hopefully this is a new topic...
I have a new G4-533-Nvidia w/ 256 ram. I'm having the same problem in both Unreal Tournament (vers. 436) & Quake 3 (both 1.17 & 1.27g). They both lock up pretty fast when i play in 32-bit color but they both run very well in 16-bit at the same or higher resolutions. Is anyone w/ a new G4-Nvidia having the same problem?
Both games are set to 170MB prefered memory, Open GL 1.2, virtual memory off. i've been running both games at 1280x1024.
could it be that millions of colors pushes too many numbers for the nvidia to handle? i don't think that would make a difference?? ...thanks