Well, I must say that I've been looking forward to this game ever since I heard about it, and positively lusting after it--the game, mind you, not Julie per se--since I downloaded the MPG trailer. Tomb Raider meets Quake III with a dash of Mortal Kombat thrown in? I'm game.
However, I'm quite disappointed in the usual disparity between PC and Mac speeds of development. Though Mr. Dochtermann claims that "The Mac version has been developed in parallel with the PC version and is no more than a week behind the PC version at any one time," the fact is that the Mac version is at the very least 9 weeks behind: the PC version went gold on 2 August, and the demo made available 22 August.
Though Mr. Dochtermann's professed dedication to the Mac community is pleasing... well, actions speak louder than words. Understand that I do not advocate the rush to market of a substandard work, but I think that product availability should be brought into greater parity with production claims.