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UT on OSX?
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Senior User
Join Date: Oct 2000
Location: Paris, France
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Has anyone got any info as to whether UT will be ported to OSX or not? I contacted them a couple of times, only answers I got was they'd reevaluate it when OSX ships. I dunno about you guys, but I'm more of an UT player, though Q3 with those Altivec enhancements looks terribly promising... I4d realy love to be able to spank my PC user friends at UT native on OSX. Could anyone over at Macworld pop the question to Westlake? Supposedly they're updating the game for OpenAL with help from Creative. The omnigroup has repeatedly said they'd port any game to OSX for free, so it's all a matter of management now. I truly hope for it.
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Soyons réalistes, demandons l'impossible.
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Soyons Réalistes, Demandons l'impossible
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Senior User
Join Date: Oct 2000
Location: Paris, France
Status:
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Don't tell me nobody gives a flying ****?
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Soyons réalistes, demandons l'impossible.
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Soyons Réalistes, Demandons l'impossible
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Mac Elite
Join Date: Jun 2000
Location: South Hadley, MA, USA
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It's more a matter that no one here knows an answer.
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Is this a good place for an argument?
Peace on Earth, Good Will Toward Me
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Professional Poster
Join Date: Mar 2000
Location: Ottawa, Ontario, Canada
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Didn't see this until today... I most definitely would like to see UT ported to OS X. I'm not moving to OS X until this game has been ported.
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Mac Pro Dual 3.0 Dual-Core
MacBook Pro
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chatanooga moo moo
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love to see UT for OS X. i will keep dual boot options if i can so i can run UT under 9.x and everything else under X.
www.mooclan.org
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Mac Elite
Join Date: Sep 2000
Location: Seattle, WA, USA
Status:
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Yes, UT definitely needs to come over to X. That and get Altivec enhanced. . .THAT would be freakin' sweet!
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"Elvis has left the building!"
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Banned
Join Date: Dec 2000
Status:
Offline
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Most definatly. Hey Westlake, PLEASE port UT to OSX... PLEASE!  I'd...uh.... I'll photocopy my genitals for you!
Ca$h
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Senior User
Join Date: Oct 2000
Location: Paris, France
Status:
Offline
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Well, then drop them and e-mail!
feedback@westlakeinteractive.com
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Soyons réalistes, demandons l'impossible.
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Soyons Réalistes, Demandons l'impossible
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Spelling-B
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Originally posted by gorefan68:
Most definatly.
This from the same guy who flames others about THEIR spelling.
Hhmmmmm.........
B
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A.J.
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Westlake has covered the UT-OS X discussion a number of times. Carbonizing UT is difficult because UT relies on a number of the GameSprocket technologies, most of which are NOT supported in OS X. Not all of the Carbon APIs are even final. If Westlake could port OS X easily, I'm sure they would do it, but working around the GameSprocket/OS X incompatibilities is a tremendous undertaking.
The biggest reason why there is a Q3A OS X version out right now is because it is a Cocoa app. It doesn't use the Carbon API. The company that did most of the work (Omni Group) has a number of years of experience with Cocoa (basically Objective C and Java(?)) due to OS X's NextStep roots. They know Cocoa VERY well. If Westlake were to decide to switch to Cocoa for development work, they would a) have to learn a whole new API b) redo a number of their porting libraries c) ignore all Mac OS Classic years. (c) is a no no since OS X will take a couple of years for full adaptation into the Mac world. More people will be using Mac OS 9.1 or lower for a number of years after Mac OS X ships. So rather than using Cocoa, they need to use Carbon, but as I mentioned before, a number of APIs which would help aid in game development are still incomplete.
If you play a lot of the Carbonized games which use InputSprockets, you will noticed Input in OS X tends to be rather poor compared to Mac OS Classic. The best example is Oni. If any of you have played Oni in Mac OS X you would know that you can only spin around so much until you can't spin around anymore. That is due to the input workaround Bungie was using to get the Carbon app to work with OS X. Essentially, Oni sees the mouse pointer on a desktop. Once the pointer reaches the edge of the screen it can't go any farther, which happens in Oni. It's problems like that that keeps Westlake from 'simply' carbonizing their games.
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Senior User
Join Date: Oct 2000
Location: Paris, France
Status:
Offline
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The OmniGroup has repeatedly said that they'd port any game to Cocoa for free ( well maybe a couple of copies of the game, but that's it), so I really don' understand what's holding it back.
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Soyons réalistes, demandons l'impossible.
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Soyons Réalistes, Demandons l'impossible
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Senior User
Join Date: Oct 2000
Location: Paris, France
Status:
Offline
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lastest from Westlake:
At the moment, however, the company is concentrating on MacOS 9 development and will release web updates to allow titles to run natively in MacOS X when such updates are deemed appropriate.
http://www.insidemacgames.com/news/s...ArticleID=1890
looks good.
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Soyons réalistes, demandons l'impossible.
[This message has been edited by SYN (edited 01-16-2001).]
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Soyons Réalistes, Demandons l'impossible
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Professional Poster
Join Date: Mar 2000
Location: Ottawa, Ontario, Canada
Status:
Offline
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Originally posted by A.J.:
Carbonizing UT is difficult because UT relies on a number of the GameSprocket technologies, most of which are NOT supported in OS X. Not all of the Carbon APIs are even final. If Westlake could port OS X easily, I'm sure they would do it, but working around the GameSprocket/OS X incompatibilities is a tremendous undertaking.
Actually, I think it's not a matter of gamesprockets not being supported, it's a matter of them being ported over to OS X, or the replacement being finalized. I don't think Apple anywhere states (except maybe at the conferences) which of the gamesprockets are surviving and which are being replaced (and with what). I mean I hear tidbits here and tidbits there on certain gamesprockets being ported (like netsprocket be ported by freeverse) and certain gamesprockets being replaced by other APIs, but no overall strategy. Apple I'm sure could have also provided some conversion utilities.
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Mac Pro Dual 3.0 Dual-Core
MacBook Pro
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