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rtcw= windowed mode colors much better then full screen?
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Mac Enthusiast
Join Date: Jan 2001
Location: Belgium
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When i play on windowed mode the colors seem much correcter then in full screen, also the change to another color, also the beachmap wires seem to be reflecting and the color of it is almost white?? in windowed mode the game looks like it should...
I have a lcd monitor (apple) , even when in 1280x1024 the colors are not correct compared to windowed mode...
Also when i ask driver info in wolfenstein, the color is 24bit??? thought geforce2 cards were 32 bit??? in quake 3 this is 32bit when i ask driver info, the colors are nice quake also...
is this the same with other people?
strange??
[ 05-11-2002: Message edited by: daydreamer ]
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Mac Enthusiast
Join Date: Oct 1999
Location: Brooklyn, NY, USA
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How do you get it to run in windowed mode? 
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Mac Enthusiast
Join Date: Jan 2001
Location: Belgium
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Originally posted by schwa:
<STRONG>How do you get it to run in windowed mode?  </STRONG>
by turning of the fullscreen option in system and then toggle mouse support in menu bar to play, i play like that now, i think for some reason my colors are only 24 bit in fullscreeen and window mode 32bit ,
If someone could make a package of his nvidia drivers geforce2mx for osX would thankfull
[ 05-11-2002: Message edited by: daydreamer ]
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Professional Poster
Join Date: Jan 2002
Location: Rochester, NY
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They seem the same to me.
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Dedicated MacNNer
Join Date: Oct 2000
Location: Berkeley, CA, US
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I think it's because when you have it in window mode the window it's the actual size you're playing the game at. For example, if you're playing at 800x600, in window mode it looks very nice but once you go to full screen it's like you're "stretching" it so you lose some of pretty colors...
same thing happens to me in starcraft...
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brown is sweeter
me_puter: outdated
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Mac Enthusiast
Join Date: Jan 2001
Location: Belgium
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Originally posted by brown monk:
<STRONG>I think it's because when you have it in window mode the window it's the actual size you're playing the game at. For example, if you're playing at 800x600, in window mode it looks very nice but once you go to full screen it's like you're "stretching" it so you lose some of pretty colors...
same thing happens to me in starcraft...</STRONG>
dont think so cause driver info says its set to 24bit , quake 3 driver info says 32bit, and that is also streched the colors are still fine there...
Could someone check this?? if it's also 24bit ?? click on driver info in quake 3... color24bit says with me..
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Junior Member
Join Date: Nov 2001
Location: Norway
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Even though you had 32-bit colours (which is most probably what you actually have), your monitor would be uncapable of showing all those.
Your pixels are built up by 3 8-bit parts, red, green and blue. 8+8+8 = 24.
however, when 3d games calculate colors, it does so in 32-bit by adding an 8-bit alpha channel for transparancy, and has then 4 8-bit channel which adds up to 32-bits.
You've got nothing to worry about 
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pa[r-0X]ysm fragged your face!
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