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OpenGL Drawing Glitch
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Join Date: Jan 2001
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Sep 12, 2002, 04:09 PM
 
Ok, I'm working on a new game (can't tell you what it is yet ) - and everything has been going pretty well -- except this:



what's up with my cubes?!? The terrain is fine... but the edges of my cubes are friggin' weird. If I get close enough to them, the problem dissapears, so I'm thinking it has something to do with depth-testing, disabling texture mapping doesn't help, or lighting, or basically anything i've already got glEnabled -- got any suggestions?

thanks
     
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Sep 12, 2002, 04:27 PM
 
scratch that -- fixed it... got to set the "Depth Buffer" in IB for the view to > 16bits.

later-
     
   
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