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Game Cube uses PPC?
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Mac Elite
Join Date: Oct 1999
Location: Walnut Creek, California
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I read in a Toys R Us ad that while the Xbox runs off a Pentium III, the Game Cube uses a Power PC. Is this true? If it is, does that equate the Game Cube to a Mac and the Xbox to a Wintel (if it does I'm plan to buy the latter)? Will high sales for the Game Cube fare better or worse for the Mac? I am thinking either a high profit for Motorola and thus more $$ to spend on PPC R&D, or on the other hand it could just result in a shortage of chip during the crucial holiday season and post Mac-World 2002 when new models will be available.
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Mac Elite
Join Date: May 2001
Location: Connecticut
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The GC runs on an Intel Gecko processor running at 455 (if i remember correctly) Some have stated that the architecture of the Gecko is basically that of a duel processor, making the cube really 910 Mhz...narrowly beating out the Xbox
it is not a Power PC by any means
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<MacUser>
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The GameCube actually uses an IBM PowerPC specially designed for Nintendo called the gecko, it's not made by Intel or Motorola. It is a supposed to be a modified g3 or g4.
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Senior User
Join Date: Sep 2001
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solidage = wrong
macuser = correct
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not all who wander are lost.
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Mac Elite
Join Date: Oct 1999
Location: Walnut Creek, California
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I meant IBM, not Motorola.
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Addicted to MacNN
Join Date: Mar 2001
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Originally posted by mr. burns:
<STRONG>solidage = wrong
macuser = correct</STRONG>
excellent..
mr. burns is indeed correct! 
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The spirit of resistance to government is so valuable on certain occasions, that I wish it always to be kept alive.
- Thomas Jefferson, 1787
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Mac Elite
Join Date: May 2001
Location: Connecticut
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your right, i ment to write IBM, sorry for the accidental slip, don't know why i thought INTEL
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Mac Elite
Join Date: Apr 2001
Location: In my tree making cookies
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The ppc chip in the gamecube is unmistakably different, for one, it's drastically smaller than your thumb nail.
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Banned
Join Date: Mar 2000
Location: Sherman Oaks, CA USA
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Originally posted by <MacUser>:
<STRONG>The GameCube actually uses an IBM PowerPC specially designed for Nintendo called the gecko, it's not made by Intel or Motorola. It is a supposed to be a modified g3 or g4.</STRONG>
G3. 
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Grizzled Veteran
Join Date: Nov 2000
Location: AUSTRALIA
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No mac lover would buy an xbox, surely (being an evil microsoft invention).
Just kidding.
Gamecube looks pretty hot. Sales have been disappointing in Japan though, and it has so much competition to fend off from sony and microsoft.
Still, they will get in with their niche market (kids and cutesy game lovers).
I myself, am a ps2 owner. Ps2 kicks ass, and Im sure gamecube will as well.
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MacBook Alu, 13", 2.4Ghz, 4GB RAM, 256MB video
G5 Imac, 17", 1.9Ghz, 1.5GB RAM, 128MB video, built in isight, airport and bluetooth
Indigo iBook, 366mhz; 320MB RAM; CD; FW; Airport
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Mac Elite
Join Date: Nov 2000
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im not yet sold on any of them. i am 95% sure i will get a gamecube.... but i would like to see nintendo win back one major developer before i do. then again having sega in the camp might just be good enough for me.
the way i head it gekko was a variant g3 with something like altivec (nintendo was impressed with that) running at 403mhz. either way, a 400mhz g3 should be more then sufficient with out all the os bull to slow things down (speaking in general terms, i love osx)
if ms didnt have bungie in their camp, i wouldnt look twice at it, but still the xbox is cheaper then building a pc for games... and you dont have to tolerate a full version of windows
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There's someone in my head but its not me...
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Senior User
Join Date: Sep 2001
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it's 485 MHz with a 162 Mhz bus. the video chip is made by ati and it's a variant of the radeon. it runs at the same speed as the bus. all of this translates to 10.5GFLOPS and 6-12 million polys/sec.
chimpmaster: if you had read about the upcoming games for the cube you would know that it's not all cutsie. capcom is exclusively releasing resident evil 4, and then there's soul calibur 2 and tony hawk 3. zelda, metroid, rogue leader.... check out http://cube.ign.com
the game cube is SICK.[/LIST]
[ 11-22-2001: Message edited by: mr. burns ]
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not all who wander are lost.
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Dedicated MacNNer
Join Date: Oct 1999
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So, if the Game Cube is 10.5 gigaflops, how many gigaflopts is Microsoft's XBox then?
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Addicted to MacNN
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17 hundred million.
It's very fast.
greg
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Mankind's only chance is to harness the power of stupid.
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Grizzled Veteran
Join Date: Oct 2001
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Apple an innovator in a world of Immitators.
And thats the bottom line!!!!!!!!!
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Forum Regular
Join Date: Apr 2000
Location: Toronto
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if gamecube is based on powerpc architecture does that mean that emulating it will yield much higher performance than a standard emulator (like classic on mac os x)?
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Mac Elite
Join Date: Oct 2000
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more performance? possibly in some areas which are the same in both processors. they are a little more different than the "PPC" lable lets on though. it's specs are pretty high, so emulation'd be a pain.
i'm more excited about the possibility of better emulation sooner, especially since sixtyforce crapped out.
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This insanity brought to you by:
The French CBC, driving antenna users mad since 1937.
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Posting Junkie
Join Date: Sep 2001
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"The GameCube is sick."
:  auses Rogue Leader again::
It sure is.
::Continues playing once more::
[ 11-27-2001: Message edited by: MindFad ]
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Mac Elite
Join Date: May 2001
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Wow what an uninformed group. First off the Gekko processor is manufactured by IBM and runs the PPC ISA (ISA meaning instruction set architecture). The processor core runs at ~405MHz and uses a 180nm (.18 micron) copper wire process. The graphics chip was NOT designed by ATi, it was designed by a company called ArtX. ATi picked up ArtX after the chip's design had been chosen for the GC and many people are pretty sure it was just so ATi could get their name on a game console like nVidia was with the XBox. This graphics processor is called Flipper and runs at 202.5MHz build using a 180nm die by NEC using an embedded DRAM process. Flipper has 2MB of 5ns frame buffer cache and 1MB of texture cache. It has a bunch of hardware mapping capabilities and has 8 hardware lights. It also supports realtime texture compression, S3TC, which makes the 8MB of texture memory plenty for most tasks. The system has 43MB of RAM total, the 3MB embedded in Flipper, 24MB of 10ns SRAM (8 of which is texture memory and 16 is framebuffer), then 16MB of DRAM for the main processor. Main memory is clocked at 101MHz. The processor itself does 925 DMIPS (that's Drystone 2.1 MIPS) which is about the same as the G4 scores. Overall (processor, geometry engine, HW lighting) the system cranks out a max of 13 GFLOPS which is impressive. Nintendo is conservative with their poly counts which is from 6 to 12 million polys per second. This is an impressive number because thats fully textured and lit polys. The PS2's claims of a high polycount are unlit and untextured polys. FUlly lit and textured it can do about the same number as the GC. The XBox's claim on megapolys might be accurate because the nVidia chip is designed to be a polycruncher ant it runs at a higher core clock than either the Gekko in the GC or the GS chip in the PS2. Anyways, digest those numbers and stop throwing about all of your wild assumptions.
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2GHz 15" MacBook Pro, 120GB 5400rpm HD, 2GB RAM
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Addicted to MacNN
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Graymalkiny, take it easy. Those information that people here found is based on information from public such as magazine, internet, etc. You can't expect everyone to be 100% accurate.
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Clinically Insane
Join Date: Dec 2000
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Originally posted by Adam Betts:
<STRONG>Graymalkiny, take it easy. Those information that people here found is based on information from public such as magazine, internet, etc. You can't expect everyone to be 100% accurate.</STRONG>
Graymalkin's info is widely avail. on the net.
Yep 405 MHz PPC with 202 MHz ArtX/ATI chip.
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Mac Elite
Join Date: Oct 2000
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<sigh> i've been out of gaming since zelda64. emulation, and having every good game ever released is where its at.
the prices for thes "entertainment" systems are too high now. they've got themselves into a specs war. I wonder how much tougher emulation will become on such machines and in the future...
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This insanity brought to you by:
The French CBC, driving antenna users mad since 1937.
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Mac Elite
Join Date: May 2001
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I liked the GC much more than the XBox. Polygons don't impress me much as actual games do. The GC is going to have Star Wars and Pokemon not to mention the other Nintendo favourites. I also don't like to see spouting misinformation because people read it, accept it as fact and then spout it off themselves. That eventually leads to someone claiming the GC contains no electronics and is run entirely by magical stones contained within the plastic. But then again what do you expect from people that quote the Register and MOSR? 
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2GHz 15" MacBook Pro, 120GB 5400rpm HD, 2GB RAM
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<Spike's Ghost>
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Kids and cutesy games my ass. Nintendo just secured SOLE rights over the Resident Evil series. The first game will be completely retooled graphics wise and will have some new scenes as well. The other three will be direct ports from the PS and the long awaited #4 will be exclusive to the Cube. Couple that with games like Perfect Dark Zero, Phantasy Star Online Ver.2, Batman:Vengeance, Metroid Prime, Rogue Leader and the fact that some of the X-Box "exclusives" third party games are actually on the downlow to be developed for the Cube makes it far more than a Kids console...but even if it is, what the hell is the problem with that? That's what the game industry was built on, lest we forget. And let me state that games like Mario, Zelda and Donkey Kong are still fun as hell. Of course it may not be stuff like Grand Theft Auto 3 or MGS2, but they're still good games none the less. Something I can enjoy playing with my little cousins is always something I'll be open to. I myself like variety...even PS & X-Box realized that this last year when they've made games like Jak and Dexter, Okage, and Cel Damage.
***This Promo is Over*** 
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Posting Junkie
Join Date: Sep 2001
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It's actually 485MHz. It was upped before launch. There was a reason why I read somewhere, but it escapes me now. Something to do with equaling out processor time with the graphics chip.
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