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You are here: MacNN Forums > Enthusiast Zone > Gaming > What will i need for Halo?

What will i need for Halo?
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May 21, 2001, 01:12 PM
 
How is this?

400Mhz G4 Sawtooth, 512 RAM, and GeoForce 3?

Im not exactly gonna buy and X Box!!!
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May 21, 2001, 03:34 PM
 
Seeing how the PC and Mac versions are not currently being worked on, hardware specifications are a up in the air. When it was first shown, I think the game was supposedly running on a G3 400 with an ATI 128. But a lot has changed with Halo. There have been significant changes to the engine which will most likely up the requirements significantly.
     
Sean7  (op)
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May 21, 2001, 04:26 PM
 
ye thanks. : )

But seriously, the reason im asking is because of the stunning visuals in Halo look so damn good it doesnt look like any hardware out at the moment can really do it justice. Not on a mac anyway, but having not much of an idea of what the Geoforce card can bring to the game i cant say for sure that itll drip like boiling butter.
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May 21, 2001, 05:50 PM
 
Originally posted by Sean7:
ye thanks. : )

But seriously, the reason im asking is because of the stunning visuals in Halo look so damn good it doesnt look like any hardware out at the moment can really do it justice. Not on a mac anyway, but having not much of an idea of what the Geoforce card can bring to the game i cant say for sure that itll drip like boiling butter.
I'm not as impressed as everyone else based on the video on the net...Looks NOWHERE as impressive as the previously produced videos from MacWorld demos. Did it get dumbed down for the Xbox?

Plus, the gameplay videos looked like a version of UT with cool lighting. Hope I'm wrong though!

-Chris
Still waiting for the next killer game!
     
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May 21, 2001, 07:35 PM
 
Yes, agreed; the recent E3 XBox photos were less than spectacular, IMO. I'm starting to wonder if Halo will be yet another Bungie game upstaged by newer, nicer-looking games...(Oni, anyone?). Remember, they aren't doing anything on the computer versions until the XBox one is completed, and that won't be actually shipping until mid fall.....Unreal II, anyone???


As well, a little point....the GeForce3, in the Sawtooth 2x AGP bus???? Apple says it won't work, right? Besides, it'd be overkill, IMO...I have MONSTER doubts if anything less than a 500 MHz G4 would even be worth playing any "next-gen" game like Halo on..........

greg

------------------
Though the day's been
really long
I still feel I'm close to
nowhere....
Mankind's only chance is to harness the power of stupid.
     
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May 22, 2001, 12:06 PM
 
I remember reading an interview with the top dog at Bungie (his name escapes me at the moment) shortly after being bought by MS. He acknowledged that the graphics in his latest presentation were less stunning than the previous stuff at MW. He said that the MacWorld stuff had to be as polished as possible since Bungie was a small, independent company and needed to make a big splash to raise interest (which they did, in my opinion).

Now they are less concerned with making a big splash and more concerned with making the game rock-solid.

I'm sure there's some truth there but I don't exactly buy it all. I think there's something else going on. I'm sure that switching your primary development platform isn't an easy thing to do. I'm sure MS has caused this game to be delayed significantly. That's really a shame since, on it's original timetable, Halo would have blown everything else away. I'm sure it's still going to be awesome but I don't think it'll have the impact in March of 2002 that it would have in Summer 2001. Other game makers are racing to catch up. This may give them the extra time they need.
"When the light turns green, get off the brakes and stand on the loudpedal!"
     
Sean7  (op)
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May 22, 2001, 02:07 PM
 
Comparing the first person look to half life, does it really look that amazing? not really, but im a long time supporter of Bungie (since Marathon 1 anyway) and their is some serious depth and niceness about their games. It feels ridiculous knowing this game was supposed to ship early the next year after it was shown for the first time at MW.
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May 22, 2001, 08:13 PM
 
I think the problem with the recent showing at E3 was the X-Box itself. One of my buddies that's a real console geek, said that some reviewers were actually laughing at how poor it was. Think about it though. Today, a 700 Mhz PIII is arguably outdated (or at least bare bones) for gaming purposes. And thus the CPU is really a hindrance to this type of game. Halo is a next generation game with a killer engine. Bungie had to dumb it down for the X-Box so that it would run well and the best way to do this would be to lower the end resolution. Quake 3 on the Dreamcast is a perfect example of this. Full fledged computers are much more capable when it comes to running these games, and it's my feeling that the Mac/PC versions of Halo will really shine.

Almost forgot, Carmack has said that the minimum requirement for Doom 3 is going to be a GeForce 3. That's minimum, as in you'll get say 30-40 fps with a GeForce 3. What's the X-Box have? A slightly modified GeForce 3. These next gen games are going to require some serious hardware, and the X-Box isn't quite up to the task.

[This message has been edited by Arty50 (edited 05-22-2001).]
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