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Thrustoids
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Mac Enthusiast
Join Date: Jan 2001
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Aug 4, 2002, 05:58 PM
 
Well, i decided to try and put my particle engine to good use (remember: "try"), so i made a game.

If you've got a few minutes to spare, check it out: (it's barely an alpha version)...

http://homepage.mac.com/lorenb/Thrustoids.dmg

Tell me what you think. (it's my first time trying Carbon, and ill share the source with anyone who wants it).
     
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Aug 4, 2002, 09:24 PM
 
Good start! The graphics are really neat. But it shouldn't need to be started by un-pausing.
     
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Aug 4, 2002, 11:51 PM
 
yeah, i know... im just working on the core game right now (pretty much done, but it's open to suggestions)... im new to opengl so i haven't tried to make an opening screen with text and buttons and stuff.

i also need to figure out how to play sounds...

MINOR UPDATE:
http://homepage.mac.com/lorenb/thrustoids.dmg.gz

version 0.2 -- squashed a few bugs and updated the particle drawing routine...

(also gzipped it down to 68k... sorry about the 5 megs before )
(Last edited by 00101001; Aug 5, 2002 at 02:22 AM. )
     
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Join Date: Feb 2001
Location: Vancouver, WA
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Aug 5, 2002, 03:09 AM
 
If gzip gave you that good a compression ration on your DMG, you didn't put together your DMG correctly. Make it "read-only compressed", and it'll compress well enough that gzip won't matter much. Better yet, use the hdiutil command-line tool to convert it to UDZO format (requires 10.1.x or newer) and it'll compress so well that gzip won't compress it further at all. Then your users don't have to go through an extra step of post-processing the download before they can use it.

Sorry, personal pet peeve. Nice game though.
Rick Roe
icons.cx | weblog
     
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Aug 5, 2002, 12:34 PM
 
Originally posted by Rickster:
[B]Then your users don't have to go through an extra step of post-processing the download before they can use it.
Although it means you have to have a server which has dmgs mapped to the correct MIME type, and many don't.
     
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Aug 5, 2002, 01:34 PM
 
Originally posted by Rickster:
If gzip gave you that good a compression ration on your DMG, you didn't put together your DMG correctly. Make it "read-only compressed", and it'll compress well enough that gzip won't matter much.
thanks for the tip
     
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Aug 5, 2002, 04:41 PM
 
version 0.3:

-more bug fixes...
-updated ship graphic
-more "game-like" eg. limited ammo, fuel, shields, etc...

still need:
-sounds
-intro screen
-score

http://homepage.mac.com/lorenb/thrust03.dmg.gz
     
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Aug 5, 2002, 11:55 PM
 
Originally posted by 00101001:
version 0.3:

-more bug fixes...
-updated ship graphic
-more "game-like" eg. limited ammo, fuel, shields, etc...

still need:
-sounds
-intro screen
-score

http://homepage.mac.com/lorenb/thrust03.dmg.gz
EDIT :: you know what, f*ck it... carbon sucks -- i can't draw friggin TEXT with core-graphics without completely reworking a bunch of my code...

im porting to Cocoa -- get back to you later.
     
   
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