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You are here: MacNN Forums > Enthusiast Zone > Gaming > Battlefield 3

Battlefield 3 (Page 21)
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Games Meister
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Aug 16, 2012, 10:26 AM
 
Originally Posted by sek929 View Post
I have returned from my camping hiatus, BF3?
It's really creepy that after a few years of gaming together and forum participation, somewhere mid-monday I knew you were on some type of vacation.
     
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Aug 16, 2012, 11:22 AM
 
Originally Posted by The Final Dakar View Post
It's really creepy that after a few years of gaming together and forum participation, somewhere mid-monday I knew you were on some type of vacation.
Creepy, like "Dakar the Stalker" creepy.
     
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Aug 16, 2012, 11:27 AM
 
It's not stalker stuff, just worthless deduction. Sek has seen it first hand with me calling the redistribution of teams between matches.
     
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Aug 16, 2012, 01:02 PM
 
Are you bitches going to be on tonight?

Nobody ever mentions my legendary sexual prowess.
     
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Aug 16, 2012, 01:17 PM
 
I'm game, probably more towards 10pm or so.
     
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Aug 16, 2012, 06:10 PM
 
Sorry guys, I won't be on tonight. Last minute trip with some friends to The Counter.

Nobody ever mentions my legendary sexual prowess.
     
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Aug 20, 2012, 06:33 PM
 
BF3?
     
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Aug 21, 2012, 06:23 AM
 
We really need to work out a better system. I was up for it last night but you were either on netflix or away when I checked. Friendz not working in 10.6 hasn't been helping.
     
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Aug 21, 2012, 11:06 AM
 
Well, I'm going in for an eye exam tonight (my first, boo) so I imagine my pupils will be dilated when I get back....so no videogames.

Let's just shoot for Wednesday night, as early as possible, to maximize gaming.

Either that, or we set up some kind of bat-signal system.
     
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Aug 21, 2012, 11:30 AM
 
Ever seen Big?

     
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Aug 21, 2012, 05:27 PM
 
Pupils remain un-dilated, you game?
     
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Aug 21, 2012, 08:22 PM
 
Dammit. Why didn't you ****ers page me?

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Aug 22, 2012, 08:49 AM
 


You guys gotta learn to communicate

I mean with all the methods of communication today, surely you can find one to use...
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Games Meister
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Aug 22, 2012, 11:21 AM
 
Originally Posted by sek929 View Post
Pupils remain un-dilated, you game?
Geez lady, make up your mind. I already had written you off.


Originally Posted by Stogieman View Post
Dammit.  Why didn't you ****ers page me?
I hope it's a drug dealer pager.
     
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Aug 22, 2012, 12:13 PM
 
Originally Posted by Leonard View Post

You guys gotta learn to communicate
I mean with all the methods of communication today, surely you can find one to use...
Internet anonymity does have some downsides.
     
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Aug 23, 2012, 08:57 AM
 
Play Tekkit, suffer through sound issues including creepers exploding right next to you without a sound.

Migrate to BF3, suffer through sound issues including tanks firing right next to you without a sound.

My taste in games has some serious issues.
     
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Aug 24, 2012, 07:53 AM
 
I haven't had any sound issues on MW3 or Star Wars The Force Unleashed II.

Hopefully they'll fix that in BF3.
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Aug 30, 2012, 12:48 PM
 
Coming soon







---

fatty, BF3 tonight?
     
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Aug 30, 2012, 03:13 PM
 
I'm down son.
     
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Sep 3, 2012, 07:04 PM
 
On in 15.
     
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Sep 4, 2012, 11:48 AM
 
     
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Sep 4, 2012, 12:12 PM
 
I feel ashamed by proxy...
     
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Sep 4, 2012, 12:19 PM
 
Hey, I still have 10 days less play time in compared to MW2 (which I had in by May of that year).

And it's not my fault my SPM is so good and DICE gives away double xp like candy.

Stop hating me for my success!

(I am embarrassed that I hope they add new ranks somehow)
     
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Sep 4, 2012, 12:48 PM
 
I heard they're adding new ranks with the next DLC. Anyone over 100 gets this.




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Sep 5, 2012, 11:06 AM
 
Well done Dakar. Even with the double XP, quite an achievement.

I'll ask the same question that I asked a while ago, even with Armoured Kill, does it have legs?
     
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Sep 5, 2012, 11:09 AM
 
Originally Posted by mattyb View Post
Well done Dakar. Even with the double XP, quite an achievement.
I'll ask the same question that I asked a while ago, even with Armoured Kill, does it have legs?
Like I said, MW2 was merely harder to level in.

I still enjoy it, but playing with friends is more of a requirement now. I can only play an hour or two alone now before retiring, though I blame Tekkit for it too.
     
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Sep 5, 2012, 12:18 PM
 
Bastards should have hidden the AK servers. I can sometimes see a few people (like 1 or 2) on them in the browser.
     
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Sep 5, 2012, 01:21 PM
 
Long-ass patch notes.

WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.

• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.

• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.

• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.
So they increased stinger range, reduced Below Radar height and removed gunner flares? These people are retarded.


On the other hand they adopted my suggestion for the Rush Defender ribbon.
     
Posting Junkie
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Sep 5, 2012, 02:06 PM
 
• Repair tool damage against enemy vehicles lowered by 10%.

Ummmmm, why? The amount of repair tool destroys I've been able to get are sparse at best, now it'll be even harder.
     
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Sep 5, 2012, 05:45 PM
 
Because it's pretty easy to get just a disable with it. I'd say it's harder to C4 a vehicle than repair tool it.
     
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Sep 5, 2012, 06:01 PM
 
I'll be on in 45 mins.

Nobody ever mentions my legendary sexual prowess.
     
Games Meister
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Sep 5, 2012, 06:02 PM
 
Boot early, you have downloading to do.
     
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Sep 5, 2012, 06:20 PM
 
I'll be on around 10.
     
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Sep 7, 2012, 12:57 AM
 
Battlefield3 is the one game I can play again and again.
     
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Sep 8, 2012, 10:02 AM
 
188 hours. K/D = 1

lol, I'm sooo ****in shite at this game.
     
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Sep 11, 2012, 09:27 AM
 
Moonlight purdiness

     
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Sep 12, 2012, 06:58 AM
 
Armored Kill first impressions:

I now understand some of anti-air changes from the patch – given the size of these maps (and the height of the AC-130) infantry anti-air lock-ons would be impossible otherwise. The side-effect being on smaller maps it will be almost impossible for air support stay up. Not sure how you fix this.

I got my Quad bike kill last night in hilarious fashion. After capturing a point, a teammate was waiting on QB and I decided to grab another rather than ride. He starts to leave and I move to follow from about 20 feet back down a hill. As he's leaving a enemy on QB speeds in and dismounts to kill him. I come over the hill as this occurs and its a splatter. Whoops.

My first game I was on the snow map. The mountain range splits the map in half and I began climbing it to try and get somewhere. It felt kind a cool, though it took forever. Then I got to the top... holy shit, you can see everything. Its so big and so high. Wow.

Did manage to hop into the AC-130 twice, once in each seat. It harder to use than MW2 (obv) and with the size of the maps can be a little bit of a challenge. They don't tend to stay up very long with good jets in the air. I scared one off with the anti-air cannon, but it came back and was cleverly placed what I assume was behind and below us, a definitive blind-spot.

I didn't realize but the AC-130 is available on every map. Awesome.
     
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Sep 12, 2012, 11:26 AM
 
Stuck on 1% complete for about an hour now. I thought that waiting until today might avoid server congestion problems. Wrong again.
     
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Sep 12, 2012, 11:34 AM
 
I don't see how its congestion if its not moving at all.
     
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Sep 12, 2012, 12:06 PM
 
I wasn't in-game when I posted that. Now that I'm in game its up to 11%.

I always thought that being at Xbox Home was the quicker way to download.
     
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Sep 12, 2012, 01:46 PM
 
FFS, 52%.
     
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Sep 12, 2012, 01:49 PM
 
Is it available to all or just the assholes with Premium?

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Sep 12, 2012, 01:49 PM
 
Originally Posted by mattyb View Post
FFS, 52%.
Man, you can almost cross one of the maps on foot in this amount of time.
     
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Sep 13, 2012, 02:55 PM
 
Originally Posted by Stogieman View Post
Is it available to all or just the assholes with Premium?
Just us assholes. I have some spare change if you'd like a coffee.

Originally Posted by The Final Dakar View Post
Man, you can almost cross one of the maps on foot in this amount of time.
Finished at past midnight Frog time.

Just been flying around/wondering around on some unpopulated servers.

That Alborz mountain map is enormous. Those QBs can go EVERYWHERE (how long until jihad QB vids?). The AA gun is good for cutting down trees, cool that you can have AA missiles on it as well. Didn't find the mobile artillery thing that accurate.

Death Valley copied one of the buildings from Gulf of Oman - cheap if you ask me.

AC-130 : Not bad getting a mobile spawn for parachuting from. IR sight is very CoDish.

I'll try some combat this weekend.
     
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Sep 14, 2012, 06:57 AM
 
Originally Posted by mattyb View Post
AC-130 : Not bad getting a mobile spawn for parachuting from. IR sight is very CoDish.
This is one of the dumbest things I've read in a while (Not in the PL forum).


---


Had a good run last night. Like any new map set, the key to getting MVP is just playing the objective. That's usually enough. Quite a few Ace Squads last night.

The AC-130 seems balanced. Its not too easy or too hard to take down. The flares look amazing.

The tank destroyers are combos of LAVs and MBTs. They're pretty weak, but they don't feel that significantly weaker than tanks. I'm sure the first time I run into one with reactive armor will suck.

The artillery trucks... well, I'm still working on that. Haven't found a good situation to use them, let alone trying to aim.

The quads are great. Very Halo. They off road practically anywhere. They also seem to roll forever if you dismount a full-speed.


---


sek, some BF3 tonight?
     
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Sep 14, 2012, 12:24 PM
 
Originally Posted by The Final Dakar View Post
This is one of the dumbest things I've read in a while (Not in the PL forum).
Care to explain oh great Dakar?
     
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Sep 14, 2012, 12:33 PM
 
Assuming MWs portrayal is accurate to reality, why would BF3s look any different?
     
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Sep 14, 2012, 12:42 PM
 
I assume nothing. I've never been in an AC-130 gunship, except via CoD. Hence very CoDish.

If I had had been in an AC-130 gunship, and found that the IR sight was close to reality, I'd have said very realistic.
     
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Sep 14, 2012, 01:26 PM
 
Originally Posted by mattyb View Post
I assume nothing. I've never been in an AC-130 gunship, except via CoD. Hence very CoDish.
If I had had been in an AC-130 gunship, and found that the IR sight was close to reality, I'd have said very realistic.
Yeah, I was wondering why Dakar was saying that's dumb. That's what I would have said. Since the only thing I have to compare it to is CoD.

Maybe Dakar has been in a real AC-130?

edit:Actually I have played another game that implements an AC-130, Toy Soldiers: Cold War.
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Sep 14, 2012, 01:30 PM
 
It's dumb thinking something that has an IR sight is CoDish the same way thinking something that has Holosights is CoDish. What else do you expect?
     
 
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