I want to use Java2D for some part of my Cocoa application. In my code I use the BufferedImage class and it stalls during the initialisation of the class (BufferedImage.<clinit>) somewhere in System.loadLibrary().
If I put my code into a separate thread, it works fine, but not if I call thread.join() from the main thread. With thread.join() comming from the main thread, it stalls the same way as before.
Any idea? (Java 1.4.1)