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UT and OpenGL
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Grizzled Veteran
Join Date: Sep 2000
Location: Florida
Status:
Offline
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I've been running UT on my new 867 with GF3 and it is great. But I would like to run it with OpenGL. I know how to set it up to use OpenGL, since it did it before on my G4 350, with rage 128, and GOTY. But now I do exactly the same thing on my new machine, and I recieve a type 2 error, just after loading, but before anything 3D shows up. I can't figure it out and need help. I've tried a clean install of GOTY, and I gave the app plenty of RAM (300MB). It just doesn't make sense.
I now that OpenGL does work since Q3 is beautiful, and so is GLTron!
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Banned
Join Date: Aug 2001
Location: permanent resident of the Land of the Easily Aroused
Status:
Offline
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How much memory do you have? Unless you have 400+ FREE memory, you should not give that much to UT when using open GL. Try giving UT 150 megs min and max, and leave the rest of the free memory to OpenGL once it starts. I'm pretty sure that the type 2 error is out of memory from openGL.
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Grizzled Veteran
Join Date: Sep 2000
Location: Florida
Status:
Offline
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I tried giving UT only 150MB or RAM, and I still have the same problem. I think there is plenty of RAM fro OpenGlL since the system is only using 63MB, and that leave about 420MB free. So it doubt it is a memory problem. But could it be OS 9.2.1? Or Nvidia 2.3? Does anyone else have problems using OpenGL UT on a QuickSilver?
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Grizzled Veteran
Join Date: Feb 2001
Location: Minnesota
Status:
Offline
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Check the Xlr8yourmac.com gaming forums. I believe there's an nVidia OpenGL specific config you need to copy into one of your UT config files. If I hadn't had a horrid total disk crash last week, I'd copy the config and post it when I got home.
Also, you need to make completely sure that ALL of your ATI extensions are disabled. You probably already have, but I figure it's a good thing to restate.
G Barnett
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Life is like a clay pigeon -- sooner or later, someone is going to shoot you down and even if they miss you'll still wind up shattered and broken in the end.
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Grizzled Veteran
Join Date: Feb 2001
Location: Minnesota
Status:
Offline
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OK, try this url. It's to a guy's idisk with a UT .ini file that has been heavily tweaked for nVidia OpenGL performance. Got if off of the xlr8yourmac.com forums.
Lemme know how it works.
iDisk with INI
G Barnett
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Life is like a clay pigeon -- sooner or later, someone is going to shoot you down and even if they miss you'll still wind up shattered and broken in the end.
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Grizzled Veteran
Join Date: Sep 2000
Location: Florida
Status:
Offline
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It did work. I don't know what he changed, but it works. Now all I need to do is remember my preferences for key bindings, and the HUD. Oh well, At least my FPS screams! 
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Grizzled Veteran
Join Date: Sep 2000
Location: Florida
Status:
Offline
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Well I figured out what he did. I was setting my prefs back, and one of the things I wanted to change was the 32bit color. When I set it back it quit with the error type 2. So I tried my ini file with 16bit color and it works. So it must be that UT, OpenGL, GeForce3, and 32bit don't get along.
Also when I returned his settings back to mine, the FPS was not that much higher (50's vs. 40's), and it was also still 16bit. Also UT doesn't have the best OpenGL support, and lags when you rapidly move the mouse. It also lags when players are gibbed. So I think I'll stay with RAVE. Unless I want to show off my ability to run at 1600x1200 and 60FPS.
Thanx anyways for all your help. MacNN is the best place for Macintosh troubleshooting.
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