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You are here: MacNN Forums > Enthusiast Zone > Gaming > email=>glenda adams(Westlake) about RtCW

email=>glenda adams(Westlake) about RtCW
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Apr 12, 2002, 08:31 AM
 
I getting kinda worried when we are going to have Wolfenstein (love this game, MP rocks), and everything, lies in activision and id they can do wat they want !?

Mail1

It's still in approval. There isn't much else to say. We're not fixing any
bugs, optimizing or anything else. We're simply waiting for id & Activision
to say it's ready to ship. That's what we've mostly be doing for the last 2
months


Mail2=asking about 1.3.1 and punkbuster PC servers are running at

It can take as long as id wants. If they want to bury the Final Candidate CD
in their back yard for 6 months and then dig it up and look at it to decide
to approve it, they can do that. If they want to go on vacation for 2
months and not approve it, then can do that. If the way to take 2 weeks at
a time to tell us a word needs to be changed in the read me, then can do
that.
We are working on 1.3.1. PunkBuster is a whole different matter.


Mail3=asking if they can stick a "month" to the release date.

Nope, it's 100% up to id. The could never approve it if they just felt like
it, for no reason whatsoever.
My hope is that it will be approved any day. We've made all the requested
tweaks to the readme, included updated ATI drivers on the CD, etc, all that
id has requested.


Think we'll have to wait for some more time

[ 04-12-2002: Message edited by: daydreamer ]
     
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Apr 12, 2002, 11:53 PM
 
Or, it can be released Monday.
     
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Apr 13, 2002, 03:12 AM
 
That sucks ass! Why is ID taking so long to approve it? It's not like they have any big projects that are just a bout to be released. Wait...when is Doom 3 (or whatever) supposed to be coming out? Didn't John want to see the mac survive so he will not be at the mercy of DirectX?
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Apr 13, 2002, 07:36 AM
 
ID has Doom III and Quake 4 in development, both are big projects. But though, it sucks that its taking that long..
     
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Apr 14, 2002, 10:57 PM
 
I have heard from an undisclosible source May 1. No promises.
     
<^^>
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Apr 15, 2002, 02:05 AM
 
Originally posted by x user:
<STRONG>I have heard from an undisclosible source May 1. No promises.</STRONG>
amazon.com? hehe

if you go to amazon.com they say the game will "be released on May 1st" but you can buy it now....
     
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Apr 15, 2002, 09:02 AM
 
Maybe RTCW will come out when HALO comes out...

Why didn't ID make the Macintosh version of this game? Not that I have anything against Westlake porting it, but why did it have to be ported in the first place? Why didn't ID make it a simultaneous release? Is Graeme getting too good to code for the Macintosh?
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Apr 15, 2002, 09:10 AM
 
Originally posted by Leonard:
<STRONG>Maybe RTCW will come out when HALO comes out...

Why didn't ID make the Macintosh version of this game? Not that I have anything against Westlake porting it, but why did it have to be ported in the first place? Why didn't ID make it a simultaneous release? Is Graeme getting too good to code for the Macintosh?</STRONG>
ID did do the OSX port of RTCW. Graeme Devine did the initial work, and the OSX version was ready to ship when the PC one did. Westlake unfortunately either decided or was told to make it work on OS9 too, and so we wait. No gamer worth their salt is still running OS9.
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Apr 15, 2002, 07:46 PM
 
Originally posted by Arkham_c:
<STRONG>

ID did do the OSX port of RTCW. Graeme Devine did the initial work, and the OSX version was ready to ship when the PC one did. Westlake unfortunately either decided or was told to make it work on OS9 too, and so we wait. No gamer worth their salt is still running OS9.</STRONG>
That's complete BS. The Mac version of RtCW was in no way, shape, or form ready to ship when the PC version did. Where did you hear such nonsense? There was practically NO work done on the single-player aspect of the game when Westlake took over development of the Mac version. The multiplayer aspect of the app also wasn't ready when the PC version shipped.
At least with Aspyr/Westlake handling the game, we'd get support. With the method that Graeme mentioned, I don't think we'd have a Mac boxed version of the game. We'd have to buy the PC version and download the Mac version which would most likely be in perpetual beta (look at Quake 3...).
And we'll get an OS 9 version. Yes, there are a lot of people still using, and preferring OS 9. The OS X users are still a small, yet very vocal, minority of the Mac users out there.
     
<Guy Incognito>
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Apr 15, 2002, 08:37 PM
 
a2daj:

You're so silly...the PC version of Quake 3 is in perpetual beta also...but it's release quality. Don't for a second think that the 'beta' label means that it's buggy and unstable.

I still stand behind my reasoning that anyone that buys RTCW needs a flat panel iMac or a 500MHz+ computer with Radeon/GeForce 2 and thus most likely be running OS X.

Of course I haven't conducted a study on this and I'm sure Westlake has a more thorough study and came to the conclusion that an OS 9 version would bring in lots of cash. But what the hey...
     
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Apr 15, 2002, 09:12 PM
 
Originally posted by &lt;Guy Incognito&gt;:
<STRONG>a2daj:

You're so silly...the PC version of Quake 3 is in perpetual beta also...but it's release quality. Don't for a second think that the 'beta' label means that it's buggy and unstable.
</STRONG>
You're always quick to make assumptions. I never said the PC version wasn't in perpetual beta. And I'm fully aware of the stability of the current Quake 3 releases and the bugs they have.
     
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Apr 17, 2002, 06:21 AM
 
Originally posted by a2daj:
<STRONG>

You're always quick to make assumptions. I never said the PC version wasn't in perpetual beta. And I'm fully aware of the stability of the current Quake 3 releases and the bugs they have.</STRONG>
So wait...you're expecting Q3A for Mac to not be in beta when the PC verison is beta. I make logical assumptions, kid. You simply make dumb comments.
     
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Apr 17, 2002, 11:45 PM
 
They don't seem that dumb to me...you both have elements of correctness in your answers. So don't sweat it.
Living, working, and freezing in the Canadian north.
     
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Apr 18, 2002, 02:04 AM
 
Originally posted by Guy Incognito:
<STRONG>

So wait...you're expecting Q3A for Mac to not be in beta when the PC verison is beta. I make logical assumptions, kid. You simply make dumb comments.</STRONG>
Uh, no. I've seen you make plenty of dumb comments based on illogical assumptions. You're once again making and assumption that isn't true and there's no basis for what you said. You're essentially just trying to put words into my mouth which I did not say, nor alluded to. I just get annoyed when people claim I say something when I said nothing of the sort.
     
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Apr 18, 2002, 09:57 PM
 
Sorry westlake, I downloaded the beta. My PC friends were laughing, and I was impatient to play and finish the game.

Screw you, both id and activision, for causing me to download the game, harming a mac developer.

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Apr 19, 2002, 07:57 AM
 
Originally posted by a2daj:
<STRONG>

Uh, no. I've seen you make plenty of dumb comments based on illogical assumptions. You're once again making and assumption that isn't true and there's no basis for what you said. You're essentially just trying to put words into my mouth which I did not say, nor alluded to. I just get annoyed when people claim I say something when I said nothing of the sort.</STRONG>
So this comment of your "We'd have to buy the PC version and download the Mac version which would most likely be in perpetual beta (look at Quake 3...)" didn't actually mean anything? It was just a matter-of-factly comment?

Spin, spin, spin!
     
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Apr 19, 2002, 08:58 AM
 
The OSX version was a lot further along than you give it credit for. There's not any porting for the single player levels beyond testing engine compatibility. Almost all of the delay was in porting to OS9 (ask Westlake).

Well, I got tired of waiting for the Mac version, so I bought the PC version, and I have already played it enough. I'll be spending my money on Medal of Honor: Allied Assault instead now.
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Apr 19, 2002, 09:22 AM
 
Originally posted by Arkham_c:
<STRONG>
Well, I got tired of waiting for the Mac version, so I bought the PC version, and I have already played it enough. I'll be spending my money on Medal of Honor: Allied Assault instead now.</STRONG>
Unfortunately, I feel the same way. I've played the single player all the way through to the end on my friend's PC and played the multiplayer test so much that I'm not really interested in the game anymore.

I'm just sad Westlake thought that porting to OS 9 would be beneficial. Not only did it take more time (to rewrite everything to carbon) but they've just lost a few customers that were eagerly awaiting the game.

I don't have that much time for games anymore anyways, so maybe they haven't really lost a customer. I probably wouldn't have bought it in the first place.
     
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Apr 19, 2002, 01:22 PM
 
Originally posted by Guy Incognito:
<STRONG>

So this comment of your "We'd have to buy the PC version and download the Mac version which would most likely be in perpetual beta (look at Quake 3...)" didn't actually mean anything? It was just a matter-of-factly comment?

Spin, spin, spin!</STRONG>
It seems that either you seem to like to argue just for the sake of arguing, you read too deep into the meanings of what people post, or the point of what I posted was lost. Pick one, I don't care.
You probably took the quote above out of context. I won't bother explaining it to you because you will probably just make something up and claim that's what I meant... again. So I won't bother responding to any more of you comments regarding the stuff you claimed I said in my posts, which I did not say.
     
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Apr 19, 2002, 01:31 PM
 
Originally posted by Arkham_c:
<STRONG>The OSX version was a lot further along than you give it credit for. There's not any porting for the single player levels beyond testing engine compatibility. Almost all of the delay was in porting to OS9 (ask Westlake).</STRONG>
What you said is not true, although I'm curious what made you think otherwise. We didn't get any single player OSX code for Wolf, and your comment about testing "engine compatibility" is a bit loose. Depending on your perspective, the only thing involved in any port is testing engine compatibility.

Brad
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bradman AT pobox DOT com
     
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Apr 19, 2002, 01:36 PM
 
Originally posted by Arkham_c:
<STRONG>The OSX version was a lot further along than you give it credit for. There's not any porting for the single player levels beyond testing engine compatibility. Almost all of the delay was in porting to OS9 (ask Westlake).

Well, I got tired of waiting for the Mac version, so I bought the PC version, and I have already played it enough. I'll be spending my money on Medal of Honor: Allied Assault instead now.</STRONG>
My comments made on the state of the RtCW port when Westlake got the code was based on statements made by Westlake employees. For the singleplayer code, they had to port the scripting engine. That's more work than just testing. While Graeme did a lot of work for the multiplayer code, the game as a whole was not ready to be shipped before Westlake began their work.
http://forums.macnn.com/cgi-bin/ulti...0&amp;t=001734
Look for Brad's comments dated 03-14-2002 11:40 PM.
     
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Apr 19, 2002, 03:47 PM
 
Originally posted by a2daj:
<STRONG>

It seems that either you seem to like to argue just for the sake of arguing, you read too deep into the meanings of what people post, or the point of what I posted was lost. Pick one, I don't care.
You probably took the quote above out of context. I won't bother explaining it to you because you will probably just make something up and claim that's what I meant... again. So I won't bother responding to any more of you comments regarding the stuff you claimed I said in my posts, which I did not say.
</STRONG>
The BS sirens are goin' off. You know very well what you meant with your 'beta' comment. Don't try to pretend like the comment meant nothing.
     
   
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