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Game Wizard drivers
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Senior User
Join Date: Jun 2000
Location: Nebraska
Status:
Offline
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I just bought a Game Wizard Voodoo II graphics card for my rev. A iMac the other day. I was wondering if anyone has the lastest drivers from MicroConversions (before they shut down). I know that I can use 3Dfx's Voodoo drivers but I want the Game Wizard drivers too. Thanks.
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[Riding a circus elephant]
Peter: Look Lois, the two smybols of the Republican Party: an elephant, and a fat white guy who is threatened by change. - Family Guy
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Banned
Join Date: Dec 2000
Status:
Offline
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You can't use the regular 3dfx drivers. Sorry. YOU CAN use their libraries, but not the driver extensions; it won't find the card, as it isn't in a real PCI slot
Ca$h
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Banned
Join Date: Mar 2000
Location: Sherman Oaks, CA USA
Status:
Offline
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The best set of extensions for the Game Wizard are as follows:
3dfx GlideLib3.x
3dfx OpenGL Renderer 1.0b11
Game Wizard MacGlide 2.53r7
Don't forget to turn off the OpenGL RendererATI extension for the 3dfx OpenGL Renderer to work.
------------------
Macintosh for productivity.
Unix for stability.
Palm for mobility.
Windows for solitaire.
EDIT: I forgot, if you need these, just email me.
[This message has been edited by The Dude (edited 12-21-2000).]
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Mac Elite
Join Date: May 2000
Location: I've moved so many times; I forgot.
Status:
Offline
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I have them, and I'll email you them when I get home from work. Follow The Dude's instructions as to which extensions to use. Otherwise if you use the GameWizard extensions you'll need Mesa to run OpenGL.
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"My friend, there are two kinds of people in this world:
those with loaded guns, and those who dig. You dig."
-Clint in "The Good, the Bad and the Ugly"
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Senior User
Join Date: Jul 2000
Location: Istanbul
Status:
Offline
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Originally posted by The Dude:
The best set of extensions for the Game Wizard are as follows:
3dfx GlideLib3.x
3dfx OpenGL Renderer 1.0b11
Game Wizard MacGlide 2.53r7
Don't forget to turn off the OpenGL RendererATI extension for the 3dfx OpenGL Renderer to work.
Disabling the ATI OpenGL renderer prevents OpenGL from initializing on Q3A. "Quake 3 Error: Could not initialize OpenGL."
Running Q3A WITH ATI renderer runs game, but when Voodoo is selected as the video driver and video restarts, the menu still states it is using the "default" configuration - no mention of V2/Gamewizard until reselected.
PS: Looking at the .cfg file it looks as if GW *is* already selected by Q3A Does:
"seta r_glDriver "3dfxvgl" = GameWizard?
Speed
[This message has been edited by SpeedRacer (edited 12-27-2000).]
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bluesea
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I've never had that problem with Q3. All the games I've installed except PodRacer and Q2, set up for the Game Wizard automatically.
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Senior User
Join Date: Jul 2000
Location: Istanbul
Status:
Offline
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Originally posted by SpeedRacer:
Disabling the ATI OpenGL renderer prevents OpenGL from initializing on Q3A. "Quake 3 Error: Could not initialize OpenGL."
I still can't run with the ATI renderer extension disabled, but at least it *looks* as if Q3A is using the GW even though Voodoo is not the currently active driver in the "System" setup.
Now call me off-topic and overly-picky, but compared to UT on the same machine Q3A looks like garbage, the fps is pathetic (even at 640x480, medium details), the maps are tiny, and the bot AI (for a game of this supposed calibre) inexusable. WTF?
The only things i can see Q3A has going for it is a faster launch time, longer "legacy," and somewhat more realistic sound.
So why would anyone want to play Q3A over UT - especially when Q3A is selling for 2x the $$$?
Speed
[This message has been edited by SpeedRacer (edited 12-27-2000).]
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