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You are here: MacNN Forums > Enthusiast Zone > Gaming > Carbon Baldurs gate 2?

Carbon Baldurs gate 2?
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Moderator Emeritus
Join Date: Dec 2000
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Apr 5, 2002, 07:29 PM
 
is it carbon, or is their a carbon patch?
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Mac Elite
Join Date: Jun 2000
Location: Highland Park, IL / Santa Monica, CA
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Apr 6, 2002, 02:14 AM
 
It's carbon in-the-box, but it's unbearably slow in OS X, at least for me (DP450/Radeon/384MB). They released a patch recently that helped A LITTLE, but performance in OS X is still severely lacking (absurdly so if 3D rendering is turned on).
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Apr 6, 2002, 01:50 PM
 
darn, then it's gonna be slow on my Ti.

Oh well, thx.
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Join Date: Mar 2001
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Apr 6, 2002, 03:02 PM
 
no, it's been updated runs great now. It is now on par with the windows version.

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Apr 6, 2002, 03:33 PM
 
Certain parts of OS X OpenGL still need a lot of optimizing. Some of the unoptimized parts are used in Baldur's Gate II's 3D effects. As long as you don't use the 3D lighting effects and have the latest version (1.1.1) then BG II in OS X runs fairly well.
Icewind Dale runs even better (but it's based on an older version of the Infinite Engine). I've run IWD on a Pismo G3 400 and a G4 867 and the Pismo performance was almost on par with the G4 (ran IWD off of an external firewire drive so I can have one install of the game but play it at different locations of the house ).
     
   
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