Welcome to the MacNN Forums.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

You are here: MacNN Forums > Software - Troubleshooting and Discussion > Developer Center > Can I run a sprite kit with a timer?

Can I run a sprite kit with a timer?
Thread Tools
Mac Elite
Join Date: Jan 2001
Location: New York
Status: Offline
Reply With Quote
Feb 23, 2003, 09:03 PM
 
Usually I use a thread and have it sleep for a certain amount of time. But what if I just used a timer? Would the latency sometimes be too great?
     
Junior Member
Join Date: Mar 2003
Location: UK; Australia
Status: Offline
Reply With Quote
Mar 3, 2003, 08:13 AM
 
Yes, this would work pretty well I reckon. However, one piece of advice from experience - don't assume that equal time == equal distance when moving a sprite. Instead you should measure the actual time interval and move the sprite according to its velocity - that way you'll not get weird effects when things get faster or (more likely) slower - the frame rate may get hit but the game dynamics won't.
     
   
Thread Tools
Forum Links
Forum Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Top
Privacy Policy
All times are GMT -5. The time now is 08:49 PM.
All contents of these forums © 1995-2011 MacNN. All rights reserved.
Branding + Design: www.gesamtbild.com
vBulletin v.3.8.7 © 2000-2011, Jelsoft Enterprises Ltd., Content Relevant URLs by vBSEO 3.3.2