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Minecraft (Page 46)
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Games Meister
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Feb 13, 2012, 10:16 PM
 
Minecraft stopped responding to my mouse so I called it a night,
     
Games Meister
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Feb 14, 2012, 10:53 AM
 
So, some notes:

• Had a bout of insomnia last night and logged on to get most of the structure up. Already have some modifications planned.
• Red/Green Line depth appears to be 48. Current "floor" of the station basement is around 56 I believe. Do we want to make the basement floor 48/49 or can we go higher? Need to know because this may require more elaborate stairs.
• What do you guys thing about smooth stone for the outside facade, instead of smooth brick?
• How about some red carpeting for the interior floor? Not wall to wall, however. More like a fancy hotel.
• Thinking vaulted ceilings for the basement terminal.
• Using Tectonicus' cardinal directions, Red line (sek) will arrive from the West, Blaze from the North, Laminar for the East, and the Green line (andi) from the South.
     
Posting Junkie
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Feb 14, 2012, 12:29 PM
 
Originally Posted by The Final Dakar View Post
• Red/Green Line depth appears to be 48. Current "floor" of the station basement is around 56 I believe. Do we want to make the basement floor 48/49 or can we go higher? Need to know because this may require more elaborate stairs.
• What do you guys thing about smooth stone for the outside facade, instead of smooth brick?
• How about some red carpeting for the interior floor? Not wall to wall, however. More like a fancy hotel.
1: I was planning on bringing my rail up to meet whatever the basement level would end up at, I think having the basement at 48 is a bit to deep and would require a cavernous basement area.

2: Whatever you think would look best, I do agree that having the whole facade as stone brick would look monotonous.

3: Carpeting is a good idea, but I will also make use of red wool for the Red Line departure area so as long as you don't think it would clash.
     
Games Meister
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Feb 14, 2012, 12:58 PM
 
Originally Posted by sek929 View Post
1: I was planning on bringing my rail up to meet whatever the basement level would end up at, I think having the basement at 48 is a bit to deep and would require a cavernous basement area.
What's Blaze's rail at? To me, much like with the NPC village line, I think it makes the most sense to have it flush with it's general traveling elevation, though it is less important below ground.

Originally Posted by sek929 View Post
2: Whatever you think would look best, I do agree that having the whole facade as stone brick would look monotonous.
Well, that's why I'm asking everyone. Something about the smooth brick seems less appropriate for the design, but I'll go with the consensus.

Originally Posted by sek929 View Post
3: Carpeting is a good idea, but I will also make use of red wool for the Red Line departure area so as long as you don't think it would clash.
What were you thinking? I was going to identify each terminal by color but I didn't have any too specific idea yet, mostly because I need to figure out the stairs first.

Edit: Is Laminar even officially signing on off on having his rail join the station? I don't think he is.
     
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Feb 14, 2012, 01:16 PM
 
Mine, Andis, and Seks rails are all at the same level.
     
Games Meister
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Feb 14, 2012, 01:29 PM
 
Originally Posted by BLAZE_MkIV View Post
Mine, Andis, and Seks rails are all at the same level.
Then we should have the floor at 48/49 (Floor is 49, tracks inset at 48). It'll make the vaulted ceilings look more awesome anyway.

Facade stone preference?


Quoting for the new page.
     
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Feb 14, 2012, 01:38 PM
 
Looks really good so far Dakar. I took a peek this morning.

If Laminar doesn't want to be part of the hub, wouldn't it be best to put the green line on the east side and save the south for a future rail?
     
Games Meister
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Feb 14, 2012, 02:12 PM
 
Originally Posted by andi*pandi View Post
If Laminar doesn't want to be part of the hub, wouldn't it be best to put the green line on the east side and save the south for a future rail?
Yeah, fine by me.

Also, Smooth brick or regular smooth?
Damn you apathetic voters.
     
Posting Junkie
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Feb 14, 2012, 02:36 PM
 
I rage quit last night after (for the second time) I hopped into Fatty's XP grinder cart, pressed the button, and promptly got send into the cobblestone wall, depleting my health. I was stuck, so I quit, only to find myself again in the cavernous area behind his grinder.

Since I accidentally broke the elevator last time, I knew I'd have to spend time finding an alternate route out, and got frustrated enough to quit. I'll get back on when I feel like venturing through that area. Some coordinates would help, but that's a laborious process to ask someone to go through.
     
Posting Junkie
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Feb 14, 2012, 02:37 PM
 
Originally Posted by The Final Dakar View Post
Yeah, fine by me.

Also, Smooth brick or regular smooth?
Damn you apathetic voters.
Smooth brick with periodic regular smooth accents.
     
Games Meister
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Feb 14, 2012, 02:41 PM
 
Originally Posted by Jawbone54 View Post
Smooth brick with periodic regular smooth accents.
For the outside? Not sure I understand what you mean.
     
Posting Junkie
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Feb 14, 2012, 02:45 PM
 
As I haven't been on much in the past week, I need to look at what's proposed before really voting. I have no idea what it looks like.

Also, my absence and lack of involvement in the project makes my opinion of less consequence, obviously.
     
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Feb 14, 2012, 02:59 PM
 
smooth brick with smooth stone at corners/pillars?
     
Posting Junkie
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Feb 14, 2012, 03:30 PM
 
There ya go. That's along the lines of what I meant.
     
Games Meister
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Feb 14, 2012, 03:31 PM
 
Sure you did.
     
Games Meister
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Feb 14, 2012, 04:00 PM
 
The next snapshot will include the new height limit.

They're adding breeding for villagers (Can't wait for overpopulation) and lamps (redstone powered light sources). My excitement is completely dependent on how nice they look.
     
Posting Junkie
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Feb 14, 2012, 04:05 PM
 
If the basement is going to be at 48, I'll lend a hand by removing the remaining material.
     
Games Meister
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Feb 14, 2012, 04:07 PM
 
Yeah, we need to be organized about how we do it. I have a feeling it'll be much easier to install the smooth stone walls as we excavate (Hopefully the majority of the walls are cave stone already).

Also, I need to add a smooth stone floor under the current lobby floor.

Edit: I should probably consider how best to install stairs, but **** it.
     
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Feb 14, 2012, 04:15 PM
 
Originally Posted by The Final Dakar View Post
The next snapshot will include the new height limit.

They're adding breeding for villagers (Can't wait for overpopulation)
That seems kind of creepy. And also unnecessary, unless villagers are going to start dropping diamonds on death.
     
Games Meister
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Feb 14, 2012, 04:16 PM
 
It's necessary since mobs attack NPCs.
     
Games Meister
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Feb 14, 2012, 04:20 PM
 
You know I'd really appreciate it if they finally created a block that let you survive falls (or take reduced damage). This project is screaming for it.
     
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Feb 14, 2012, 04:29 PM
 
mushroom would be a good bouncy surface.
     
Games Meister
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Feb 14, 2012, 04:32 PM
 
Jesus, I just realized I could use pistons to send blocks up walls. This might work.
     
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Feb 14, 2012, 04:45 PM
 
Originally Posted by The Final Dakar View Post
Jesus, I just realized I could use pistons to send blocks up walls. This might work.
And behold, the gods created the elevator!
Mac Pro Dual 3.0 Dual-Core
MacBook Pro
     
Games Meister
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Feb 15, 2012, 10:22 AM
 
     
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Feb 15, 2012, 10:32 AM
 
Hmm, looks a little bit too much like glowstone. I'd have been willing to use iron in there to make it more lantern-like.
     
Posting Junkie
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Feb 15, 2012, 10:33 AM
 
The block doesn't look all that different from glowstone...

I'm sure I'll use them, but this isn't exactly what I was expecting.
     
Games Meister
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Feb 15, 2012, 10:34 AM
 
It makes sense, but I'd appreciate a light source I can create without glowstone. They should have made it a ring of redstone dust with one glowstone dust.

On the plus side, I believe it's recoverable, unlike glowstone blocks.
     
Games Meister
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Feb 15, 2012, 10:37 AM
 

Not exactly cute like baby animals. Also, I'd be damned if I can tell the difference between males and females.
     
Posting Junkie
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Feb 15, 2012, 11:14 AM
 
So do we feed them wheat too, or is it natural?

It'd be nice to have an army of 300 NPCs walking slowly across a plain.
     
Games Meister
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Feb 15, 2012, 11:24 AM
 
They do it themselves.

A great easter egg would be a music disc that makes them get it on when played around them, though.
     
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Feb 15, 2012, 11:27 AM
 
Some of the commenters on facebook are saying this promotes gay marriage. I can't tell if they are being ironic or not.

     
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Feb 15, 2012, 11:37 AM
 
But do they actually pair bond or is it just with whoever is around? There's a different term for that.
     
Games Meister
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Feb 15, 2012, 11:39 AM
 
Good point. Might as well complain they don't get married before hand.
     
Posting Junkie
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Feb 15, 2012, 11:48 AM
 
Got rained out today, figure I'll clear the basement area out, one question though...

I assume we will be 'facing' the interior of the basement with something nicer than a random smattering of sand, gravel and dirt....but will the interior dimension be the same as the upstairs? Meaning, I'd have to created another row of gravel in order to remove the wall that is currently holsing back the water for it to be replaced with a different material.
     
Games Meister
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Feb 15, 2012, 11:52 AM
 
The basement will be smooth stone (with smooth brick arches), but what wall are you talking about? The back wall already has been graveled (actually I covered all gravel with stone, so we can dig out the river back to normal).

Edit: Any opinions of the bushes I added outside? I logged on briefly to add/modify a few ideas yesterday.
     
Posting Junkie
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Feb 15, 2012, 11:59 AM
 
At least one of the exterior walls is still up against water, so removing the gravel/sand would let water in. I'll not worry about that now, ill just clear the inside dimension all the way down to my track level, or should it be one above my track level?
     
Games Meister
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Feb 15, 2012, 12:03 PM
 
The North wall, maybe? I seem to recall putting some thought into it yesterday.

Dig to level 49, one above track level.
     
Posting Junkie
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Feb 15, 2012, 12:09 PM
 
I finally took a brief look today as sek plugged away.

I like it. Definitely like the bushes too, but I have a love for well-placed shrubbery.
     
Games Meister
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Feb 15, 2012, 12:12 PM
 
I'm having second thoughts about the side walls. I thought the station was too angular before, but the curved slope isn't working for me either (It clashes). I'm not going to actively worry about it now, but don't be surprised if the lobby sees a facelift in the future.
     
Posting Junkie
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Feb 15, 2012, 12:21 PM
 
The more I removed the more I realize how utterly cavernous the basement is going to be. Seems like a perfect place to showcase new lanterns.
     
Games Meister
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Feb 15, 2012, 12:22 PM
 
Originally Posted by sek929 View Post
The more I removed the more I realize how utterly cavernous the basement is going to be. Seems like a perfect place to showcase new lanterns.
What are you thinking? I already plan on hanging lights, but the new lanterns need redstone power, and I don't see that being sexy for free-floating blocks.
     
Posting Junkie
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Feb 15, 2012, 12:57 PM
 
I guess hanging glowstone blocks will work just as well.

Another question. I almost have it all excavated to one block above rail depth, do you have any plans for the flooring material? If it is smooth stone I can just remove whatever dirt and gravel are at that level to be replaced by smooth stone. If the floor in large part is going to be another material I might as well remove the layer at 49 as well.
     
Games Meister
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Feb 15, 2012, 01:02 PM
 
For now smooth stone, to match the walls. We (i) can start getting creative once we see how Blaze sets up the exchange. And I do the stairs.

Edit: If you don't mind, post a pic of the place excavated. I'm really curious.
     
Posting Junkie
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Feb 15, 2012, 01:21 PM
 


Temporary ladder at the right, facing towards the outbound section of the Red Line.
     
Games Meister
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Feb 15, 2012, 01:25 PM
 
Well, that's subtle. We need to throw people down there to fight.

I have a very bad feeling you excavated one deeper than you should have on all sides.

Edit: Oh yeah you did.
     
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Feb 15, 2012, 01:28 PM
 
Challenge: to use a minecart you have to wade through 3000 rainbow sheep.
     
Posting Junkie
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Feb 15, 2012, 01:29 PM
 
As in width? I might have went one block to far in one direction, but the dimensions should be exactly the same as the building above. The wall that is all smooth stone was the one you backed up with more gravel so I know that one is perfect.
     
Games Meister
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Feb 15, 2012, 01:33 PM
 
Did you go too far towards the village? The glass is tipping me off.
     
Games Meister
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Feb 15, 2012, 01:35 PM
 
Originally Posted by andi*pandi View Post
Challenge: to use a minecart you have to wade through 3000 rainbow sheep.
We'll make it a station/farm. That'll make it run smoothly.
     
 
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