Yes, what is he talking about.
glCopyTexSubImage2D() was accelerated (for rectangle textures, which is what Quartz Extreme needs) in the 10.2.5 ATI drivers.
Getting Quartz 2D content accelerated via GL would seem to require an awful lot of work beyond texel copies. For instance, accelerating NSBezierPath with hardware lines (and emulating all the miter joining et cetera, since current hardware can't do it natively.)