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Minecraft (Page 17)
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May 19, 2011, 12:54 PM
 
     
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May 19, 2011, 12:55 PM
 
Doing research, eh?
     
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May 19, 2011, 03:33 PM
 
Originally Posted by The Final Dakar View Post
Blaze, you losing a little steam with the game too, buddy? You've been spending a lot of time hanging around me and Andi.
I've run out of ideas, I've got plenty of iron and gold so I don't need to mine. I've been busy at work and haven't been motivated enough to do experimenting on my next mine cart project, storage. Turns out there are some simpler ways to solve the space problem.

You've been spending a lot of time hanging around me and Andi.
im in ur base, killing ur c0ws

when was the last time someone visited Blaze's pyramid.
I've been there several times in the last few weeks but it was intended as a spectacle not a home. That's part of the reason I didn't build it close by. Were as with the castle, I'f I'm putting up and anti-spider wall it would be silly to leave it as a simple box.

I can't live with just removing a layer of sand and replacing it with dirt, I have to mine the resources
But if you do you can mine the resource via torchlight undisturbed.
     
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May 19, 2011, 04:14 PM
 
Originally Posted by The Final Dakar View Post
Doing research, eh?
I am full of good ideas that probably won't work.
     
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May 19, 2011, 04:36 PM
 
Originally Posted by BLAZE_MkIV View Post
I've run out of ideas, I've got plenty of iron and gold so I don't need to mine. I've been busy at work and haven't been motivated enough to do experimenting on my next mine cart project, storage. Turns out there are some simpler ways to solve the space problem.
Well, being our resident redstone expert, I have a redstone challenge for you if you want it. Though I have a feeling you'll whether or not its possible without trying.


Originally Posted by BLAZE_MkIV View Post
im in ur base, killing ur c0ws
Good, i hate those fat ****s.


Originally Posted by BLAZE_MkIV View Post
I've been there several times in the last few weeks but it was intended as a spectacle not a home.
You've explained before. It wouldn't work at your place, but I'll be damned if there's a reason i go there. That's also one of the games main flaws, too, though. A location is active only for as long as its under development (or functioning as a home base).

Originally Posted by BLAZE_MkIV View Post
But if you do you can mine the resource via torchlight undisturbed.
Eh, not really. The sand collapses without a foundation, and shovels with such speed that I can clear it to sandstone in a matter of minutes. It's the following mining that becomes a chore.
     
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May 19, 2011, 05:13 PM
 
shovel to sandstone
create cobble roof one block down from intended surface
light
mine safely to heart's content
fill cave with dirt or other hated substance
frost with desired surface

Why I didn't do this under the pathway I don't know, probably trying to do too many things at once.
     
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May 19, 2011, 05:19 PM
 
I have no idea what you were doing on that pathway.
     
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May 19, 2011, 05:30 PM
 
Originally Posted by The Final Dakar View Post
Well, being our resident redstone expert, I have a redstone challenge for you if you want it. Though I have a feeling you'll whether or not its possible without trying.
A challenge eh. Someone posted a nice compact T flip flop design to the minecraft forums thats half the size of the one i used last.

Originally Posted by The Final Dakar View Post
A location is active only for as long as its under development (or functioning as a home base).
Or till you've strip mined all the diamonds out.

As to mining out sand, I'd stop shoveling and cover it at the layer were i'm getting more than 10% sandstone so your not jumping out of holes or switching tools all the time.
     
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May 19, 2011, 07:51 PM
 
Originally Posted by The Final Dakar View Post
You gotta build the outline first – layout the roads, plots, parks, lighting, etc. before letting anyone move in.
Oh, I know it. That's a given. Otherwise, there would be mistakes and chaos through the roof.

Then you need to consider, should people be able to build up infinitely into the sky?
I'd personally propose a limit, but not too stringent. Say, 30 blocks high.

Right up to their property line?
At least one layer of grass/plants in the front/sides, with a fenced and gated back yard at least 6 blocks deep. If this was the case, maybe the property lines should be measured at about 25x35 instead of a perfect square. I'm thinking about building a demo home in my 3-walled location close to home base. That way people can drop by and make recommendations as to future dimensions/requirements/limits/etc.

Can they have trees that hang over it?
Not a fan. Maybe a tree or two in the back yard.

Do you want to outlaw any materials (wood - flammable, cobblestone - ugly, bright cotton - distracting) for construction of the outer structures.
Flammable exterior materials a big no-no. Indoors...who cares (indoors, fine)?

Cobblestone - outlawed.

The few multi towns I've seen do this. It adds a cohesion and makes it a community in design as well as concept.
Our own little socialist community.
     
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May 20, 2011, 01:54 AM
 
I ventured fairly far out, due west, until I found some cool stuff...

The closest location of these shots -- a lake surrounded by hills:



The absolutely sand-filled area further west:



And for whatever reason, the areas I searched were completely full of caverns, many of them opening up at the surface:



     
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May 20, 2011, 04:22 PM
 
nice area. Last night I finished the library walls and tidied up a bit, but still want to explore. Started over to your place to see changes but night fell.

A few recent shots:

my new roof:


spiders inspecting my new spider trap:

hmm, inside is good too:


spiders swimming in trap, but their loot doesn't flow down. Dammit.


Dog whining to be set free:


Blaze, you asked what I was going to do with the space above the library, maybe I'll make a gated area for animals to spawn.

Do you think the water trap would work if I made it more of a Pachinko/pinball machine type thing?
( Last edited by andi*pandi; Sep 25, 2015 at 11:32 PM. Reason: goodbye old .mac links)
     
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May 20, 2011, 05:11 PM
 
Nice changes, andi. I stil have yet to go see them up close. I've always noticed that your place seems to attract an inordinate number of spiders. I'm sure your spider trap will see tons of activity.

Have always loved your landmark front pyramid-ish roof section. If you act like you're looking up in this shot, it looks kind of like Godzilla.



Never mind what you see over near my place...

1. Ill-conceived lava moat.
2. Creeper mishap.
3. 3/4 of interior wood floor burned up.
4. Ugly, patched-up home.
     
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May 20, 2011, 05:17 PM
 
Do you think the water trap would work if I made it more of a Pachinko/pinball machine type thing?
My though would be to put signs across the bottom but while that would allow the drops to fall it would also let the mobs fall.
I think the item chute need to go to the front or back, out of the falling water column and then worry about collecting them at a single point. Still thats an pretty big trap to catch the occasional spider.

Blaze, you asked what I was going to do with the space above the library, maybe I'll make a gated area for animals to spawn.
The though I had before was to carve 2x2 water channels, like we put in your zombie farm, into the hill behind your house, funneling them were you want them, now they'd end up on your roof?, or bring them along the side of the house, and inject them into that (assuming we get it working).
     
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May 22, 2011, 02:08 PM
 
Blaze reminded me I have to post my door challenge.

Basically, I want my front gate wired to my courtyard gate, so both can't be open at the same time. They'll be then wired to three or four levers (One outside the castle, one inside near the front gate area, one inside near the courtyard gate area, and then one inside the courtyard). If this is possible with redstone, its well above my pay grade. All door will be steel, of course.
     
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May 22, 2011, 02:18 PM
 
Making the doors mutually exclusive isn't a problem.
Levers would open and keep them open. Unfortunately red-stone can't turn a lever off. Usually you use buttons and a circuit to hold it open till you hit the button again. So you hit the button near the door and it opens or closes. When it opens it closes the other doors? That way you don't have to run all they way over the any open door.
     
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May 22, 2011, 02:28 PM
 
So you're saying the basic idea can be done, but just not with levers? If all buttons are connected to same circuit, the effect I desire can be achieved?
     
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May 22, 2011, 02:31 PM
 
Yup, If i'm following you its your airlock to andi's writ large.

Make one circuit that holds the door and closes when another signal comes in and sends a signal when it opens, then wire a bunch of them all together.
     
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May 23, 2011, 08:56 AM
 
If you're ok with the inner door being open unless the outer door is, then I can see how this would work. Did you want double doors?
     
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May 23, 2011, 09:43 AM
 
So its wired up with 2 of the three buttons. When he figures out were to put the outside switch its simple to wire it in. Will take a booster for the distance. It's set up so that one set of doors is open at all times. It's just a T-Flip flop connected to all the buttons. My initial though was to allow them to be closed simultaneously which would requite another T-Flip Flop and some more circuitry to join them.

Just so you know there's a gap above the doors on the outside. While the portcullis won't let spiders in the gap is enough for creepers to sssssssssee you.
( Last edited by BLAZE_MkIV; May 23, 2011 at 10:22 AM. )
     
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May 24, 2011, 10:21 AM
 
I saw the fancy doors.

It is nice that using a bucket of lava does not destroy the bucket as it once did.
     
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May 24, 2011, 12:47 PM
 
I'll keep that in mind if I ever want too cook more than 5000 cobble at a time without building more than 9 furnaces. Its a neat gimmick but until something with longer cook times is added it's not really useful. Now if I could use a bucket of lava to cook coal into diamond that would be great, even at a 16 to 1 loss ratio.
( Last edited by BLAZE_MkIV; May 24, 2011 at 01:04 PM. )
     
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May 25, 2011, 11:07 AM
 
farming obsidian is harder than I thought. Blaze got to see as I burned burned burned.
     
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May 25, 2011, 11:33 AM
 
Minecraft playable on Android devices (namely the Xperia Play) at E3

Seriously...how playable could it be on such a tiny device? I'd definitely be up for some iPad Minecraft though.
     
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May 25, 2011, 12:16 PM
 
I tried it at home and did get it to work, the mold at your place will work if you don't put the lava directly on the redstone, it needs to flow over the redstone. Eventually you'll learn not to stand quite so close to the lava, oh bringing up your inventory knocks you out of sneak mode.

The first time she caught on fire i dumped water on her and she ran away from it. The second time I wasn't holding the bucket and my quick switch resulted in my placing dirt, then she died before I could switch again. The benefit of playing with fire w/out armor is you don't burn up your armor, the downside is you die very fast.
     
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May 25, 2011, 07:43 PM
 
Well I figured out why my grinder wasn't seeing any passive mobs. Wolfs. Tamed wolds count against the limit. And all the ones at my castle were within range of the grinder, I moved most of them further away and presto cows and sheep in the grinder.
     
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May 26, 2011, 07:32 AM
 
Lots of new updates today:

Who's going to build a portal first?

Minecraft Beta 1.6 : The Word of Notch
     
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May 26, 2011, 09:39 AM
 
Well since it went from 1.6 to 1.6_2 in one morning, i wasnt jumping to update it this morning..
     
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May 26, 2011, 09:54 AM
 
1.6.3!
     
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May 26, 2011, 10:54 AM
 
Originally Posted by andi*pandi View Post
1.6.4!
fixed.
     
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May 26, 2011, 11:30 AM
 
"* Fixed 1.6.3 using more CPU despite it claiming to use less
* Totally professional"
     
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May 26, 2011, 01:52 PM
 
There's a certain irony to a patch being billed as a bugfix being so riddled with them. It's certainly like he coded the fixes but never tested to them.

The tool glitch seems game-braking to me. God help you if it hits when you're using something made of diamond.
     
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May 26, 2011, 03:00 PM
 
The definition of software being in beta is it's feature complete and doesn't crash anymore.
     
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May 26, 2011, 03:14 PM
 
You know, I think Microsoft is missing out by not getting Minecrack ported to the Xbox. Microsoft could probably have move gamers online if they had Minecrack on the Xbox.
Mac Pro Dual 3.0 Dual-Core
MacBook Pro
     
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May 26, 2011, 03:26 PM
 
There's always FortressCraft (Chapter One).
     
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May 26, 2011, 03:37 PM
 
There's always FortressCraft (Chapter One).
A. that looks like a blatant copying (literally not idea) of minecraft.
B. Xbox (shudder)

I'll go back to playing Moria first. Though I haven't bought Starcraft II or Portal 2 yet either.
     
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May 26, 2011, 04:04 PM
 
Originally Posted by BLAZE_MkIV View Post
A. that looks like a blatant copying (literally not idea) of minecraft.
You don't say.
     
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May 27, 2011, 02:29 PM
 
Okay due to the crazy huge issues with 1.6.4 (tools breaking and lighting issues especially) the server is staying at 1.5.2 till Monday night at the earliest. I saw several of you tried to log in with the updated client. There are various ways to downgrade. Or maybe you can spend some time in the big blue room. I guess Seks vacation was a timely one.
     
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May 27, 2011, 02:38 PM
 
It was a funny little flurry of updates, eh?

I went into singleplayer and made a map, then realized I don't go anywhere in singleplayer worth mapping. Trap doors work as advertised though, and you can open them while holding onto a ladder.
     
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May 27, 2011, 02:40 PM
 
I saw an app on the forums that's supposed to help rollback, but I'll be damned if google is helping me find it.
     
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May 27, 2011, 02:45 PM
 
     
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May 27, 2011, 02:50 PM
 
Originally Posted by The Final Dakar View Post
For all of those people who aren't using TimeMachine (shame on you)
     
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May 27, 2011, 02:52 PM
 
Eh, I use TimeMachine, but I can't stand hourly back-ups and last I checked, there was no option to reduce it to daily. (So I do it once a week, if I remember)
     
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May 27, 2011, 05:13 PM
 
Originally Posted by The Final Dakar View Post
Eh, I use TimeMachine, but I can't stand hourly back-ups and last I checked, there was no option to reduce it to daily. (So I do it once a week, if I remember)
This is a couple of years old but worth a try

---------------------------

If you don’t want to install any extra software then you can change Time Machine‘s backup interval from a shell prompt. Start up a Terminal window and then type:
Code:
sudo defaults write /System/Library/LaunchDaemons/com.apple.backupd-auto StartInterval -int 18000
The 18000 above is the required backup interval in seconds — five hours in this example. And note that the above command is all on one line.
     
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May 29, 2011, 01:47 PM
 
Okay I updated the server to 1.6.5, the tool destruction bug is confirmed gone, and the lighting updates bug too. I build a nether gate were my tunnel to Sek's and the lines from the island fort intersect. I did this because of the bug with portals and I wanted the first gate in a mostly neutral location.

Powered tracks are now powerful enough that they're usable for distance travel.
     
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May 29, 2011, 02:10 PM
 
What was the Portal bug?
     
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May 29, 2011, 02:54 PM
 
All portals in the nethers go the first one on the surface. Theres a way to fix it. simpler just to wait till notch does.
     
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May 29, 2011, 05:09 PM
 
Ah. Well that's pretty innocuous as glitches go. (Compared to exploding beds in the Nether)
     
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May 30, 2011, 11:28 AM
 
I needed a place to move the wolfs to so the spawner would work.


The map of most of the world:

A. My castle
B. My tower and Sek's sand castle
C. Link's temple
D. Sek's island
E. Dakar's main house. The great wall is visible too.
F. Andi's house.
G. Bogue's house.
H. Jawbone's island fortress.
I. Jawbone's corporate headquarters.
J. The motel near the spawn.
K. My pyramid.
L. Jawbone's retreat.
M. ??????
     
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May 31, 2011, 08:14 AM
 
sounds like a challenge, to go in search of M...
     
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May 31, 2011, 08:51 AM
 
ounds like a challenge, to go in search of M...
It's mostly wood so it hides on the map. You can see it from the water to the west (map is east up.) Just not sure who's it is.
     
 
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