I have been trying to find a way get OpenGL to create a graphics context with 64-bit color. Why so accurate? The data is not actually being displayed on screen, but being used to model real-life objects, to capture light intensity, doppler information, etc. so I high level of accuracy is necessary. I can fully understand a graphics card not being accelerated for this level of accuracy, but shouldn't the software renderer be dynamic enough to allow for it? For both renderers it is listed as "--not available--" in the OpenGL Info program.
Any ideas?
Thanks in advance.
- Ross