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Minecraft (Page 84)
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Posting Junkie
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Nov 13, 2013, 04:05 PM
 
Ars adds some cool bosses as well that are hard as nails to take down.

New additions are awesome, i reaaaally missed dimensional doors. I find their functionality to be far superior to Colorful Portals. New dungeon gens are great too, it's about time to do some explorin'
     
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Nov 14, 2013, 03:52 PM
 
so I see Polyphemus crashed... hard. Any idea what happened?
     
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Nov 14, 2013, 05:32 PM
 
No idea, Blaze was on and I signed on and said hello, then it crashed.
     
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Nov 14, 2013, 07:09 PM
 
Blaze, I just black-portaled to your place and kaboom! Anything I should look for over your place?

update

Looks potion related. If you point me in the right direction, I'll edit it out.

Code:
# # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000026f4873, pid=732, tid=1688 # # JRE version: 7.0_25-b17 # Java VM: Java HotSpot(TM) 64-Bit Server VM (23.25-b01 mixed mode windows-amd64 compressed oops) # Problematic frame: # J net.minecraft.potion.PotionHelper.func_77917_b(IZ)Ljava/util/List; # # Core dump written. Default location: c:\Minecraft\hs_err_pid732.mdmp #
( Last edited by cycl0pse; Nov 14, 2013 at 07:15 PM. Reason: additional info)
     
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Nov 14, 2013, 08:25 PM
 
took down the crappy brewing stand. we'll see if that fixes it.
     
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Nov 14, 2013, 09:25 PM
 
that seems to have done the trick.

what crappy stand? the zulu one?
     
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Nov 14, 2013, 09:28 PM
 
yup
     
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Nov 14, 2013, 09:51 PM
 
zulu is going to get adjusted in the update. looking into the best way now...
     
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Nov 16, 2013, 11:32 AM
 
BETA IS UP
http://www.technicpack.net/api/modpack/polyphemus-beta
cycl0pse.dyndns.org:25570

everyone is OP. If you can, log on and test the heck out of it. If it looks good, I'd like to go live tomorrow or Monday.

cycl0pse
     
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Nov 17, 2013, 12:01 AM
 
BETA UPDATE
----------------------

Blaze and I have spent some time in the beta world and here's what we have learned:
1- Dim Doors is not ready for prime-time yet and is off the list. The developer is moving at a good pace making updates, so it should be better in a few weeks.
2- All the new mods has really slowed down chunk generation. REALLY. SLOWED. DOWN. I'm in the process of tweaking config files, but I think if we add everything we want, it will be too much and chunk loading will be a way of life. Good news: seems fine once the chunks are loaded.
3- I'm removing 'ruins' from the pack now that Better Dungeons is around. It's nice, but it slows down chunk generation for no real benefit.

beta testing will continue, so feel free to log in and look around.

cycl0pse
     
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Nov 17, 2013, 11:27 AM
 
logged in, got as far as opening a few chests when it crashed.
     
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Nov 17, 2013, 12:34 PM
 
looking into it, the server still thinks you're there. Not a good thing. let me bounce it.
     
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Nov 17, 2013, 01:08 PM
 
I tried again, seems better. Also set my distance to normal.
     
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Nov 18, 2013, 04:41 PM
 
Was pretty busy this weekend so I didn't have the chance to drop in, but I'll make some time tonight.
     
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Nov 20, 2013, 08:02 PM
 
the launcher is asking if I want to update, and the server appears to be down.

should I update?
     
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Nov 20, 2013, 09:17 PM
 
sorry about that. was polishing up the package and never finished it up. I'll finish it up and let you know when it's ready.
     
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Nov 20, 2013, 10:02 PM
 
OK, unless we find something horrible, this is the last beta reset before going live. go ahead and update the beta pack if it asks. the server is back up.

One change:
the dimensional door mod is not displaying right on a server. works fine in SSP but not in SMP. so it's off the 1.4 update list. Once it's updated and working, we'll add it in.

Be warned: aggressive exploring will lead to slow chunk loading. I'm also still tweaking the better dungeon mod to increase the castles.

cycl0lse
     
Posting Junkie
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Nov 20, 2013, 10:05 PM
 
You have a base going on Polyphemus Andi?
     
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Nov 21, 2013, 10:47 AM
 
Not yet. I was couchsurfing at Blazes until I got geared up, and now I'm off exploring* in the rainbow trees area. Although I've always wanted a snow fortress. Right now I just have a very primitive minecraft 1.2 cave going on.


*by exploring I mean dying
*and mining a sweet vein of diamond
     
Posting Junkie
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Nov 21, 2013, 11:40 PM
 
Server went down, I assume it was Blaze's fault, heh.
     
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Nov 21, 2013, 11:43 PM
 
Yup it was my fault
     
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Nov 22, 2013, 10:22 AM
 
looks like another potion module crash from zulu. I was going to wait for the update, but decided to go ahead and disable the zulu potion module now. Server is back up.

So it's on record, I'm going to update the server in two steps. step one will be to update everything we currently use except for Project zulu and ruins. We'll let that sit a bit while I concentrate on testing the new mods and decide if we can remove ruins. At the moment I don't plan on updating zulu... the main reason I like it is for the graveyards, tombstones, and mummies. everything else is just meh.
     
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Nov 22, 2013, 08:36 PM
 
POLYPHEMUS has been updated to 1.3.1!!!!

let me know how things go...
     
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Nov 30, 2013, 09:09 PM
 
a new version of the beta is up. if you wish to play around, please feel free.
     
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Nov 30, 2013, 09:11 PM
 
and for anyone who wants to mess around, the pack has DimDoors loaded but it's not enabled on the server. The author has not polished the SMP functionality yet, but it works good in SSP.
     
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Nov 30, 2013, 10:14 PM
 
I've updated the Vanilla server up to 1.6.4 in prep for 1.7.*. I've been really tardy about this. I tried to wander everywhere. If someone has a village, nether fortress, or end portal they've been keeping to themselves you should log on and travel there to get the map updated.
     
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Dec 2, 2013, 01:56 PM
 
So a funny story about the latest beta test. I'm flying around in creative testing out the Better Dungeons spawn rate. Zoom here, zoom there, and all of a sudden the screen goes black, stays black, then dumps my client.. So I hit the crashed server, reboot it, then join again. This time I slowly (slowly, I say!) walk forward. Processor ramps up on the server.... and about 2 minutes later a chunk loads with this giant castle on it! Amazed one castle caused a crash, I begin to (slowly) explore.

So far I've found at least 6 castles all within a chunk of each other, not counting the dungeon and nearby ship. Methinks I set the spawn rate a tad too high?
(pics forthcoming)

cycl0pse
     
Posting Junkie
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Dec 2, 2013, 04:17 PM
 
Dungeonception
     
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Dec 6, 2013, 09:47 PM
 
Originally Posted by BLAZE_MkIV View Post
If someone has a village, nether fortress, or end portal they've been keeping to themselves you should log on and travel there to get the map updated.
cool! do you mean the tectonicus map?
     
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Dec 6, 2013, 10:38 PM
 
no the minecraft world itself
     
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Dec 15, 2013, 01:08 PM
 
Update Pending!

All,
Polyphemus will be updated either later today or this coming week. Please make sure any quarries aren't running so I can shut the server down and safely update it to the new version. In addition to modpack updates, I'm adding two mods:

Better Dungeons (finally got the spawn rate reasonable)
Railcraft (ok, I admit it... I can't get away from it!)

Railcraft will not use the 'new' recipe for basic rails. instead, it will use the 'alt' recipes which are closer to vanilla.

cycl0pse
     
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Dec 17, 2013, 01:13 AM
 
I haven't updated the vanilla to 1.7 yet. I probably will next weekend. I've been working on the dome a bit though. Its kinda ugly at the moment.
     
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Dec 21, 2013, 02:20 PM
 
if anyone has the time this weekend, please test the beta server. some of the latest updates required a forge update as well and I'd like to convert the main server late Sunday.

everyone has OP privileges on the beta, so go to town.

cycl0pse
     
Posting Junkie
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Dec 21, 2013, 02:26 PM
 
will-do,

Does this beta include Railcraft?
     
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Dec 21, 2013, 03:13 PM
 
yes. this added railcraft and has version updates for a LOT of stuff. colorful portals had a decent update, as did tinker's construct. I'll post the full list when we go live.
     
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Dec 21, 2013, 07:17 PM
 
testing seems to be going very well. Sek, how much longer do you want to mess around before I try loading the current map to check for bugs?

Blaze or Andi, do either of you want to mess around before I move on with the upgrade?

cycl0pse
     
Posting Junkie
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Dec 21, 2013, 07:20 PM
 
Don't let me hold you up, I'm good to go.
     
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Dec 21, 2013, 09:21 PM
 
go for it.
     
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Dec 22, 2013, 01:21 PM
 
and the server's are down for the upgrade!
...
     
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Dec 22, 2013, 02:46 PM
 
AND WE'RE BACK UP!
Polyphemus 1.4.2 is now live. Noteworthy changes:
New version of Forge, so the backbone is different.
Added Railcraft ('cause I missed it)
Added Better Dungeons, so castles and such spawn now (*)
Updated darn near everything else!

* - better dungeons spawn rate is a bit sensitive. If I set it to high, we had dungeons back to back in certain biomes. If I set it to low, NO dungeons spawned.

The colorful portals mod updated, so all the black portals need re-connected to link up. I"ll be taking care of that first thing.

cycl0pse
     
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Dec 25, 2013, 01:14 PM
 
Sek,
Did some reading and the TConstruct book crashing issue is a reported bug. They are looking into it.

As for the portal, I hit your black one setup outside with a bucket of colorful water and it linked right up for me.

Be warned, it's raining chickens and pigs right now, so the server is a tad laggy. (Thanks portalgun mod! )
     
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Dec 25, 2013, 07:25 PM
 
There's a configuration to turn it off.
     
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Dec 26, 2013, 01:51 PM
 
Originally Posted by BLAZE_MkIV View Post
There's a configuration to turn it off.
Yup. saw that. Figured it was only one day and we weren't going to hit the server real hard anyways.

Besides, as you well know, I get a chuckle out of the absurd... and raining chickens carrying baby pigs is definitely absurd

(for the record, they pop when they hit the ground, so no lasting mobs to deal with)

cycl0pse
Happy day-after-Christmas, everyone!
     
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Dec 28, 2013, 08:46 PM
 
Blaze and Cyclopse, I did a tour of the vanilla world. I missed my jungle thunderdome. Cyclopse, your skyrail had an explosion near the junction to the desert biome tower. Some rail missing that I didn't have on hand, but the hole is blocked. Man, do mobs like to spawn up there.
     
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Dec 29, 2013, 12:06 AM
 
I foresee a 'torch the skyrail' project in the very near future. I'll look at it later this week.
     
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Dec 29, 2013, 02:38 AM
 
Or put half slabs over it. You can ride through them at head hight and not suffocate.
     
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Dec 30, 2013, 08:08 PM
 
tis updated? I couldn't connect tonight.
     
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Dec 30, 2013, 09:20 PM
 
Nope still 1.6.4. There's an infinite zombies bug with the chicken jockeys.

-edit-
Seeing end of stream errors in the log.
I tried rebooting my cable modem to see if that clears it up.
( Last edited by BLAZE_MkIV; Dec 31, 2013 at 01:07 AM. )
     
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Dec 31, 2013, 02:45 PM
 
I think I may have found a prank but I don't want to ruin it if I did. Have picture for proof.
     
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Dec 31, 2013, 03:19 PM
 
Well someone put a scarecrow (armor stand) right outside my door, looking in. I was convinced it was a monster!
     
 
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