks of your new home getting blown up.

I've dealt with them more than most at my lodge as of late, and all it has done is made me more effective at securing my exits.
     
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May 10, 2011, 02:56 PM
 
How Darwinian of you.
     
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May 10, 2011, 03:07 PM
 
Originally Posted by Jawbone54 View Post
Exactly, exactly, and exactly. Creepers are the only mob type that actually feels unfair.
I forgot to add, even the useless dogs ignore them (and won't attack)! Would a warning bark be too much to ask?

Originally Posted by sek929 View Post
I hate creepers as much as the next guy, but without them the game would be pretty easy IMO. Creepers add the necessary zest to keep an open world creation game interesting. Yeah, they blow up your hard work, but half the fun of creation in this game is the painstaking process, which includes chunks of your new home getting blown up.
Obviously this is all taste, but given your survival bent, I think you're nuts. Gathering all the resources you may want is difficult (read: time consuming) enough. You know what keeps a creative game interesting? Your ability to come up with fresh ideas.

How about I add some more zest for you: Anytime I come online in a creeper skin, there's a 1/10 chance I will randomly TNT part of your lodge.


Originally Posted by sek929 View Post
I've dealt with them more than most at my lodge as of late, and all it has done is made me more effective at securing my exits.
That's what I look for in my creative games: Making me more effective at securing exits. Sounds like Call of Duty.


Originally Posted by BLAZE_MkIV View Post
How Darwinian of you.
Oh give me a break. If you're interested in survival of the fittest, play a zombie game.
     
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May 10, 2011, 03:21 PM
 
Oh, Laminar was on last night. Did we find out what that scamp did?
     
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May 10, 2011, 04:12 PM
 
Alright, my wishlist, mostly in no particular order:

Altimeter
Barometer

These, along with the clock should also be placeable on walls like ladders.


Paint (Affects smooth stone/wood)
Glass & Obsidian slabs
Smooth stone stairs
Glass doors (Iron frame)
Tinted Glass (wool colors)

Bannister railing (wood/stone/iron)
Fence gates (supposedly in progress)
Fireman's pole
Rugs/Carpets (like paintings for your floor)
Incinerator/Safe disposal (lava powered?)

Patio Torches
Sleeping bag (sleep anywhere, one use)
Campfire (bigger light radius, can be cooked on)
Tent (one time use safe-house)

Iron/Obsidian arrow tips (more damage)
Cobble/smooth stone/Iron Fences (Iron fences can be electrified with redstone)

Underwater suit (double breathable air time)
Underwater light (sealed lamern?)
Hangable light
Brighter light source
     
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May 10, 2011, 04:17 PM
 
Originally Posted by The Final Dakar View Post
That's rather brilliant actually. Or something as simple as "Mob-Free Thursdays".
Blaze? You game? Your server, your rules.

It's worth noting that no one complained when mobs got turned on... but no one was complaining when they were off, either. Making exploration more exciting is a good thing. It's when it starts to interfere with settled and developed areas that it becomes a real drag.
It's the exploration being a terrifying prospect that kills me. The other day I walked northwest from my fortress/home/whatever as far as I could until mid-day, then had a crazy rush to get back. Alas, I mistimed it, and died after one creeper incident, then a spider rush. Lost about five stacks of sand.

Daytime doesn't need to be safe, per se, but it's just that the inherent trait of the creeper makes it impossible to defend against without a healthy dose of paranoia.
Completely safe? Nah...

But the creepers seem more abundant than they used to be.

It's also worth noting that with the introduction of weather, those "safe" days are even more uncommon. It hasn't been so much of a problem lately, but those first two weeks "rare" weather was happening 3 out of 10 minecraft days, i swear.
Bingo. I almost never feel safe.

I think it's a reasonable expectation that to work at night, you need defenses. During the day? Not so much.

It's an open-ended game, but to me the focus is the creative/building aspect. Hindering that aspect in a post-creative situation seems completely counter-intuitive, if not dickish. Like deleveling people in an RPG.
Originally Posted by sek929 View Post
I hate creepers as much as the next guy, but without them the game would be pretty easy IMO. Creepers add the necessary zest to keep an open world creation game interesting. Yeah, they blow up your hard work, but half the fun of creation in this game is the painstaking process, which includes chunks of your new home getting blown up.
Creepers definitely provide the "necessary zest" or tension that the game really needs to keep from getting boring, but they need to be balanced a little better.

It's like every movie ever made: you have introduction, establishment of characters, tension, resolution, finale. Without the tension, movies are boring, even if screenwriters follow the plan just a little too closely at times.

Mobs are slightly too abundant, and they shouldn't be out and about all day. For instance...maybe since skeletons and zombies are burned up in sunlight (dawn), creepers could be eradicated around 10-ish. Regardless, I think something needs to be adjusted.

I've dealt with them more than most at my lodge as of late, and all it has done is made me more effective at securing my exits.
Your lodge is absolutely overrun with creepers. I'm terrified to go outside.
     
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May 10, 2011, 04:19 PM
 
It's all the trees. The beautiful, shady, trees.

FYI, it is possible to hoof the rail from the lodge all the way to the sandcastle in time to get all your stuff before it disappears. My home bed became unsafe again and I respawned in the lodge instead.

Ooh, iron fences electified with redstone... that would do those creepers in.
     
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May 10, 2011, 04:29 PM
 
Originally Posted by Jawbone54 View Post
It's the exploration being a terrifying prospect that kills me. The other day I walked northwest from my fortress/home/whatever as far as I could until mid-day, then had a crazy rush to get back. Alas, I mistimed it, and died after one creeper incident, then a spider rush. Lost about five stacks of sand.
I can understand that. To me that just means there a limits more than any direct challenges. I enjoy gauging how far I can go, keeping an eye on the time, deciding whether to try and donkey punch some sheep as dusk approaches, make a wild dash for my place or fight off some hoards.


Originally Posted by Jawbone54 View Post
But the creepers seem more abundant than they used to be.
Yeah, seeing three or four at a time ain't that classy, either.

Originally Posted by Jawbone54 View Post
ICreepers definitely provide the "necessary zest" or tension that the game really needs to keep from getting boring, but they need to be balanced a little better.
Yeah, I was thinking, if they had a daylight mob, an explosion mob, and a stealth mob all seperate, that might be more balanced. Won't pretend to know if I'd bitch less, but in theory...

Originally Posted by Jawbone54 View Post
Creepers could be eradicated around 10-ish. Regardless, I think something needs to be adjusted.
I do find that when it's a creeper convention in the morning if I go below ground for two minutes and comeback up they usually have despawned.


Originally Posted by Jawbone54 View Post
IYour lodge is absolutely overrun with creepers. I'm terrified to go outside.
That goes to another issue with creepers. The only thing worse then them blowing your place up when you're working is them blowing your place up when someone visits.

My lodge creeper-fu is obviously nowhere near sek's and I charged out one morning and cost him the entire front doorstep.


Originally Posted by andi*pandi View Post
Ooh, iron fences electified with redstone... that would do those creepers in.
That's probably the idea I was most impressed with. Have them do the same amount of damage as cacti and watch mobs kill themselves repeated bumping into them. Might make a great corral for friendly mobs too.
     
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May 10, 2011, 04:31 PM
 
Originally Posted by The Final Dakar View Post
I forgot to add, even the useless dogs ignore them (and won't attack)! Would a warning bark be too much to ask?
Speaking of dogs...I've only seen one in the past several weeks.

Obviously this is all taste, but given your survival bent, I think you're nuts. Gathering all the resources you may want is difficult (read: time consuming) enough. You know what keeps a creative game interesting? Your ability to come up with fresh ideas.
Well, it's like turning off war in Civilization IV (which I've done many times). It's great at first, but after a few hundred years, I get bored and give up. The war just needs balancing -- I doubt Ghandi would've attacked my little country so often in the real world.

How about I add some more zest for you: Anytime I come online in a creeper skin, there's a 1/10 chance I will randomly TNT part of your lodge.
Ha!

That's what I look for in my creative games: Making me more effective at securing exits. Sounds like Call of Duty.
...where you can't secure exits anymore because there are fifty of them in each room.

Oh give me a break. If you're interested in survival of the fittest, play a zombie game.
...yeah, by buying the new DLC in Black Ops and playing the zombie mode with me..............

Originally Posted by The Final Dakar View Post
Oh, Laminar was on last night. Did we find out what that scamp did?
I've seen him log on once. I don't even know where his place is.

Originally Posted by The Final Dakar View Post
Alright, my wishlist, mostly in no particular order:

Altimeter
Barometer

These, along with the clock should also be placeable on walls like ladders.

Paint (Affects smooth stone/wood)
Glass &amp; Obsidian slabs
Smooth stone stairs
Glass doors (Iron frame)
Tinted Glass (wool colors)

Bannister railing (wood/stone/iron)
Fence gates (supposedly in progress)
Fireman's pole
Rugs/Carpets (like paintings for your floor)
Incinerator/Safe disposal (lava powered?)

Patio Torches
Sleeping bag (sleep anywhere, one use)
Campfire (bigger light radius, can be cooked on)
Tent (one time use safe-house)

Iron/Obsidian arrow tips (more damage)
Cobble/smooth stone/Iron Fences (Iron fences can be electrified with redstone)

Underwater suit (double breathable air time)
Underwater light (sealed lamern?)
Hangable light
Brighter light source
The stuff you've listed that I think are needs are:
Altimeter
Barometer
Paint
Glass Doors
Fence Gates
Rugs/Carpets
Campfire
Tent
Cobble/Stone/Iron Fences

and especially the Wet Suit and Underwater Light

Everything else is just would-be-cool.

...except for the fireman's pole. That's just freaking ridiculous.
     
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May 10, 2011, 04:32 PM
 
Oh, and this shit is cool. Our server isn't nearly developed enough to justify it, but damn that's cool.
     
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May 10, 2011, 04:41 PM
 
Originally Posted by Jawbone54 View Post
Speaking of dogs...I've only seen one in the past several weeks.
I had a few around briefly last night. They should allow you to name them. Transferring ownership wouldn't hurt either, but far less key.


Originally Posted by Jawbone54 View Post
Well, it's like turning off war in Civilization IV (which I've done many times). It's great at first, but after a few hundred years, I get bored and give up. The war just needs balancing -- I doubt Ghandi would've attacked my little country so often in the real world.
I get what you're saying.

Originally Posted by Jawbone54 View Post
I've seen him log on once. I don't even know where his place is.
He didn't have a place, that I'm aware of. Though that might have changed last night.


Originally Posted by Jawbone54 View Post
...except for the fireman's pole. That's just freaking ridiculous.
I should show you my "elevator". It's crude, but it gets the job done: A straight shot from my Basement (and every level after) to just above bedrock. So why not add a more realistic mode of transportation that gives iron an additional use. Plus, wheeeeeeeeeee

(I was also speaking with sek this weekend and commented that my inner rail system was defunct because it lacked real efficiency timewise. I feel like elevators are an inevitable conclusion in a game where verticality plays such a large role. Maybe not in the next few months, but definitely in the next two years)
     
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May 10, 2011, 04:41 PM
 
Originally Posted by The Final Dakar View Post
Oh, and this shit is cool. Our server isn't nearly developed enough to justify it, but damn that's cool.
Oh, wow....no kidding...
     
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May 10, 2011, 04:45 PM
 
Whoa.

     
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May 10, 2011, 04:50 PM
 
Jawbone and I now control this page.
     
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May 10, 2011, 04:54 PM
 
Originally Posted by The Final Dakar View Post
He didn't have a place, that I'm aware of. Though that might have changed last night.
Would love for him to hop on. I understand he's crazy busy though.

I should show you my "elevator". It's crude, but it gets the job done: A straight shot from my Basement (and every level after) to just above bedrock. So why not add a more realistic mode of transportation that gives iron an additional use. Plus, wheeeeeeeeeee
Oh, I've used it several times. No doubt about it.

The only way I'm in favor of the fireman pole is if you spin wildly while descending.

(I was also speaking with sek this weekend and commented that my inner rail system was defunct because it lacked real efficiency timewise. I feel like elevators are an inevitable conclusion in a game where verticality plays such a large role. Maybe not in the next few months, but definitely in the next two years)
Elevators would clean my place up so freaking much.

I have one last picture before I get back to work. After your graphing paper comment a few weeks ago, I went out and bought a small graphing sketchbook, which has remained in my man-purse ever since. Yesterday, while sitting in the DMV with two hours to kill, what else was there to do but...

     
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May 10, 2011, 05:16 PM
 
Originally Posted by Jawbone54 View Post
Would love for him to hop on. I understand he's crazy busy though.
Bah, he's not as busy as he is productive.


Originally Posted by Jawbone54 View Post
Oh, I've used it several times. No doubt about it.
Really? Sweet!

Originally Posted by Jawbone54 View Post
The only way I'm in favor of the fireman pole is if you spin wildly while descending.
I checked and it has been suggested on the Minecraft forums. Someone (rightfully) pointed out that ladders perform it general function (with added flexibility), but I'd argue we have object redundancy (see stairs/doors), and the real benefit would be two-fold: Increased descent speed (ladders are a yawn), and ease of use – I find ladders are slightly finicky to start descent. I'd just make a quick right click of the pole start the ride.


Originally Posted by Jawbone54 View Post
Elevators would clean my place up so freaking much.
Giving it some thought, it wouldn't be easy. Presumably, redstone should be involved. and unless there was an ingenious way to control direction, you might require two shafts. Best prototype I sketched in my head was rail, placed vertically, accessed by placing a boat-looking structure that had a fence gate-like entrance.

Originally Posted by Jawbone54 View Post
I have one last picture before I get back to work. After your graphing paper comment a few weeks ago, I went out and bought a small graphing sketchbook, which has remained in my man-purse ever since. Yesterday, while sitting in the DMV with two hours to kill, what else was there to do but...

Is that... Instagrammed? (Also, is that the "modest' new house?)

I finally remembered I had some graph paper the other night. Did some brief sketches for my new project, but in the early going last night not more effective that working stuff out in my head.


Edit: Add iron ladders to the list.
( Last edited by The Final Dakar; May 10, 2011 at 05:23 PM. )
     
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May 10, 2011, 05:31 PM
 
Waiting for massive Emails to send, so I lied and I'm back...

Originally Posted by The Final Dakar View Post
Really? Sweet!
You are talking about the "express chute" or whatever you call it, right? With the water?

I checked and it has been suggested on the Minecraft forums. Someone (rightfully) pointed out that ladders perform it general function (with added flexibility), but I'd argue we have object redundancy (see stairs/doors), and the real benefit would be two-fold: Increased descent speed (ladders are a yawn), and ease of use – I find ladders are slightly finicky to start descent. I'd just make a quick right click of the pole start the ride.
I'd bet you have a stripper pole in your house.

Giving it some thought, it wouldn't be easy. Presumably, redstone should be involved. and unless there was an ingenious way to control direction, you might require two shafts. Best prototype I sketched in my head was rail, placed vertically, accessed by placing a boat-looking structure that had a fence gate-like entrance.
Ingenious way to control direction? Get on elevator, have a pop-up prompt screen control desired level, and go...

Is that... Instagrammed? (Also, is that the "modest' new house?)
Instagram

One of my students responded with "Cook me a porkchop!"

And no, this isn't the modest house. This is Bonecatrez/Bone Island...whatever. The new modest house is going to remain in front of my tower.

I finally remembered I had some graph paper the other night. Did some brief sketches for my new project, but in the early going last night not more effective that working stuff out in my head.
When I do it 100% in my head, I'm prone to make minor mistakes, and I hate wasted glass/stone.

Edit: Add iron ladders to the list.
What would be different that would make it worth it? Aesthetics? Durability?
     
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May 10, 2011, 05:38 PM
 
Originally Posted by Jawbone54 View Post
You are talking about the "express chute" or whatever you call it, right? With the water?
"Express Elevator". Yes.

Originally Posted by Jawbone54 View Post
Ingenious way to control direction? Get on elevator, have a pop-up prompt screen control desired level, and go...
Nah, that breaks the current way the game works.

Originally Posted by Jawbone54 View Post
Nerd and/or Hipster

Originally Posted by Jawbone54 View Post
And no, this isn't the modest house. This is Bonecatrez/Bone Island...whatever. The new modest house is going to remain in front of my tower.
Speaking of stripper poles, that place sounds like something from Eyes Wide Shut.

Originally Posted by Jawbone54 View Post
When I do it 100% in my head, I'm prone to make minor mistakes, and I hate wasted glass/stone.
Eh, I'm prone to mistakes either through misclicks or poor counting skills. My creative process is fluid anyway, as what looks good on paper doesn't necessarily translate well once it's within the environ.

Originally Posted by Jawbone54 View Post
What would be different that would make it worth it? Aesthetics? Durability?
I hope you're ****ing with me here.
     
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May 11, 2011, 10:01 AM
 
Project Doorbell is complete. This morning my son helped me pick an actual song for the doorbell from his violin music book. Now I need a whole lot of sandstone to finish the temple.

I found an old dungeon someone had already plundered but helpfully left the spawner. Should I destroy the spawner, or try to create a real grinder? It's not possible to move a spawner, is it?

Did anyone install a random note player in my house, or is the game messing with my mind? I could swear I hear a note and no one is near the notes, animals either. :eep:
     
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May 11, 2011, 10:49 AM
 
Late night. Made a pretty huge mistake that was fairly easily rectified, but one of the dumbest I've made in this game so far. Blah...

Made some headway on Bone Island, though. Hope to start on underwater railways by this weekend.
     
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May 11, 2011, 10:50 AM
 
Originally Posted by andi*pandi View Post
Project Doorbell is complete. This morning my son helped me pick an actual song for the doorbell from his violin music book. Now I need a whole lot of sandstone to finish the temple.
Your son is already far classier than I am.

I found an old dungeon someone had already plundered but helpfully left the spawner. Should I destroy the spawner, or try to create a real grinder? It's not possible to move a spawner, is it?
I vote for grinder.

Did anyone install a random note player in my house, or is the game messing with my mind? I could swear I hear a note and no one is near the notes, animals either. :eep:
If someone did, that's mighty, mighty sneaky.
     
 
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