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Minecraft (Page 78)
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May 29, 2013, 10:41 AM
 
I'm not sure if I should take that as a "wait" vote, or if I should read between the lines and keep feeding the bee addiction....


And now is the time for the best question of all...

do we *like* the Direwolf20 mod, and the world therein, or should we look to other pastures?
     
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May 29, 2013, 11:04 AM
 
I would wait till the 1.5 / 1.6 changeover before answering that. There's some question of Elorams ability to update Redpower fast enough for the community.
     
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May 30, 2013, 09:37 AM
 
Home sick today. so.... the server is now updated.
     
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Jun 2, 2013, 11:38 AM
 
Yeah, so i went to Age 10 and started suffocating in chunks that wouldn't load and my inventory was clear. Re-logging crashed the server I think.
     
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Jun 2, 2013, 10:00 PM
 
(of all the days for my daughter to have a dance recital...)

Looks like it's back up now. no idea what happened: logs weren't clear.

that said, I've found this new version to be ... buggy at best. that, and since i updated dynmap isn't working right. Rather than half-ass a fix for that, I'm going to proceed with my original intent and split off a separate web server. Besides, activity has been low (weather must be nice)

and on another note.... heh, trains. we have trains now. heh. trains.

cycl0pse
     
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Jun 2, 2013, 10:32 PM
 
odd... I'm not seeing many hostile mobs on the main world, either near the village or out in the boondocks.

did someone make a huge mob grinder that's sucking them all up?
     
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Jun 2, 2013, 11:33 PM
 
While I do have an idea on how to do that, I have not. The F3 display shows entity counts.
     
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Jun 3, 2013, 03:36 PM
 
so was messing around with a train last night, just for fun. a locomotive with one car and a player in it, set to full speed, feels about as fast as running in augmented power armor. Not quite as fast as a fully ramped up high speed rail, but plenty fast enough for reinforced rail. That said, expect "cycl0pse's scenic railroad" to open soon...
     
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Jun 3, 2013, 03:53 PM
 
     
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Jun 3, 2013, 08:21 PM
 
I still can't login. Could you roll my player.dat file back to before friday?
     
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Jun 4, 2013, 09:27 AM
 
Sorry, just caught this today. Last backup before Friday was May 29 (wednesday). Loaded that player file and bounced the server. I'll be online this evening working on the railroad, so if you can't get on again shoot me a text.

cycl0pse
     
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Jun 4, 2013, 10:44 PM
 
Well we couldn't save the all Alpine biome mining age. And with it went my TBM. I made a new mining age. It's stable but not always noon like I wanted. It has several mountainy terrains to choose from.
     
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Jun 5, 2013, 01:59 PM
 
Couple things.

1: Blaze, how was the lag last night in the new mining world? Looks like Dynmap did it's thing and mapped as you went... was it disruptive?

2: I bounced the server and changed the difficulty level... still haven't seen a hostile mob.

3: anyone have any ideas why the hostile mob spawning is pretty much non-existent? Pouring over the config files but no luck so far...


cycl0pse
     
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Jun 5, 2013, 02:32 PM
 
There was some slowness due to the chunk generation when traveling outwards but no block lag or star bouncing.
     
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Jun 5, 2013, 03:29 PM
 
hmmmm.... may do a chunk load test tonight in the mining world. If it's a bit laggy, I have at least 1 more processor core I can toss at the box.
     
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Jun 5, 2013, 04:04 PM
 
remember we're talking about super suit travel speeds. I doubt you'd see it an normal speeds.
     
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Jun 5, 2013, 04:56 PM
 
Well, since just about all of us are using either the Power Suit or a Quantum suit... I'd love it if the server can keep up with us
     
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Jun 5, 2013, 05:16 PM
 
I even finally installed a color module on mine. Woo!
     
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Jun 5, 2013, 08:50 PM
 
I think the mob problem is thaumcraft stupidity. I went into the swamp and dozens of wisps were there in the unloaded chunk. This is why passive mobs stay around but don't randomly spawn. I'm AFK in the swamp for a while.
( Last edited by BLAZE_MkIV; Jun 5, 2013 at 11:15 PM. )
     
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Jun 5, 2013, 10:59 PM
 
I think your Thaumcraft theory holds water. I was out laying track and finally, FINALLY saw a real mob (group of skeletons). No wisps to be found near them. SO.... I'm going to dig into the thaum config tomorrow and see what I can learn.
     
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Jun 10, 2013, 06:11 PM
 
OK, made a bizarre system.properties configuration change in the hopes that mob spawning resumes.

If it doesn't, I'm going to have to resort to some drastic measures.

If anyone is on before I get home this evening, please let me know if you see a difference.

cycl0pse
     
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Jun 10, 2013, 07:29 PM
 
I see hostile mobs spawning around the village
     
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Jun 10, 2013, 09:08 PM
 
as Lerman said, it's still addictive and I'm finding a lot of time getting wasted because of this. I need emergency-time-management team lol
     
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Jun 12, 2013, 10:14 AM
 
OK, day 2 of mobs spawning as they should. That's a positive thing. Did some exploring in the Twilight Forest and found... a hydra! Pretty cool, really. Didn't kill him, so if anyone wants to see a 3 headed dragon thing I linked a book in the nether book-junction.

Still haven't found a new dark tower yet. Oh well.

cycl0pse
     
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Jun 12, 2013, 11:34 AM
 
Did you create the link book right next to the hydra so we will spawn right next to it and die?
     
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Jun 12, 2013, 11:49 AM
 
Originally Posted by BLAZE_MkIV View Post
Did you create the link book right next to the hydra so we will spawn right next to it and die?
In hindsight, that would have been funny, assuming the book survived the hydra. I created the linking book up in a tree overlooking the Hydra at a safe distance. By "in a tree" I actually mean "on top of a tree".
     
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Jun 12, 2013, 12:03 PM
 
Btw, a few days (last week?) I logged in, suited up, and clicked on a mystcraft world in the tower. I ended up falling in a dark place, with no ground. I had a home book, but clicking on it did nothing.

So I'm just hanging out in space, chilling.
     
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Jun 12, 2013, 12:16 PM
 
was it the mining age, by chance? or a different world...

Either way, I restored your player file to June 3. From the file dates, it looks like the issue occurred on June 6th.

If you still have issues, let me know and I'll restore it further back.
     
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Jun 12, 2013, 12:44 PM
 
thx!

I don't recall which one, but I do think it was to the right of the "forest stable" because I went there successfully before, and said nah, let's try something new.
     
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Jun 12, 2013, 02:11 PM
 
Spawning in the nether worked fine. I made a tier 1 Wither Skelly Soul Shard and also netted 3 Wither skulls...anyone up for a Wither Boss fight?
     
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Jun 12, 2013, 02:37 PM
 
All about a boss fight. Think the powersuit railgun is overkill?
     
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Jun 12, 2013, 02:47 PM
 
Not to be a buzz-kill but you can kill the wither with: iron armor, iron or diamond sword with smite, 1 instant health potion, 2 regen potions. Just make a 3x2 tunnel ~20 blocks long and spawn him at the back.

The quantum suite helmet negates the withering effect. Let me know when and I'll be there to play SWAT.
     
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Jun 12, 2013, 03:06 PM
 
I think we should dress down for the fight. Maybe a Power 4 bow, Steel Sword / Steel Armor, and a couple health and regen potions per person? Or is that suicide?
     
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Jun 12, 2013, 03:28 PM
 
If it's going to be a group of us, I'm fine with dressing down. You list may be a bit low, since the server is on hard right now.

The power 4 bow is good, but some armor enchantments would be a good idea, as would be some health potions (just in case).

Maybe we can build a quick Colosseum style arena for the fight That would also be helpful to contain the wither if we have to run and regroup until Blaze can go SWAT (obviously it would need a roof so the wither stays contained).

heh. thinking it through, I rather like the idea of a wither-fighting arena. ... I will say I'll miss the jumping of the power suit, though
     
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Jun 12, 2013, 05:15 PM
 
I'll add a giant force field containment box to the list of things to build.
     
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Jun 14, 2013, 02:32 PM
 
not sure if you started on the force field containment, yet... but how big can you build one?
     
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Jun 14, 2013, 03:36 PM
 
I think the limit is 32 or maybe 64 per side. I crafted allot if the pieces. I can use a tesseract for power. It can't be an always on thing like my tekkit dome was. If someone builds up an "arena" with a square interior I'll add in the force field. There's something I have to test in creative that will only affect me end of things. Or someone could pick were, I configure the force field and someone makes it pretty.
     
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Jun 14, 2013, 04:36 PM
 
OK, so it has to be square? I can work with that.

I'll head on this evening and find a suitable location. I'm thinking E of the village, maybe right on the shore of that small lake.
     
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Jun 14, 2013, 04:53 PM
 
The wither flies around chasing anything that moves blowing up the world. You probably want a spot far enough away from the village that he's in an unloaded chunk if you die.
     
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Jun 14, 2013, 06:25 PM
 
good call, that
     
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Jun 15, 2013, 02:05 PM
 
Pics or it didn't happen! Here we go:

The start of the Wither Arena. The main center area is 30x30.



Found these in the Twilight Forest:



Because I haven't really posted pics of this, my blast furnace for steel production.



And finally, a strange structure out in the desert:
     
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Jun 15, 2013, 03:32 PM
 
Heh, awesome.

Do we want to wait until the stadium is finished for the first wither? I can get my wither skelly spawner going for additional skulls if we want to fight the first one somewhere else.
     
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Jun 15, 2013, 07:36 PM
 
with Blaze's help, the arena should be ready real soon. not fully decorated, but definitely good enough to get killed by a wither ....
     
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Jun 15, 2013, 08:11 PM
 
I'll be on tonight (no idea how early) to aid in any way possible with the Wither stadium.

Edit: Whereabouts is it? Is there a portal or linking book?
     
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Jun 15, 2013, 08:16 PM
 
portal linking book cunningly called "Arena"

Can see it on the map SW of village
roughly -2041 +1329
     
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Jun 15, 2013, 09:38 PM
 
curious.

I'm a very tired pandi but I'll check it out.
     
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Jun 15, 2013, 10:40 PM
 
Bad news, the hydra is dead. Good news, I recorded Andi's mighty battle were she slew the foul beast. Not sure how to share it ATM though.
     
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Jun 15, 2013, 10:42 PM
 
Any good loot from a Hydra?
     
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Jun 15, 2013, 10:50 PM
 
Some blood and a trophy apparently. You can get a diamond and a gold block from feeding 16 wool to a quest ram.
     
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Jun 15, 2013, 10:56 PM
 
was familiar with the quest ram. Wasn't sure what the hydra loot was like.

Still looking for a new dark tower.
     
 
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