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NVIDIA's Crad and UT
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Fresh-Faced Recruit
Join Date: May 2001
Status:
Offline
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I have just bought a 733 with an NVIDIA' card. Does anybody know what the best video settings are for Unreal Tournament. It looks like hell, My old ATI 8mb card looks better using RAVE.
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Mac Elite
Join Date: Jun 2000
Location: NY
Status:
Offline
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wiht your system you should have no prob maxing out all your settings, unless u really care about fps, also try increasing ram allocation to ut
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Dedicated MacNNer
Join Date: Mar 2000
Location: Los Angeles
Status:
Offline
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I have read in MANY places that UT looks like hell with the nVidia GeForce 2mX.
If I were you I would look around:
Here...
and Here.
Spend some time at these sites, the knowledge and info is very very deep.
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~Peace~
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Moderator Emeritus 
Join Date: Aug 2000
Location: New York City
Status:
Offline
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Transfering to the appropriate forum, Mac Games. Find thread there.
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MP 2 x 2.8 and etc.
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Grizzled Veteran
Join Date: Feb 2001
Location: Minnesota
Status:
Offline
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Yeah, UT does look like crap in RAVE on the NVidia card. However, it looks and runs great under OpenGL. Currently, OpenGL has to be activated by editing the unreal.ini file (think that's the one). When I get home, I'll post what needs to be changed, and the settings that seem to work best.
If you're too impatient, I think you can find the instructions on XLR8YourMac.com.
G Barnett
------------------
Those who are easily offended should be.
And often.
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Life is like a clay pigeon -- sooner or later, someone is going to shoot you down and even if they miss you'll still wind up shattered and broken in the end.
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Mac Elite
Join Date: Oct 2000
Location: Amboy Navada, Canadia.
Status:
Offline
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It depends on what version you have. on the cd, look under "extras" for "OpenGL UT.sea". it needs a file called "OpenGLDrv.ini" containing
"[Default]
MinLogTextureSize=3
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseZTrick=1
UseMultiTexture=1
UsePalette=0
DoPrecache=1
ShareLists=1
AlwaysMipmap=0"
and a change in the "Unreal Tournament.ini" "GameRenderDevice=" to "GameRenderDevice=OpenGLDrv.OpenGLRenderDevice " , and it needs the different application included.
if you have v.436 (update!), then just add this to your "Unreal Tournament.ini"
"[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MinLogTextureSize=0
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseMultiTexture=1
Texture32Bit=0
DoPrecache=0
DescFlags=0
Description="
and change the "GameRenderDevice=" line to "GameRenderDevice=OpenGLDrv.OpenGLRenderDevice "
dont forget to have 180mb of ram allocated to it minimum for good frame rates.
huge post, but hey....
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