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You are here: MacNN Forums > Enthusiast Zone > Gaming > return to castle wolfenstein demo.

return to castle wolfenstein demo.
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Feb 10, 2002, 03:33 PM
 
i cant get it to work. i installed the demo i downloaded from the apple site and i get this error message:

You need to select the installation directory for Wolfenstein (not any directory inside of it -- the installation directory itself)

ive clicked every damn file inside of the "wolf MP2" folder the installer created and still have nothing.
     
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Feb 10, 2002, 06:12 PM
 
Youve tried every file INSIDE the folder, but have you tried the "wolf MP2" folder itself?
     
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Feb 10, 2002, 07:55 PM
 
ya. if i click on the wolfmp2 folder it just opens the contents of the folder in a new finder window.
     
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Feb 10, 2002, 09:43 PM
 
Same problem with me too. I just had it installed in the Applications folder and let it do everything by default. Installing it to other folders doesn't do anything either.
     
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Feb 11, 2002, 12:45 AM
 
I had the same problem, I know it's a pain in the a*s, but download it again (to the desktop) and throw the old one away...it worked for me.
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Feb 14, 2002, 11:00 AM
 
The wolfenstein demo is not the game, but a carbonized patch of the OS9 Mac game.

In other words, you have to OWN Wolfenstein for Mac to use this OSX demo.
Dan
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Feb 14, 2002, 11:08 AM
 
That's kind of dumb that the demo is only for people who already own the game. That's just my thought, though.
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Feb 14, 2002, 11:23 AM
 
Originally posted by Dan Szwarc:
<STRONG>The wolfenstein demo is not the game, but a carbonized patch of the OS9 Mac game.

In other words, you have to OWN Wolfenstein for Mac to use this OSX demo.</STRONG>
yeah, so, I highly doubt that this is true. First of all, the OS X only version of Wolf was ready to ship in early January but the only reason that there is such a huge delay is being Aspyr is reverse engineering the game so that it will work with Mac OS 9 as well.

I've been playing the "demo" for about two to three weeks now and I obviously don't own the full install of Wolf as it isn't shipping for mac yet. Also, while I've been playing I've encountered quite a few other "OS X" users (people who put OS X at the end of their alias). So obviously I'm not the only one who has had success with this.

I'm redownloading the MP Test now and I'll try to reinstall it and give more specific steps on how to get it to work.
     
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Feb 14, 2002, 03:09 PM
 
Unless they re-did the RTCW Mac demo, it's available to everyone. There was no Mac OS 9 version of the game, since it hasn't even been released for the Mac yet.

I downloaded it and I'm using it and I've never owned a Quake or RTCW game before.

I thought RTCW is Mac OS X only. It may be a carbon app, but I don't think they intend to release it for Mac OS 9 and I don't think it works in Mac OS 9.
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Feb 14, 2002, 05:51 PM
 
First: You dont have to own the game to play. You just select the Wolfenstein folder itself.

Second, its a cocoa demo. Not carbon!
     
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Feb 14, 2002, 09:42 PM
 
Originally posted by Dan Szwarc:
<STRONG>The wolfenstein demo is not the game, but a carbonized patch of the OS9 Mac game.

In other words, you have to OWN Wolfenstein for Mac to use this OSX demo.</STRONG>
A few clarifications:

* it's not a demo, it's a pre-release test build of the multiplayer app.
* The "demo" (actually MP test) is not Carbon, it's Cocoa.
* It's self-contained, and doesn't require you to own anything.

Brad
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Feb 14, 2002, 09:47 PM
 
Originally posted by agasthya:
<STRONG>yeah, so, I highly doubt that this is true. First of all, the OS X only version of Wolf was ready to ship in early January but the only reason that there is such a huge delay is being Aspyr is reverse engineering the game so that it will work with Mac OS 9 as well.</STRONG>
A few more clarifications:

* No version of Wolf was ready to ship in January, unless you count beta versions.
* No one is reverse-engineering it, the single player app still needed conversion -- Wolf ships as two apps, similar to Elite Force.

Brad
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Feb 14, 2002, 11:40 PM
 
Originally posted by pml589:
<STRONG>That's kind of dumb that the demo is only for people who already own the game. That's just my thought, though.</STRONG>
Not at all, when that diolog comes up, simply select the folder that all the files are located in. That will do it, It's a one-time thing. And I don't beleive there is RTCW for OS 9 yet anyway.
     
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Feb 14, 2002, 11:41 PM
 
ok..... i played this a couple of times, but now i get an error that says "could not initialize OpenGL"

a restart would probably fix the problem, but i dont wanna disturb my uptime count.... so.. is there another way?
     
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Feb 15, 2002, 10:51 AM
 
Originally posted by Macfreak7:
<STRONG>ok..... i played this a couple of times, but now i get an error that says "could not initialize OpenGL"

a restart would probably fix the problem, but i dont wanna disturb my uptime count.... so.. is there another way?</STRONG>
If you were using 9.x I would say this is a memory error. You've used all your memory for the MacOS and the game and none is available for OpenGL. It's a common error in MacOS 9.x. Of course you're using Mac OS X 10.1.x. Are you running anything else on the computer at the same time as RTCW? Quit all other applications. How much physical RAM do you have? Is it possible your maxing out the amount of memory - physical and virtual?
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Feb 15, 2002, 11:26 AM
 
Originally posted by Leonard:
<STRONG>

If you were using 9.x I would say this is a memory error. You've used all your memory for the MacOS and the game and none is available for OpenGL. It's a common error in MacOS 9.x. Of course you're using Mac OS X 10.1.x. Are you running anything else on the computer at the same time as RTCW? Quit all other applications. How much physical RAM do you have? Is it possible your maxing out the amount of memory - physical and virtual?</STRONG>
whoa, i would never doubt memory to be a problem, cause a- i'm not running anything else at the time of running RTCW, and b- it worked the first time just fine, and i re-ran it a few other times too, it worked.... c- i have 320mb physical RAM.
lineage works fine... but i dont think that uses OpenGL. but again, that COULD have taken up all the memory?
     
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Feb 15, 2002, 11:38 AM
 
Thanks to everyone who suggested selecting the WolfMP folder. *smacks self on forehead* Anyway, I got the OpenGL error too after one playthrough, and I have 512MB physical RAM. Weird...
     
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Feb 15, 2002, 03:40 PM
 
Yeah I wouldn't expect that OpenGL error in MacOS X 10.1.x, it's more of a MacOS 9.x error that's been frequently encountered. It sounds like it is happening only when you start RTCW a second time... I haven't done that too many times, if at all. Is something not releasing/freeing up memory. If it happens again, check out how much memory your computer is using. 512MB physical RAM should be enough (320MB is a little low, but should still be enough). Is there any way to see how much memory the game is taking? I'd have to see how much memory OS X 10.1.x is taking. The requirements of the actual game are vague - 64 Mb of built-in memory with virtual memory set to at least 160 Mb - what does that mean? Besides, game developers/marketers always under-state the requirements.

IF the game is taking 128MB, the OS another 80MB, then what's left is available for OpenGL... 320 - 80 - 128 = 112MB for OpenGL. At least this is how it would work under MacOS 9.x.

Does MacOS X 10.1.x run out of memory? It must have a limit on virtual memory. I've never reached the limit with my 1.2GB of RAM.

It could be something else.
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Feb 17, 2002, 05:24 PM
 
Originally posted by Macfreak7:
<STRONG>ok..... i played this a couple of times, but now i get an error that says "could not initialize OpenGL"

a restart would probably fix the problem, but i dont wanna disturb my uptime count.... so.. is there another way?</STRONG>
I had the same problem. Just log out and log in again, so your uptime count won´t be interrupted!
     
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Feb 17, 2002, 08:01 PM
 
Well, RTCW is close to shipping now (Full version, single player (i believe multi too), Aspyr).

Second there are NOT seperate versions for single and multi to the best of my knowledge. If you've noticed that the MPtrial has a single player option that's disabled.
     
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Feb 17, 2002, 08:19 PM
 
Originally posted by x user:
<STRONG>Well, RTCW is close to shipping now (Full version, single player (i believe multi too), Aspyr).

Second there are NOT seperate versions for single and multi to the best of my knowledge. If you've noticed that the MPtrial has a single player option that's disabled.</STRONG>
A friend of mine has the full PC version of the game (I've played SP and beaten it), and it indeed comes with 2 different applications for single and multiplayer. In fact, I believe that they are two entirely different engines developed by two different companies under the supervision of ID. (Nerve and Graymatter I think)

The SP and MP options launch their respective application and quit the current one.

Also, the gameplay is different in both modes. For example, in SP the Panzerfaust and Flamethrower won't slow you down, but they both make you go 1/2 speed in MP and the Panzerfaust has double the damage and blast radius.

There are also a few more weapons in SP than in MP. I won't give too much away, but they're pretty darn neat.
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Feb 17, 2002, 10:30 PM
 
Originally posted by x user:
<STRONG>Second there are NOT seperate versions for single and multi to the best of my knowledge.</STRONG>
It contains two apps - single and multiplayer, just like Elite Force. I know the fact that I work for Westlake (the porting company) may not amount for much, but...

Brad
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Feb 17, 2002, 11:37 PM
 
Ahhh - what would you know! Here at MacNN we're Pro's!!! hehe

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Feb 18, 2002, 11:30 AM
 
I was under the impression that Aspyr was doing the port...

Aspyr
     
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Feb 18, 2002, 12:17 PM
 
Aspyr is PUBLISHING the game. Westlake ports the game to mac. Then Aspyr publishes it. So if you see that Aspyr has announced a new game. Chances are it's going to be ported by Westlake.

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Feb 18, 2002, 04:55 PM
 
I see, like the whole, Terminal Reality/GodGames thing
     
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Feb 22, 2002, 01:44 PM
 
Hey Brad!

(assuming, perhaps unfairly, that you are associated with Aspyr)

What is up with the new hardware requirements posted on the site today? It used to be for Rage 128 or better, and suddenly we need a Radeon or GeForce!? Somebody at Aspyr (or Westlake or wherever) needs to seriously rethink this decision. There are MILLIONS of G3 and G4 Macs out there that don't have this kind of GPU, particularly the pre-2002 iMacs. The public beta ran fine on those. I refuse to beleive that reverse engineering the game from Cocoa to Carbon would introduce that much overhead.

I was really looking forward to this game, and now won't be able to play it. I sincerely hope that the relevant parties (developer, publisher, whoever) reconsider.
     
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Feb 22, 2002, 02:09 PM
 
Just becaus the requirements say you have to have a certain card doesn't ALWAYS mean you have to have exactly that. Now, while I'm not certain about this game, I would think that a 16mb card would be ok. Possibly a 8mb.

Aragorn
     
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Feb 22, 2002, 05:08 PM
 
Gosh I'm using a 8mb MOBILITY card with no problem (settings down) on the MPtrial with no problem.

And I killed sniperkillerosX ....

OSXUSER on RTCW ....
     
   
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