Hello ...
I have an NSOpenGLView that I have to separate into two NSOpenGLViews. (I have to cut out some corners to make room for UI elements. This is non-QuartzExtreme stuff.)
Since the two sub-views use the same texture set, I'm trying to wrap my mind around OpenGL context sharing. However, my failed attempts at rolling that into my code indicate that I'm just not getting it.
Can someone point me to some relevant sample code?
Thanks and regards,
DayLateDon