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Oni and Mac OS X PB
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Mac Elite
Join Date: May 2000
Status:
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Wow! Oni is a Carbon app and plays under OS X. It is kind of limited; it only supports a maximum res of 640x480x32 bits, it mouse movement is really bad, you can only swing full circle to the left. All in all, Oni is a KILLER game in OS X.
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Senior User
Join Date: Sep 2000
Location: Orange County, Ca
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It's probably like Quicken 2001 is. It is a Carbon App, it has the carbon sources, but it is not fully bug-free in OS X and not fully suported by Bungie...<cough>...<cough& ;gt;... Microsoft.
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Admin Emeritus 
Join Date: Oct 1999
Location: Zurich, Switzerland
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Well, if you start it as a Classic app in X it works great (since it then has Input Sprockets, which Apple had better f&$@ing port to X!!)
I was really surprised the first time I launched it, I was expecting Classic to launch...
this is, to my best knowledge, the first Mac game to be Carbonized to the point that it runs unmodified on both OSes...very cool!!
tooki
Moderator, PowerBooks
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Grizzled Veteran
Join Date: Mar 2000
Location: meow meow meow meow, meow meow meow meow, meow meow meow meow meow meow meow meo
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Wow, so will we have FAT apps again? I never knew an app can run in both OS X and OS 9.... hmmm...
s i n e
-''-..-
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sine -''-..-
now known as pillowcase
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Professional Poster
Join Date: Oct 1999
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The point of CarbonLib is to allow Carbon apps to run under OS 9 (w/o the added Carbon functionality, of course). So there will be no "FAT" applications, since the code that is used in Carbon apps is also used under OS 9.
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Fresh-Faced Recruit
Join Date: Dec 2000
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Carbon is like "Fat" used to be. I'm curious to see what improvement exists if an application is written in true OS X envirnament (Cocoa)
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Junior Member
Join Date: Mar 2000
Location: Kalamazoo, MI, USA
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I'm curious if anyone has solved the problem with Oni crashing after the resolution change in OSX Public Beta. For some people it seems to crash, for others it seems to run fine. Has anyone actually FIXED this problem? I'm running it on a Lombard 400 with 192megs of ram.
Cullen
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
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Someone solve it, it's annoying as hell. I want to play SOMETHING in OS X!
------------------
Be Happy.
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Be happy.
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Addicted to MacNN
Join Date: Sep 2000
Location: The Rock
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Well, I don't have any crashes in OS X (see my other thread for OS 9 problems), but what I've don't is that I switch res to 640*480 in Prefs before starting the game. Then it just runs full-screen, instead of in the box.....
That just reminded me...doesn't Oni NOT switch res, since it runs in a litle box??????? Just curious without the initiative to try and find out......
Note that the OS X version seems to play fine EXCEPT for that mouse tracking issue. It gets worse as you play...eventually, the mouse just goes basically unresponsive.....
greg
------------------
Though the day's been
really long
I still feel I'm close to
nowhere....
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Mankind's only chance is to harness the power of stupid.
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
Status:
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I would switch it to 640x480 beforehand...
But OS X doesn't let me access 640x480 on my 17" Studio Display! I get 800x600 through 1600x1200, but no 640x480. I CAN access 640x480 in OS 9, so I wonder why I can't get it in X?!
Oni is fine in OS 9, though, which I'm running most of the time anyway.
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Be Happy.
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Be happy.
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Forum Regular
Join Date: Jan 1999
Location: SanFrancisco, CA
Status:
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OS X beta is really junk for gaming. The carbon API is incompleate and video bare drivers are at a bare minimum.
Moreover, this Oni demo is still technically beta. It still has debug code in it.
If you are looking for a decent OS X game you should give Quake 3 a run.
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"Wait, these aren't my lamps. These lamps have feet. This must not be my apartment. I'd better get a new apartment."
-SpaceGhost
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Addicted to MacNN
Join Date: Sep 2000
Location: The Rock
Status:
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I'd need more evidence before I accept that OS X is "junk" for gaming....maybe for coding games, but not really for gaming.......
I say that because QuakeIII runs just as well (or better, depending on who you speak to) on OS X, and Oni runs about the same (speed-wise) as in the OS 9 version.
So I wouldn't say that gaming "sucks"......just that the gaming tools do.........
greg
------------------
Though the day's been
really long
I still feel I'm close to
nowhere....
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Mankind's only chance is to harness the power of stupid.
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Ator the Wanderer
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I don't think that AAPI shareholder was saying that OS X is junk for gaming... just the Public Beta. I would have to agree on that standpoint. It does include a LOT of debug code, as does Oni. When the update for OSXPB comes out, then it should be something worth seeing... of course, without OS X's support for PPPoE, it'll be hard to download both natively in osX
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ElvisRobert
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ShortcutToMoncton: one word: Cocoa. Quake III use Cocoa, Oni use Carbon. Cocoa IS mature, Carbon is not.
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RacerXPenfold
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Quake III for OS X doesn't exactly use cocoa. It uses the Core Services for almost everything it does. It is using a more basic/native API set than carbon, but it's not cocoa. I don't think many people are going to be using cocoa for cpu intensive games.
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Addicted to MacNN
Join Date: Sep 2000
Location: The Rock
Status:
Offline
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Well, I wasn't noting the difference between the API's used...I was just saying that the games in MacOS 9 and MacOS X have few differences. To me, that says that MacOS X has a very promising future with regards to gaming......
Just curious, Racer...why won't devs be using Cocoa for CPU-intensive stuff???? I thought id was coming out with a Cocoa version of QuakeIII soon....or was it Carbon?
greg
------------------
Though the day's been
really long
I still feel I'm close to
nowhere....
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Mankind's only chance is to harness the power of stupid.
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OniMan
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Originally posted by mac freak:
Someone solve it, it's annoying as hell. I want to play SOMETHING in OS X!
Simply hit "Return" when you select your desired resolution, then restart. The game will then be at the resolution that you had previously selected.
Have fun with the demo.
OniMan
P.S- Here are some tips if someone is having a hard time beating the game. I play it on "Hard" and it is quite fun.
1. There are hypos and ammo lying about every where in the game. You must look for them. For instance, in the first level, there are ammo cartridges behind crates, in corners of rooms, and on top of crates. For instance, look to the area to the left of the armored truck, on the third floor, and there is a hypo up there.
2. During the fourth level, kill the two hench-men that Muro sends your way quickly. PUNCH-PUNCH-KICK is excellent, while they're down, do a sweep, and when they get pack up, throw them. It gets 'em everytime. Anyway, head __back__ to where you came from and look around those burning cars. There are some treats. Go further back, and there is a civilian that will give you a hypo. Continue through the level, asking civilians for ammo, hypos, and force fields. The game is a piece of cake with all those goodies. Blimie, it's EASY on hard mode.
OniMan (who types too croekin' much. :-)
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