Welcome to the MacNN Forums.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

You are here: MacNN Forums > Enthusiast Zone > Gaming > OSX makes gamer very unhappy ??

OSX makes gamer very unhappy ??
Thread Tools
Mr_Frost
Guest
Status:
Reply With Quote
Mar 26, 2001, 01:44 PM
 
Hey...I tried playing UT in "Classic" on my G4/400 but it is not playable. The framerate is dredfull and UT hit the trash bucket only 30 minutes after it was installed. Will we have to wait months to play UT?
     
Junior Member
Join Date: Sep 2000
Location: Bedford, UK
Status: Offline
Reply With Quote
Mar 26, 2001, 02:34 PM
 
What version are you using? UT (latest version) launches but when I try and do anything it crashes out on me.
     
Mr_Frost
Guest
Status:
Reply With Quote
Mar 26, 2001, 02:38 PM
 
Same here...UT launches beautifully(as always ) but the game renders unplayable. a shame really...I hope this gets fixed soon as this is one of the only games I play
     
Senior User
Join Date: Dec 2000
Status: Offline
Reply With Quote
Mar 26, 2001, 04:02 PM
 
They were considering a Carbon port of UT--cross your fingers.

I think (hope) there are some things left to improve in X that will help regardless. My regular apps in Classic run very fast, despite X itself seeming rather slow (PowerBook 333).

------------------
nagromme

Mac.Descent3.net / Beginner.Descent3.net / RedFactionMac
Rear Admiral, Apple Corps High Command
     
Mac Enthusiast
Join Date: Oct 1999
Location: Brooklyn, NY, USA
Status: Offline
Reply With Quote
Mar 26, 2001, 06:40 PM
 
Yeah, OS X is pretty pitiful in its support for gaming in the Classic environment. UT is laughable on my dual G4/500, and Diablo II is slow and has weird graphics artifacts everywhere.

Here's a question for the pros: given that most games have their own UI, are games easier than most programs to port to Carbon? From what I remember, a big chunk of updating an app to Carbon is in modifying the UI to support the new sizes of Aqua's UI elements.

Apple really needs to push (and HELP) its game developers to update their apps to Carbon for their big blitz this summer, or it's going to be a debacle.
     
Addicted to MacNN
Join Date: Dec 2000
Location: Maine
Status: Offline
Reply With Quote
Mar 26, 2001, 07:33 PM
 
You dumbasses, why didn't you partition your HD before installing X, I did it and I have OS 9 and OS X in two different partitions an d I can start up for either X or 9, and when playing games in the original 9 it is fine but, I won't play game in X untill they are carbonized or even coaco. I am not surpried that you are getting such horribal frame rates while playing in x because you are running two OSs in one and that takes more on your computer. You all should have done your homework.

------------------
I Have a Super Computer

I GOT WASTED WITH PHIL SHERRY!!!
     
Mac Elite
Join Date: Sep 2000
Location: Seattle, WA, USA
Status: Offline
Reply With Quote
Mar 26, 2001, 08:08 PM
 
Wow, G4ME, that was a really helpful post.

I already emailed Westlake Interactive to find if they are going to carbonize UT soon. I'll post the response when I get which should be any day now. .

For the time being, it's multiple partitions for me because I can't live wo/ UT.

------------------
"This is absolutely fascinating. . ." the blonde chick in Arizona Werewolf
     
Mac Elite
Join Date: Oct 2000
Location: Macfreak7
Status: Offline
Reply With Quote
Mar 27, 2001, 08:01 AM
 
UT SUCKS... play q3 (with the OS X patch)
     
Mr_Frost
Guest
Status:
Reply With Quote
Mar 27, 2001, 08:47 AM
 
Excuse me ??? Dumbasses?? First of all.....I don't need a second partition because of my second internal HD with OS 9.1. on it but I 'd suspect from an OS as advanced as X that I do not have to switch HD's everytime I want to play a freakin' game. Next time you want to post a reply....DON'T!
     
Professional Poster
Join Date: Mar 2000
Location: Ottawa, Ontario, Canada
Status: Offline
Reply With Quote
Mar 27, 2001, 09:30 AM
 
Why are you emailing Westlake about carbonizing UT. They have already said that they have to carbonize (is that a word) one of the newer games based on the UT engine, and that carbonization (hey, I'm really on a roll creating new words here) will be in the form of an update or patch that will most likely be rolled back to UT since UT is such a popular game.
Since the carbonization is paid for in the budget of the new game and since it will be in the form of a patch or update, it should be easy to roll the patch or update back into UT.



[This message has been edited by Leonard (edited 03-27-2001).]
Mac Pro Dual 3.0 Dual-Core
MacBook Pro
     
Junior Member
Join Date: Sep 2000
Location: Bedford, UK
Status: Offline
Reply With Quote
Mar 27, 2001, 10:19 AM
 
Originally posted by G4ME:
You dumbasses, why didn't you partition your HD before installing X, I did it and I have OS 9 and OS X in two different partitions an d I can start up for either X or 9, and when playing games in the original 9 it is fine but, I won't play game in X untill they are carbonized or even coaco. I am not surpried that you are getting such horribal frame rates while playing in x because you are running two OSs in one and that takes more on your computer. You all should have done your homework.

You are a complete ****. I have 2 partitions, I "did my homework." We're just discussing the possibility of UT under OSX. Don't bother posting in the future.


Back to the discussion: I reinstalled UT (ie. version 400) and this ran, unlike version 436. However:
a) The framerate was bad, as expected: about 15-20fps at 640x480 I think (G4 450, 320MB, Rage 128 Pro)
b) I could only configure 1 button of my intellimouse (although this may be fixed if I update the Input Sprokets under Classic 9.1, someone on another board said)

If anyone manages to get any further, please post. As long as your name isn't G4ME, of course. Does the ME denote the version of Windows you are running?
     
Mac Elite
Join Date: Sep 2000
Location: Seattle, WA, USA
Status: Offline
Reply With Quote
Mar 27, 2001, 10:23 PM
 
I did not hear about what Westlake was doing w/ the new game. Maybe that's why they haven't responded to me yet. I just hope they hurry up.

------------------
"This is absolutely fascinating. . ." the blonde chick in Arizona Werewolf
     
Mac Elite
Join Date: Oct 2000
Location: Chicago
Status: Offline
Reply With Quote
Mar 28, 2001, 09:51 AM
 
This should answer your questions.
http://www.insidemacgames.com/news/s...ArticleID=2278
     
Professional Poster
Join Date: Mar 2000
Location: Ottawa, Ontario, Canada
Status: Offline
Reply With Quote
Mar 28, 2001, 12:04 PM
 
I guess I not in as much as a hurry as you Archangel, since I'm hoping to migrate to OS X late this summer. Sometime in August or September sounds about right - after MacWorld in July. After I get a G4. Hope they have it carbonized by then.
Mac Pro Dual 3.0 Dual-Core
MacBook Pro
     
Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
Status: Offline
Reply With Quote
Mar 28, 2001, 02:19 PM
 
It has been mentioned numerous times for at least the last year, that gaming in the OS X Classic environment would not be the ideal situation. All of you who 'did your homework' should have know this by now. Games running under classic cannot hog the CPU like it could in Mac OS Classic's cooperative multitasking. The Mac OS X Classic environment is just another app to Mac OS X. Games written for Mac OS 9.x and below are usually programmed with the assumption that the game will be able to monopolize the CPU. This is obviously not the case with Mac OS X.
Remember, Mac OS X is a completely different OS than Mac OS 9.x and below. There is going to be a long transistion period for Mac gaming. The percentage of Mac OS X gamers is going to be very small compared to the current Mac OS market. There are still a number of people using computers older than the Beige G3s and buying a new machine for Mac OS X isn't necessarily an option for them. So many game developers are still programming with Mac OS Classic in mind, Carbon when they can. But the Carbon gaming related APIs are still up in the air, which is sort of putting a hold on many of our favorite games getting Carbonized.
Just because Mac OS X is so 'advanced' doesn't mean it can do everything. It Mac gamers will have to go through the exact same transition that DOS gamers did when Windows 95 came out, the dual boot strategy.
One thing to keep in mind. Mac OS Classic != Mac OS X (!= means not equal). Writing a program for Mac OS Classic does not guarantee that it will work with Mac OS X. Opera doesn't even start up on Mac OS X, and that's just a web browser.

     
Professional Poster
Join Date: Nov 2000
Location: Norway (I eat whales)
Status: Offline
Reply With Quote
Mar 29, 2001, 02:20 AM
 
Originally posted by a2daj:
It has been mentioned numerous times for at least the last year, that gaming in the OS X Classic environment would not be the ideal situation. All of you who 'did your homework' should have know this by now. Games running under classic cannot hog the CPU like it could in Mac OS Classic's cooperative multitasking. The Mac OS X Classic environment is just another app to Mac OS X. Games written for Mac OS 9.x and below are usually programmed with the assumption that the game will be able to monopolize the CPU. This is obviously not the case with Mac OS X.
Remember, Mac OS X is a completely different OS than Mac OS 9.x and below. There is going to be a long transistion period for Mac gaming. The percentage of Mac OS X gamers is going to be very small compared to the current Mac OS market. There are still a number of people using computers older than the Beige G3s and buying a new machine for Mac OS X isn't necessarily an option for them. So many game developers are still programming with Mac OS Classic in mind, Carbon when they can. But the Carbon gaming related APIs are still up in the air, which is sort of putting a hold on many of our favorite games getting Carbonized.
Just because Mac OS X is so 'advanced' doesn't mean it can do everything. It Mac gamers will have to go through the exact same transition that DOS gamers did when Windows 95 came out, the dual boot strategy.
One thing to keep in mind. Mac OS Classic != Mac OS X (!= means not equal). Writing a program for Mac OS Classic does not guarantee that it will work with Mac OS X. Opera doesn't even start up on Mac OS X, and that's just a web browser.
Duh.. It's less then a week since X came out in stores. Give it some time.

(By the way. W95 didn't have directX to start with, and games runned better in real dos. Bill didn't know that games was that important area for users, and w95 was more like a office OS in his eyes, I guess. One more thing is that Microsoft had world wide TV ads, and I think that made many users to upgrade, even if they didn't actually need to. It seems like Apple is going to push quality over TV ads at users, so personaly I don't really think it's fear to compare 3.11/dos - w95 against 9.1 - X. Apple ships a "ready" product, something that I can't really say about the first w9x versions.. W95 crashed 1 week after instalation when I tried it. It was a real crash, I couldn't boot my computer even. And the first thing happend after the 2" try too.. Apple seemed to do a much better job then MS did when they shipped version 1 of its new OS. Wonder how Cocoa games will fly. Have heard that they will really boost over 9.1!? )

------------------
---------
sniffer
.' '. __
. . . (__\_
. . . -{{_(|8)
jgs ' . . ' ' . . ' (__/`
(www.ascii-art.com)

[This message has been edited by sniffer (edited 03-29-2001).]

Sniffer gone old-school sig
     
Mac Enthusiast
Join Date: Feb 2001
Location: Ames, IA
Status: Offline
Reply With Quote
Mar 29, 2001, 02:38 AM
 
Originally posted by G4ME:
You dumbasses, why didn't you partition your HD before installing X, I did it and I have OS 9 and OS X in two different partitions an d I can start up for either X or 9, and when playing games in the original 9 it is fine but, I won't play game in X untill they are carbonized or even coaco. I am not surpried that you are getting such horribal frame rates while playing in x because you are running two OSs in one and that takes more on your computer. You all should have done your homework.

Did you ever stop to think that even though it is two different partitions it is still the same drive, the heads still have to do just as much moving around if not more with separate partitions.
     
tie
Professional Poster
Join Date: Feb 2001
Status: Offline
Reply With Quote
Mar 29, 2001, 12:01 PM
 
Originally posted by tullamore:

Did you ever stop to think that even though it is two different partitions it is still the same drive, the heads still have to do just as much moving around if not more with separate partitions.
This is true but he's right; there are many advantages to having a copy of OS 9 or earlier on a separate partition. Hard disk speed isn't such an issue if you put your documents and your applications in an early partition (the OS is all loaded into RAM anyway).
The 4 o'clock train will be a bus.
It will depart at 20 minutes to 5.
     
Mac Elite
Join Date: Mar 2000
Location: Edmonds, WA, USA
Status: Offline
Reply With Quote
Mar 29, 2001, 01:14 PM
 
Originally posted by sniffer:
Duh.. It's less then a week since X came out in stores. Give it some time.

(By the way. W95 didn't have directX to start with, and games runned better in real dos. Bill didn't know that games was that important area for users, and w95 was more like a office OS in his eyes, I guess. One more thing is that Microsoft had world wide TV ads, and I think that made many users to upgrade, even if they didn't actually need to. It seems like Apple is going to push quality over TV ads at users, so personaly I don't really think it's fear to compare 3.11/dos - w95 against 9.1 - X. Apple ships a "ready" product, something that I can't really say about the first w9x versions.. W95 crashed 1 week after instalation when I tried it. It was a real crash, I couldn't boot my computer even. And the first thing happend after the 2" try too.. Apple seemed to do a much better job then MS did when they shipped version 1 of its new OS. Wonder how Cocoa games will fly. Have heard that they will really boost over 9.1!? )
Were you 'Duhing' me? I was pointed out to the people that were complaining that they shouldn't be complaining about something that has been known for a while... that gaming using Classic in OS X was going to suck. Of course, you could give Classic more processing time, but the InputSprocket support is still pretty bad. Game in Mac OS 9.1 and people will be happy.

I think it's perfectly fair to compare the two OS releases based on a gaming point of view (which I was also doing in my other post). Mac OS X still doesn't have a clear strategy on gaming APIs when it comes to Carbon.
And games still run better in Mac OS 9.1 than they do in Mac OS X Classic environment, unless the game has been written for Mac OS X. Many of the Carbonized games still have issues. Look at Oni. It's being re-ported and it's not going to be Carbonized but instead be Cocoa-Puffed

It's been less than a week and I've had my issues with OS X. I've reinstalled a few different times on the two computers which I have it installed. Admittedly, only one of the installs was Mac OS Xs fault.
As much as I like Mac OS X (I've been using Unix and Mac OS for almost 10 years now so this 'mating' of technologies is pretty cool) a 'Ready' product is a little subjective, but I agree, it's in a much better state than Win 95 when MS released it.

     
Moderator Emeritus
Join Date: Nov 1999
Location: Fort McMurray, Alberta
Status: Offline
Reply With Quote
Mar 29, 2001, 09:27 PM
 
Classic games notwithstanding, I'd love to know exactly what the dilly is with Quake 3 Cocoa. I downloaded the patch, installed Q3 1.17, measured my max fps in OS 9.1 (37.9 fps) and then booted into X Final to see what the difference was. I have to admit, I was expecting OS X to be faster than OS 9.1, as that is what I had heard. And what did I find? OS X can only pull of a max of 26.7 fps at exactly the same settings as OS 9.1, and its lows are much, much more pronounced than OS 9.1's. I'm not quite sure what to make of this. Supposedly, OS X has much better openGL than 9.1, and the sound was even off in OSX, which should result in an even higher fps count compared to the OS 9.1 version. So, there's gotta be something else going on here. I'm running it on a completely stock Power Mac G4/466 RAGE 128 - nothing has been added so far (as I don't have the money at this point) and it's a completely stock version of OS X. It could be that somehow it's the fact that Quake 3 X was designed to run on the PB...I hope it is. Because if this little trend doesn't pick up, then this is going to be one sad little Apple customer over here.

Has anyone else got any reflections on Quake 3 X? I'd love to hear from someone that their copy is working perfectly...

Blizzard.
Living, working, and freezing in the Canadian north.
     
Mr_Frost
Guest
Status:
Reply With Quote
Apr 1, 2001, 06:52 AM
 
To get on the subject...does anyone know of GOOD games for OSX allready available...I don't mean the Oni's or the Quake's around. Just a simple game that is playable (if possible) over network. I used to love worms and netboxing a LOT!!
     
Forum Regular
Join Date: Jan 2001
Location: MacLand
Status: Offline
Reply With Quote
Apr 9, 2001, 10:18 PM
 
I think the patch for Q3A was for the PB, not final. Just an observation.

------------------
Kato! You have turned my apartment into a..a..Chinese nookie factory!
I know, I know, I'm just a rabid fan.
     
Dedicated MacNNer
Join Date: Nov 2000
Location: Melbourne, Australia
Status: Offline
Reply With Quote
Apr 10, 2001, 07:57 PM
 
i can't really imagine many of these games being played well in Classic, we will have to wait until they release carbonized versions - let's hope it doesn't take too long.
     
Mr_Frost
Guest
Status:
Reply With Quote
Apr 11, 2001, 09:42 AM
 
Just heared they released a Heavy Metal F.A.K.K. patch for OSX.
Too bad I don't like that game
But for all of those who do...here it is.
www.versiontracker.com/moreinfo.fcgi?id=10446
     
Senior User
Join Date: Jul 2000
Location: Istanbul
Status: Offline
Reply With Quote
Apr 17, 2001, 12:25 AM
 
Originally posted by blizzard:
Classic games notwithstanding, I'd love to know exactly what the dilly is with Quake 3 Cocoa...OS X can only pull of a max of 26.7 fps at exactly the same settings as OS 9.1, and its lows are much, much more pronounced than OS 9.1's. I'm not quite sure what to make of this. Supposedly, OS X has much better openGL than 9.1, and the sound was even off in OSX, which should result in an even higher fps count compared to the OS 9.1...
Same sit. here. The most logical explanation i've heard from multiple sources is that X's OpenGL implementation is simply not as mature as Classic's and therefore more prone to the dramatic fluctuations in FPS that are seen in the OmniGroup port of Q3A. I believe there was a discussion about this on Xlr8yourmac a few weeks/months back.

Personally, "super-modern OS" or not, i don't expect to be playing any good games on an OS that doesn't even have the video acceleration to straightened out enough to resize windows properly.



Speed

[This message has been edited by SpeedRacer (edited 04-17-2001).]
     
Moderator Emeritus
Join Date: Nov 1999
Location: Fort McMurray, Alberta
Status: Offline
Reply With Quote
Apr 17, 2001, 11:57 AM
 
I thought that Apple was trumpeting OS X as a 'multimedia OS'. Heck, Graeme Devine and Omni have both repeatedly stated that OS X's OpenGL is leagues better than OS 9's, which, as I understand it, is basically an extension of RAVE.

But then I guess that wouldn't explain what we're seeing now, would it?

Too bad. Someone's gonna have to get their act together is OSX is gonna take off. Hope it happens soon.
Living, working, and freezing in the Canadian north.
     
Grizzled Veteran
Join Date: Mar 2001
Status: Offline
Reply With Quote
Apr 17, 2001, 10:01 PM
 
Blizzard, Quake 3 is not yet "officially" ported to cocoa. Id is working on this, so for now the cocoa version of Quake you are using is a 3rd party port. I'm sure that when Carmack work's his magic on it, Quake 3 Cocoa will be heavily optimized for OS X and will absolutely fly.

I'm more interested in when the altivec version of quake will arrive.

And for all you whiners here, why don't you reboot into OS 9.1 to play games? Dumbasses for sure, what made you think that games would run well in an emulation environment? It's like buying virtual PC and then complaining about the performance of Windows games on it! Pull yer head outta yer asses and use that startup disk control panel like it was made for.

[FONT="book antiqua"]"If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be."
- Thomas Jefferson, 1816.[/FONT]
     
Addicted to MacNN
Join Date: Mar 2001
Location: Seattle, WA
Status: Offline
Reply With Quote
Apr 17, 2001, 11:26 PM
 
Originally posted by Mr_Frost:
To get on the subject...does anyone know of GOOD games for OSX allready available...I don't mean the Oni's or the Quake's around. Just a simple game that is playable (if possible) over network. I used to love worms and netboxing a LOT!!
Have you tried Mega Mine Sweeper or Cow Catcher Game yet? Mega is just too bamn addictive! And Cow is a simple and sweet OpenGL game. I enjoy both of them. But if you do play CCG, don't run it above 1024x768 your fps will suck!
The spirit of resistance to government is so valuable on certain occasions, that I wish it always to be kept alive.
- Thomas Jefferson, 1787
     
Mr_Frost
Guest
Status:
Reply With Quote
Apr 19, 2001, 10:26 AM
 
Tried the Cow catching game allready...didn't really like it.
Mega minesweeper I haven't tried but I have never been a fan of minesweeper games anyway.
I have just discovered Double2.0 on the other hand and it's great.
Looks great and is responsive....nice.
     
   
Thread Tools
Forum Links
Forum Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Top
Privacy Policy
All times are GMT -5. The time now is 10:19 PM.
All contents of these forums © 1995-2011 MacNN. All rights reserved.
Branding + Design: www.gesamtbild.com
vBulletin v.3.8.7 © 2000-2011, Jelsoft Enterprises Ltd., Content Relevant URLs by vBSEO 3.3.2