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Fly! II crash on X 10.1 (a rant to game developers)
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Mac Enthusiast
Join Date: Apr 2001
Location: Earth?
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I have almost enough of this sh*t now.
Today I received my copy of Fly! II installed it and ran it, "unexpectedly quit" right after showing the splash screen?
What is the problem with geting this stuff to run on X?
Q3A runs fine and so does WolfMP, AvP ran okay on 10.0.x but crashes on 10.1, the Tropico demo does not work and UT X doesnīt work either (but in UTs case I donīt mind very much since itīs not an official release but more a hobby project of Mark Adams, and Iīm thankful that he tries to do his best) and some more I forgot right now do not work too.
But for the other ones, those are commercial games, f****ng get them to run!
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Moderator Emeritus 
Join Date: Nov 1999
Location: Fort McMurray, Alberta
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OS 10.1 is what, a week old at this point? I wouldn't have a coronary just yet if I were you...there are a lot of new things, and it does take time to modify something as big as a game to run perfectly on the new system. Updates will soon be released as patches...so don't worry. This is the way it happens on Windows too. There's not really a way around it.
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Living, working, and freezing in the Canadian north.
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Mac Enthusiast
Join Date: Apr 2001
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Originally posted by blizzard:
<STRONG>I wouldn't have a coronary just yet if I were you</STRONG>
Hehe, Iīm okay, no heart attack yet. 
Of course it takes time, but 10.1 didnīt just plop out one day, there were developer builds for quite a while now, and Iīm just getting a bit tired from waiting for things to happen for MacOS X in general now.
If itīs not too early to take my money it should be not too early to get the stuff working too.
bye.
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Mac Enthusiast
Join Date: Oct 1999
Location: Brooklyn, NY, USA
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I gotta agree with GnOm on this one. It's not like Fly II has been out for ages- they had to have had access to 10.1 betas during their testing cycle.
Personally (and I've ranted extensively about this here and elsewhere), I can't believe that Tropico shipped as X-compatible, and it barely runs on 10.0.x. The fact that it won't load at all on 10.1 frankly doesn't surprise me.
Bottom line- game developers need to pay attention to the new OS. There's too much sloppy Carbonizing going on. GAMES SELL COMPUTERS.
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Addicted to MacNN
Join Date: Mar 2001
Location: Seattle, WA
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Originally posted by schwa:
<STRONG> GAMES SELL COMPUTERS.</STRONG>
Sadly, Apple and most mac developers don't seem to believe this...
M$ did, and look at them now. (yes I know it was getting in with IBM and business too)
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The spirit of resistance to government is so valuable on certain occasions, that I wish it always to be kept alive.
- Thomas Jefferson, 1787
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<Jon>
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I also have the problem with Fly II quitting on start.
The "solution" for me is to unplug my USB joystick before starting the game. You can plug it back in after that, if you want, but as far as I can tell, joysticks are still unsupported in X. Tech support said to try the unsupported Sept 18 patch, which I did and it did not help. He said there will be an update coming out to address OS X problems.
I'm a little offended, because this game caught my interest when I saw it at an Apple retail store on the "OS X" shelf. It had a sticker on it saying "OSX Compatible." But the readme says that controllers are not yet supported. The manual says that you can fly with the keyboard but it would be "an exercise in frustration." So, the sticker SHOULD say, "Works in OS 9 (and in OS X, but only as an exercise in frustration)."
Anyway, I'm not sure if I should complain and try to get my money back, or if I should give them a little time to support X fully.
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Senior User
Join Date: Aug 2000
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the patch was supposed to be posted last night. was it not?
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<Jon>
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Originally posted by applenut1:
<STRONG>the patch was supposed to be posted last night. was it not?</STRONG>
The latest patch I can find is the Sept 18th "unsupported" patch. If you know where there is a more recent one, please give a URL. I'd be happy to give it a try and report back.
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Mac Enthusiast
Join Date: Apr 2001
Location: Earth?
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Originally posted by <Jon>:
<STRONG>The "solution" for me is to unplug my USB joystick before starting the game.</STRONG>
I donīt even have one, just Keyboard and Mouse. 
And yes, if anybody has a link for patches please post it here.
bye.
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Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
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The final version of 10.1 introduced a problem with OpenGL that wasn't in earlier versions of 10.1. This caused issues with AvP and might be causing issues with Fly! II. I think I read somewhere that a patch should be out soon, I'm not sure about specific dates, but Nate at Macsoft mentioned it at some other forum.
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<Jon>
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There is now a patch for FlyII running under 10.1
http://www.ina-support.com/faq/fly2downloads_mac.asp
I don't know why you have to reboot into 9 to update, as all you're doing is changing one file. Maybe something to do with permissions, or the way OSX copies bundles.
Anyway, the file updated is "HIDManagerSupport.bundle'
Now my USB joystick works...performance is a little lagging, but I got it running "OK' by adjusting the scenery parameters. And my machine is not top-of-the-line: it's a G4-400 (AGP) with the ati rage pro 128.
Anyway, this might solve GnOm's crashing-on-startup problem as well
I'd be interested to hear about how well this is working for other people under os x....
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Mac Enthusiast
Join Date: Apr 2001
Location: Earth?
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Originally posted by <Jon>:
<STRONG>Anyway, this might solve GnOm's crashing-on-startup problem as well</STRONG>
yes it does indeed, thank you.
Performance is very very poor on my Cube450 with Radeon and a Gig. of RAM unfortunately (MacOS 9 and X). Itīs more like a slideshow, i guess I have to wait for the G5 1.xGHz.
bye.
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<greyno03>
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I am on a Dual 800 and this game sucks. It has the lowest framerate I have ever seen in a game in 9 or 10 even on lowest settings. Great piece of programming here.
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Professional Poster
Join Date: Feb 2001
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You can't blame GoD for the poor frame rates, you should be blaming Apple. Fly is being developed for Mac and PC, and we should thank GoD for doing so. But PCs can run Fly while Macs can't, very well. This may be partly GoD's fault, for not optimizing enough on the Mac, but it is more because Macs just aren't as fast as PCs in high-end gaming. And Fly is very high-end.
I'm afraid that GoD will stop developing Mac Fly because Macs can't play it, and I think users are blaming the wrong people.
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The 4 o'clock train will be a bus.
It will depart at 20 minutes to 5.
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<jon>
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Originally posted by tie:
<STRONG>You can't blame GoD for the poor frame rates, you should be blaming Apple. Fly is being developed for Mac and PC, and we should thank GoD for doing so. But PCs can run Fly while Macs can't, very well. This may be partly GoD's fault, for not optimizing enough on the Mac, but it is more because Macs just aren't as fast as PCs in high-end gaming. And Fly is very high-end.
I'm afraid that GoD will stop developing Mac Fly because Macs can't play it, and I think users are blaming the wrong people.</STRONG>
Actually, I just tried another flight sim for Mac, called X-Plane. I had no trouble with frame rates, the detail was much sharper than FlyII...and it was running at 1024x768 - I had to set FlyII to 640x480 to get any kind of decent frame rate. Also, the interface is clean and sharp (and fast). They don't have an OS X version yet, but they claim there will be one by thanksgiving.
X-Plane shows what is possible...if you have doubts about what the mac and gaming on account of FlyII performance, you should give this one a try. They have a demo that is unrestricted, except that the joystick stops operating after 6 minutes - then you have to restart the program.
http://www.x-plane.com/
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